Madoka Magi-ka: Recent Activity
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Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-06 00:40:31)
Madoka Magi-ka: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics |
Recent updates to Madoka Magi-ka: (Generated at 2024-05-06 00:40:31)
"Lands" that don't LOOK like lands need to look like lands.
Multiverses simple frames can't do that - but not having a mana cost is a big step in the right direction (looking at YOU misplayable mana artifacts)
On t'other hand - hyper-legendary? Enchant-World-lands? Gibber.
Hmm. It's pretty difficult to make a frame for lands that have colour but that are still understood to be lands at all. The land frame is pretty much the biggest cue to something being playable as a land drop, so I wonder whether this could lose the blue colour indicator and just have the land frame. At the moment it really isn't obvious-at-a-glance that this is playable as a land.
So Field works very similarly to World? Seems like it could just be World to me. At the moment this reminder text actually does leave a little while between the new Field arriving and the old one leaving - people can respond to the triggered ability. You could use a replacement effect, but I think SBAs are a more sensible way to achieve that, except that it's good not to add new SBAs if existing ones will serve your purpose.
> 704.5m If two or more permanents have the supertype world, all except the one that has been a permanent with the world supertype on the battlefield for the shortest amount of time are put into their owners' graveyards. In the event of a tie for the shortest amount of time, all are put into their owners' graveyards. This is called the "world rule."
Is it understood that you can play this land as your 1 land drop per turn OR for its Login cost? Or do I need to include that in the reminder text? This is already getting wordy and I'm not sure the rules baggage is worth it.
I want there to only ever be one field on the battlefield at any given time. That detail is very important for the design I'm working on, but is there a way to make this overall more simple?
Needle Storm plus a couple Veteran Armorers seems fine.
Katabatic Winds, I guess? Which is an awesome meteorological reference. Though there must be easier ways of achieving the same result :)
Well, if you don't want to allow opponents, the wording is much simpler - it's no longer an aura, and is just "You can't be... Creatures you control..."
It's gonna be pretty rare that turning all your opponents creatures into dragons is useful. But hilarious when it is. Cprot-Red? Dragonstalker?
Changed the dragons from 6/6 to 4/4 and reduced the CMC to 6... perhaps you could use this against your opponent? Forced marriage?
Reworded the Marriage ability and reduced the CMC to match Day of the Dragons
I found the wording for the Marriage clause of this effect in Anti-Magic Aura but you'll have to look at the oracle text.
I'm really really tempted to try and word this: Sorcery - Target player is married to a dragon. (Creatures controlled by them are...)
That way you get "You're no longer a Player, you're married to a dragon" hilarity too - which gives the untargetability by other marriages for free.
Sadly, that's way off into "Un" territory. but the wording is so compelling :)
Redid a lot of the abilities granted and reordered the added types and abilities.
Redid a lot of the abilities granted and reordered the added types and abilities.
"Win the game by making my opponent collapse in a pile of dragons and laughter" is an awesome line, that's spectacularly appropriate here, yes. :D
For avoidance of bigamy, you could abuse the legend or planeswalker rules to get what you want?
Or maybe "Protection from other marriages" does the trick in a sufficiently hilarious way.
(Or just allow it, and wait for the whacky "I'm married to two dragons, and their families both invited me to tea on Sunday!" hijinks that would clearly ensue.)
"All my creatures are dragons" kinda has a wonderfully creepy "My creatures are my babies, and, uh, I guess that makes them half dragon too. Chicken-go-Foom!" vibe to it.
All in all, I think this card is hilarious. It's a nine mana "Win the game by making my opponent collapse in a pile of dragons and laughter" spell.
You shouldn't make too many, but when you do, they should all be this fun.
(If you're looking to drop words though - drop haste. It's not particularly draconic, and you're mostly gonna be caring about the huge flock of sheep you already had that suddenly turned into dragons anyway. First strike is indeed overkill. So what? This isn't a game of kick the ouphe. It's a game of kick the dragon, now!)
A final simplification would be provided by dropping "Enchant player" and have it just be "Creatures you control"
But that would lose the wonderful silly possibility of forcibly marrying an opponent to a dragon. (Making it more plausible - just in time for a Hurricane.)
I think you could say "are 6/6 red Dragons in addition to their other colo[u]rs and types and have flying, first strike, haste and "etc"." It doesn't save you much though and if anything it's less clear than your wording.
Pretty fun card. It's like Day of the Dragons meets Essence of the Wild. I think, even though this is a mythic, first strike is overkill.
Two things. First, I need a cleaner way to word this card's marriage restriction ability that prevents the same player from being enchanted by more than one marriage.
Secondly, do I need to say, "In addition to their other colors, types and abilities," or is there a way I can cut that "reminder text" down?
Hm. This is a bit like Dredge now, isn't it? You can turn any card in hand into this one. Interesting.
Tapping one creature a turn at a cost of -and-a-card certainly isn't broken. You would need to be careful what other effects you give Recycle though. It's a classic "repetitive gameplay" mechanic, which isn't an instant no-no but it raises warning flags to be careful.
It's going to lead to repetitive gameplay and really rewards having a lot of cards in hand, making it strong in the card drawing colors black and blue which will be better able to access the necessary card types.
I dunno - it's giving up a card in hand to choose to have a different one. So it's kinda like transmute - priced similarly, it should be ok.
Maybe instead of returning the card from your graveyard to your hand, it should go on top of your library?
Is Recycle broken?
Originally for this set I wanted to reuse Recover, but that ability requires you to remember way too much and it only triggers when a creature dies, which limits when it can be used and in what types of decks it can be used in.
Seems fine to me. If you can do "UEOT Target artifact creature isn't an artifact" you can do "Artifact creatures are not artifacts" like this.
Not often gonna be useful, but everyone likes a fun little building block mystery card once in a while.
Haunted Plate Mail and Neurok Transmuter (and Ego Erasure and friends) are all abilities that resolve, and set up an effect with a duration. This wants to be a static ability, which might need to be worded a bit differently. I'm not quite sure how it should be worded though. This is certainly clear enough.
Ooh, you can make your creatures all have the Viashino Sandstalker ability. That's pretty strong. They can all dodge sorcery-speed removal, they can be used to repeatedly trigger Cloudfin Raptor or Fathom Mage or Pandemonium, and so on.
I agree the templating looks spot on.