Madoka Magi-ka: Recent Activity
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Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-06 07:44:41)
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-06 07:44:41)
Yep, I think you can count yourself lucky you weren't trying to play tournaments during the Mercadian Masques era then.
For a number of reasons, y'know, starting with the annoying coinflip of who gets their Lin Sivvi out first, going on through how awful Prophecy was, and maybe hitting the shuffling issue somewhere towards the bottom :)
How about, "If you would draw a card, if it’s the first card you would draw this turn, instead name a card. Then reveal a card at random from your library. If it’s the named card, put it into your hand and draw a card. Otherwise, put the revealed card into your hand."
When dealing with random cards in hand, you'd just let your opponent pick a card randomly out of your hand, right? I don't see how that would imply a shuffle if the same concept was applied to a whole deck.
I'm just glad that at TCG tournaments here in Japan players only pile shuffle at the start of a match. In game, you just give your deck a few quick mixes, offer to your opponent to cut and it's over in about 15 seconds. If someone tried to do a full pile shuffle on me in the middle of a tournament I'd feel I had the right to punch them in the face for being a dick and wasting time.
I was presuming cut and take without shuffle afterwards being the physical implementation of reveal a random. Take it, and maybe draw an extra one would seem to avoid the whole problem.
Changed text from "whenever" to "if."
How about name a card and reveal the top X cards from your library. If the named card is revealed put into hand & draw a card,. Ten put rest on bottom in any order ?
That'd imply a shuffle, which would imply the full 2 minute shuffle in tournaments too.
Shuffling in a tournament means a full pile shuffle that actually randomises pretty well. Shuffling every turn is crazy. But you could probably just say "Reveal a random card from your deck"? I don't think anything has ever done it before; but it seems a natural enough operation.
Given that you can get "draw an extra card a turn" for with upside on Honden of Seeing Winds, and this requires either a combo or great guessing skills to be that, I think was fine. I imagine it might be fine for in fact.
The wording looks good to me now, except for a glitch that I totally didn't spot last time - it should be "If you would", not "Whenever you would". "Whenever" is for triggered abilities but "would... instead" is for replacement abilities.
WHAT!? Who in their right mind would take 2 - 3 minutes to shuffle a deck? That's crazy! The longest I've ever seen anyone take to shuffle a deck is about 30 seconds and I usually do it in 5 - 10 seconds. What are they doing that takes that long? If someone did that to me more than once in a game at a major tournament, I might start thinking about calling a judge over and complaining about delay of game.
Anyway, I'm aware of the interactions with cards that make you play with the top card of your library revealed, (Oracle of Mul Daya included) but that just means you need two cards to pull that off. It's not a guarantee, but perhaps to help balance it I should make the casting cost ?
As for the way I worded it, I modeled that after the Miracle mechanic on cards like Banishing Stroke but I see you went in the direction of cards like Kira, Great Glass-Spinner. So I'll make some changes and tell me what you think.
This wording seems to broadly work, though I suspect it'd be more likely to be worded "Whenever you would draw a card for the first time in a turn".
Problems I can see are that it's a bit good with Future Sight, Mul Daya Channelers etc - although it's only "draw an extra card per turn" good anyway so that's probably fine - and, more problematically, that it causes a shuffle every turn. Remember that in tournaments shuffling takes 2-3 minutes, and the Rebels mechanic (Ramosian Sergeant and friends) was problematic precisely because it caused a shuffle every turn.
Previous wording made an infinite loop. Fixed now...I think.
Added art.
As always, I request the judgment of the experts here on Multiverse to help me determine if I've worded this card correctly.
I remembered there's an effect very similar to this already in Magic in the card Reverse Damage so I remodeled the reminder text after that.
A lot of what I'm doing with my Magic designs now has nothing to do with what might actually be done in real Magic (which I increasingly feel is headed in the wrong direction), but more of trying to make some clever parodies of how abilities might work in Magic terms. If you know about Persona or Shin Megami Tensei, you'll understand what this card is trying to do.
Reminder text changed.
You can probably get away with something like: Damage to this creature from red source instead causes its control to gain life
Reminder text doesn't have to be the entire comprules explanation; just enough that most people will play it correctly most of the time.
Sidenote: It's really odd to see mono-red lifegain. But eh, it's not usually gonna be used that way. A red creature with, effectively, prot-red is also not unheard of. But is pretty unusual in the modern world order.
Mm. Not quite. If damage is prevented, there's no damage left to cause lifegain.
How about something like:
> (Damage that would be dealt to this creature by red sources instead causes you to gain that much life.)
> (Damage dealt to this creature by red sources isn't marked on this. Instead you gain that much life.)
(I've also assumed that "its controller" is referring to this creature's controller, rather than the red source's controller? That seems to fit the flavour better, but my first couple of attempts at reading this I thought it meant the source's controller. "You" is a good word to use if you mean "this permanent's controller".)
Is the reminder text on "Red Drain" worded correctly?
Yes? Though what happens after that point depends on your interpretation of the rules. Only cards, spells, permanents and tokens can have a color as a property. I'm pretty sure this won't turn emblems, counters, or players white. Though, you're welcome to your own interpretation.
On the second part... probably no. Though I can think of a few inelegant work arounds. For example, if this said "Everything, except for attacking creatures, gains protection from White" you'd get there. The problem is, that's a weaker card. I'd suggest letting this card be the best card it can be, despite the fact that its not the original effect you were going for.
Can I actually word a card like this? I mean, Progenitus uses the word "everything" so why not, right? Also, is there an elegant way to word this that prevents the card from being used offensively to attack with creatures? It's supposed to be a defensive card.
Here's what this card actually turned out to be. http://lordmarlin.tumblr.com/post/57365377646/for-more-awesome-tcg-stuff-check-out-my-blog
Didn't this use to say "Creatures you control don't die for having 0 or less toughness"? That was a much more interesting (and relevant) ability.
I mean, a creature having 0 toughness is interesting, but what exactly is it accomplishing on this card? Seems to me with that reminder text that it's functionally almost exactly the same. And even if it died by being dealt 0 damage...how often does that really come up? Walls, Fireball for 0? Just seems like it's being cool for coolness's sake, not for any real functionality.
As for Erode, it's strange how much better the ability is against creatures than against players.
I love the name Mind Crabs. And I love the idea of Mind Crabs having a higher power than toughness. I am now going to make 12-17 cards all named Mind Crabs. GOOD DAY SIR!
I think I've come up with some good reminder text for both Erode and the second ability. What do you guys think?