Madoka Magi-ka: Recent Activity
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Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-06 01:10:54)
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-06 01:10:54)
I think that works (assuming you're doing this suddenly new trendy thing of putting multicoloured mana in your mana pool). Opal Titan provides precedent for "each of that [object]'s colours".
If you wanted to stick to established precedent, you could say " or mana of one of the revealed card's colours".
Oh, but either way you should perhaps make this "only any time you could cast an instant". Charmed Pendant has that clause, and Deranged Assistant doesn't but has problems for that reason.
Yeah, this is subtle but does actually interact with a surprising range of cards.
Casting spells before 'at the beginning of upkeep' sounds useful, if not rare. I wouldn't mind the chance to cast an gating creature to return a demon before he deals damage to me. Or cast Monstrify on a creature before Phthisis goes off...
I think the wording works. The closest analogy is "After this phase, there is an additional combat phase." Possibly it should be "before each of your untap steps", I'm not sure.
IIRC it's roughly equivalent to Leyline of Anticipation, it lets you cast sorcery-speed spells at the end of the opponent's turn, after you see if you needed to cast any counterspells or kill any attacking creatures. (But doesn't also let you flash spells during combat.)
Which is definitely something people would like to do, but I'm not sure if it's worth moving the phases around to get it or not. There may be some other cases where it matters, but I can't think of any.
It.. probably does work. Might want to be 'you have a' not 'there is' but I'm not sure.
It's kinda demented; I can half see "Why would I ever want that?" and half "Yay! All my end of turn mana I saved I can use now!"
So it's actually, kind of, "You may untap at the end of your turn, instead of the start, if you like"
Madness!
Is this worded correctly? Does it even work?
Consolidated the two abilities.
Combining to :
: Reveal the top card of your library, you may add or one mana of its colours to your mana pool.
And I just wrote "Reveal the top card of your mana pool" which is amusingly wrong.
I think so. And nice idea.
Although it doesn't work if the card revealed is colourless. (That may be deliberate for balance, but I think it will feel bad that you have to give up to get it, and people would be likely to play it wrong.) I don't know of any standard wording for "one mana of that card's colours", it should exist, but I don't remember any examples. You could combine the two abilities and say ": Look at the top card of your library. You may reveal it and add one mana of any of it's colours to your mana pool. Else, add to your mana pool." But it's a bit clunky.
Hi guys. Do I have the second ability worded correctly?
You can also put a Saproling on the table, use this, and 'sacrifice' the saproling for double Stream of Life. Cute, but not broken.
Looks fine to me. It's Swallowing Plague with a benefit versus green creatures, and I don't remember Swallowing Plague devastating tournaments (though it's a fine card).
This is just cleaner and this card was originally envisioned as a green hoser anyways.
I have a new question, though. Is the casting cost fair or is this card now OP?
Upped casting cost from XB to XBB and now you gain life equal to the damage dealt instead of X life.
Drain Life++ As for the wording to get what you want; something like: ~ deals X damage to target creature, and you gain life. If that creature is green, ~ deals an additional X damage to it.
But I think "Find something simpler to do instead" is probably the right approach here. Does the card really need to be that much better than standard black life draining?
For the second part, I want the caster to only gain X life, I don't want them to gain double X life. As the card is worded, does the caster gain any life at all if it targets a green creature? Need some help with wording this. Thanks.
For confusion's sake, I'd make this guy/gal Legendary. That should cut a lot of bugs out of the 'but it's too confusing' problem.
It's an effect Wotc have tried to avoid; but I'm pretty sure it can be made to work. (Clarifications the rules would need - can you equip to something else and THEN to this, overriding the equip rules text at that point? What happens when you then try to equip it to a third thing; which falls off? Can it be both if you like? etc. etc.) This is all resolvable though.
One major problem is the physrep - it's just fiddly to do.
If the card was splashy enough I could see them bothering to work out fixes; but the plain version of it, probably not.
Does anyone see any rules conflicts or reminder text I need to know about?
Absolutely. I don't think it's too powerful; I question whether it's playable by anyone except a fairly small segment of Johnnies.
I don't think this is too powerful. I mean the tokens can actually overwhelm you.
Varchild's War-Riders was similar, but it had a combination of abilities that meant those tokens couldn't block it. Of course, it also wasn't as cheap or as big as this. This is more firmly in Johnny's camp, but I'm not sure how excited Johnny would be by a vanilla 5/5.
This is one of those odd cases where a fair casting cost might not be relevant. It is smart to consider the Lion and the Smiter when making this card... but there's something else involved. Most people enjoy playing those cards because they're simple and effective rares. Therefore, they're pushed. This creature, on the other hand, is only appealing to a segment of the Johnny subset. If this creature was pushed, and was 'as good' as Fleecemane Lion, you'd have a lot of very upset players on your hand who wouldn't want to play with this card, but would feel that they have to.
That said, I don't think this is unbalanced. To be honest, it reminds me of Sheltering Ancient, which had the bonus ability of trample, but also had the detriment that, "If no opponent controls a creature, you can't pay the upkeep and must sacrifice Sheltering Ancient." Cursed Priestess looks like a good card to me, but it needs another combo piece for it to be great/not terrible. That seems fair.
I need a power level opinion. A friend says this is over powered, but when I look at cards like Fleecemane Lion and Loxodon Smiter this card looks weak to me. Yeah, it'll be strong in Commander when you don't have to choose the same opponent each upkeep, but in 1 v 1 this looks more like Akroan Horse to me. Your opponent gets a blocker the first turn and then gets more creatures to attack with on subsequent turns assuming you don't just sacrifice it after 3-4 turns of giving your opponent a lot of creatures.
Thoughts?
This looks fine to me. It's like a black Utopia Vow.