Ulaqat
Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
Showing 44 of 44 White cards
Go to section: White (44) Blue (43) Black (44) Red (44) Green (43) Multicolour (2) Artifact (12) Land (17)
Show rarities: C U R M
Until end of turn if noncombat damage would be dealt to creatures you control prevent that damage and put a +1/+1 counter on that creature instead. If damage to a snowcreature would be prevented this way put two +1/+1 counters on that creature instead.
Choose 1:
•Destroy up to X target creatures with counters on them, where X is the number of artifacts and enchantments you control.
•Destroy up to X target artifacts or enchantments, where X is the number of creatures you control with counters on them.
•Destroy up to X target creatures with counters on them, where X is the number of artifacts and enchantments you control.
•Destroy up to X target artifacts or enchantments, where X is the number of creatures you control with counters on them.
Fliyng
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature.
When Cawfriend enters the battlefield you may put a +1/+1 counter on another target creature with flying and untap that creature.
Loudmouth Tulukurug are some of the most trustworthy.
1/2
Enchant creature
Enchanted creature gets +2/+2, flying, and vigilance
Enchanted creature gets +2/+2, flying, and vigilance
No Tulukarug flies alone, and many wish to fly with the great Chikuk.
Flying
Other creatures you control with flying get +1/+1
Morbid- If a creature died this turn, Bird spells you cast cost
less.
Other creatures you control with flying get +1/+1
Morbid- If a creature died this turn, Bird spells you cast cost

3/3
When Coldwave enters the battlefield, exile target nonsnow, nonland permanent until a player casts a nonsnow spell.
Whenever you cast a snow spell, if there are no cards exiled by Coldwave, you may exile target nonsnow, nonland permanent until a player casts a nonsnow spell.
Whenever you cast a snow spell, if there are no cards exiled by Coldwave, you may exile target nonsnow, nonland permanent until a player casts a nonsnow spell.
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Doublechuck: Doublechuck gains doublestrike until end of turn.
Remove a +1/+1 counter from Doublechuck: Doublechuck gains doublestrike until end of turn.
3/3

Not the most frightening creatures in the Cold, foxes are the most fun.
2/1
Whenever you cast a snow spell put a +1/+1 counter on Flat Desert Warden.
Remove X +1/+1 counters from Flat Desert Warden: Destroy target attacking or blocking creature with a power of X or less.
Remove X +1/+1 counters from Flat Desert Warden: Destroy target attacking or blocking creature with a power of X or less.
2/3
When Frost Elemental enters the battlefield snow creatures you control get +1/+1 until end of turn.
Some call the inhospitable home.
2/2
When Frostbane enters the battlefield players can't cast snow spells or activate non-mana abilities of snow permanents until end of turn.
A stillness to halt even the mighty Winter.
2/1
Target creature you control gains indestructible until end of turn. Then, choose 1:
• Create a 1/1 white Warrior token.
• Gain 4 life.
• Create a 1/1 white Warrior token.
• Gain 4 life.
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Gorging Marmot enters the battlefield tap target snow creature.
When Gorging Marmot enters the battlefield tap target snow creature.
2/2
Gain 3 life. Then, if you have the most life create a 1/1 white Warrior token.
The stretch untouched by Winter is celebration for many who travel.
As an additional cost to cast Guard Circle, tap a creature you control.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead.
Until end of turn, target creature you control gains indestructible. If a creature would deal damage to the targeted creature, the creature that would have dealt damage is dealt 3 damage instead.
When High Summit Lookout enters the battlefield snow creatures you control do gain first strike until end of turn.
2/1
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it.
Horned Guardian can block an additional creature each combat as long as Horned Guardian has a +1/+1 counter on it.
1/2
Target creature you control can block an additional creature this turn and gains "whenever this creature blocks a snow creature, it gains +2/+2 and first strike until end of turn."
Creatures you control get +1/+1 until end of turn and first strike until end of turn.
Morbid- If a creature died this turn, creatures you control get +2/+2 and gain doublestrike until end of turn instead.
Morbid- If a creature died this turn, creatures you control get +2/+2 and gain doublestrike until end of turn instead.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ice Fisher gets +1/+0 and gains first strike.
Light thaws are both treasures and traps for marine fauna.
1/1
Enchant creature.
Enchanted creature has doublestrike and lifelink.

, Return Key To Survival to your hand: Gain 10 life.
Enchanted creature has doublestrike and lifelink.


Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn.
Remove a +1/+1 counter from Lacksadaisy Guard: Lacksadaisy Guard gains first strike until end of turn.
2/2
Lifelink, vigilance
Creatures of beauty and strength, reindeer are a popular motif in home decor.
1/3
Nonsnow, nonland permanents enter the battlefield tapped.
Whenever a player casts a nonsnow, noncreature spell, that player taps a nonsnow creature they control.
Whenever a player casts a nonsnow, noncreature spell, that player taps a nonsnow creature they control.
The White Wastes keep Munnutik safe even from the Yetis.
Flying
When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying
When Migrating Pair enters the battlefield, create a 1/1 white Bird creature token with flying
1/1
Whenever you cast a snow spell, Mobile Glacier gains indestructible until end of turn.
The White Wastes are perilous, the landscape leaving its ghosts dressed in death to fell the living.
3/3
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Whenever Mother Bear untaps, you may put a +1/+1 counter on target creature with a power less than Mother Bear's.
Whenever Mother Bear untaps, you may put a +1/+1 counter on target creature with a power less than Mother Bear's.
3/3
When Nulun's Falsifier enters the battlefield gain 4 life if a creature you control attacked this turn.
"Nulun led humanity to where we could survive. The hearty stayed out in the frozen wastes, while we followed Nulun through the Green Band."
1/2
Destroy target enchantment.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead.
Avalanche- If you cast another snow spell this turn, you may exile target artifact or enchantment instead.
When Pouncing Lynx enters the battlefield you may exile target creature with power 1 or less. If you do, gain 2 life.
Lynx make up for their small size with superior hunting efficiency.
3/2
Exile target attacking creature.
The reflection of light off of the glaciers is dangerous, worse than blinding.
Whenever Rolling Snow deals combat damage to a player you may pay
. If you do, put a +1/+1 counter on target snow creature you control with a power less than Rolling Snow's power.

3/5
Creatures can't be the target of spells or abilities during the next combat phase this turn.
Invoke clever and chaotic spirits that leave foes in a stupor.
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
As long as Shielded Squirrel is tapped, you have hexproof.
As long as Shielded Squirrel is tapped, you have hexproof.
1/2
When Snow Slayer enters the battlefield, you may destroy target snow creature with power four or greater.
Simisuk's guards use the heat of the Green Band to defend against the Cold and its allies.
3/3
Thawing- Whenever you cast a nonsnow spell for the first time each turn, tap target creature with a power of 3 or less.
The nulukanek had adapted to the Cold and brief moments of comfort in seclusion.
3/2
Flash
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
When Stalwart Peacekeeper enters the battlefield, target creature can't attack this turn.
3/3
Vigilance
Creatures you control gain first strike when blocking.
Creatures you control gain first strike when blocking.
He fights ever ready, just like the stars in the sky.
2/1
Flying
When Thunderbird Authority enters the battlefield exile each other permanent with a converted mana cost of 2 or greater.
When Thunderbird Authority enters the battlefield exile each other permanent with a converted mana cost of 2 or greater.
The greatest of birds, one should know one's place before one.
5/5
Flying
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn.
You may cast Tulukarug Watcher as if this card has flash if you've cast a spell this turn.
The Tulukarug are always informed because they're always around.
1/1
Snow creatures you control get +X/+X until end of turn, where X is the number of nonland snow permanents you control.
Winter is a rage of a season, even at its lullest the cold calmly destroys lives.
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature.
When Wailing Seal enters the battlefield, you may tap this card. If you do, untap another target creature.
The sounds of pinnipeds, despite their varied purposes, are usually cacophonous to the ears of others.
0/2
Destroy all nonsnow creatures.
Avalanche- If you cast another snow spell this turn exile all nonsnow creatures and planeswalkers instead.
Avalanche- If you cast another snow spell this turn exile all nonsnow creatures and planeswalkers instead.
Go to section: White (44) Blue (43) Black (44) Red (44) Green (43) Multicolour (2) Artifact (12) Land (17)
Show rarities: C U R M
Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
When a creature you don't control attacks, it loses all abilities until end of turn.
last 2020-06-04 15:09:15 by dude1818