Infinite Potential Well: Recent Activity
Infinite Potential Well: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-07-15 10:19:29)
See Trials of the Five Gods.
The point was to be more like a monarch/initiative effect. They have more defense so there's an opportunity to pass it around. The siege approach is probably the best, but I want to at least see what else you could do
Good catch on the color and confusing protector/controller
Back-face should be red.
There are so many people out there who don't seem to understand why the person benefiting from defeating a battle ought to be its controller (by default its owner, who has to put the card in their deck).
This design does not seem to take into account that cards need to e designed around the cost of opportunity of putting a card into your deck.
I also feel this will confuse people by changing protector, but not controller.
Is this designed with 2-player games in mind? Because attacking this battle in a 2-player game seems to be a straight detriment to you. How is that good design? Just remove the back-face and make it enchantment, maybe?
And it's not that the dynamic is better in a multiplayer game, I'm just more inclined to think of commander and the chance someone might defeat the battle with a single attack.
See Mage Tower Playoffs.