Infinite Potential Well: Recent Activity
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Mechanics | Planets and Gravity | Merge Gates | Madness | Venture into the House |
Recent updates to Infinite Potential Well: (Generated at 2025-08-30 20:24:09)
Yes. Seems like this is the canonical way to represent stations in text, at least as long as they only animate at the highest level
To clarify: It's supposed to be a creature only starting 20+?
See quenchable fire
Mutate says non-human, so you can't put it on a changeling. That interaction is what made me think of the design
Having played when this type of effect was more common, I don't think having Med Kits at all is a good idea. On board cheap combat tricks that just don't go away/accumulate encourage board stalls in the worst way.
Off the top of your head: How is the power and toughness if this merges with a creature with changeling?
Also: "merged".
See Med Bay // Recycling Unit.
See The Bridge // Engine Room.
See Cryo Stasis // Teleport Chamber.
UR copies instant and sorcery spells. Copying permanent spells makes this primarily an enchantress card: you're copying auras. That's where the design started, and then I gave it mutate because that's the other thing this can copy. I considered having a mutate trigger to regrow permanent cards, but that was too much text
Only choose a permanent if void is active
I'm a fan of Felidar. :)
I don't quite get why you decide to put that final ability ability on this card. Radiate-effects like this are a bit in the blue-red ballpark and the rest of the design doesn't particularly communicate why this would be the green-white(-black) card to appropriate the ability.
The wording right now requires you to choose a permanent even if the void condition isn't fulfilled and it won't be phased out. Why not put the whole choosing behind the void condition as well?