Ulaqat
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Showing 44 of 44 Black cards
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Show rarities: C U R M
Enchant creature
Whenever enchanted creature's power is increased, another target creature's toughness is decreased by the same amount until end of turn.
Whenever enchanted creature's power is increased, another target creature's toughness is decreased by the same amount until end of turn.
Flying
Whenever Bloodbeak Tulukarug attacks, you may pay
. If you do, each opponent loses 1 life and you gain 1 life.
Whenever Bloodbeak Tulukarug attacks, you may pay

1/1
Until end of turn, whenever a player is dealt combat damage, that player discards a card.
"As you bleed out, you will lose sanity and reason. You may even escape your pain."- Kulku
Sacrifice Bloodmaw Bear: Target creature gains menace until end of turn.
Most peoples of Ulaqat consider bears the most terrifying creatures. That terror is often evoked in effigies made from bears' remains.
2/1
Morbid- When Bloodshed Priest attacks, if a creature died this turn, Bloodshed Priest gains lifelink and gets +3/+3 until end of turn.
Nulun taught life through death, and the choice has been easy ever since.
1/2


Nothing survives the nights of the Great Flat Desert.
Whenever Brutal Spearman attacks a player with less life than you, Brutal Spearman gets +2/+0 until end of turn.
Nulun taught butchery for benefit, and so humans followed to survive the Cold.
2/4
At the beginning of each endstep, if a player lost life that turn, that player loses 2 life.
Nulun's teachings grant survival, not happiness.
Whenever a player casts a nonsnow spell, that player loses 1 life.
Yetis are armed with the Cold, making them formidable opponents when they do appear.
2/3
Whenever Cold Mummifier attacks you may pay
. If you do, put the top 3 cards of your library into your graveyard, then return a snow creature from your graveyard to your hand at random.

2/3
You gain X life and each opponent loses X life, where X is the number of spirits in your graveyard. Then, return a spirit from your graveyard to your hand.
Daunting Tuurngaq can't block.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life.
Morbid- When Daunting Tuurngaq enters the battlefield, if a creature died this turn, draw a card and lose 1 life.
A Tuurngaq that brings misery will not cease in its endeavors.
4/2
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target creature gets -1/-1 until end of turn.
The most terrifying things trapped in the ice can't be seen.
0/1
Until end of turn target creature gains "creatures blocking this creature get -3/-3 until end of turn."
Kulku left the white snow red and mortals in a panic.
Defender
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, Ghost in the Ice loses defender and gains menace until end of turn.
3/5
As an additional cost to cast Grim Gains, sacrifice a creature you control.
Target creature you control gets +2/+2 and becomes indestructible until end of turn.
Target creature you control gets +2/+2 and becomes indestructible until end of turn.
When Grisly Exploitation enters the battlefield create a 1/1 black Cleric token with "Sacrifice this creature: Target player loses 1 life."
Whenever you sacrifice a creature, you may add
to your mana pool.
Whenever you sacrifice a creature, you may add

At the beginning of each endstep, if you lost 4 or more life this turn, return Haunting Ahkiyyini from your graveyard to your hand.
Even before the eternal Cold, the spirits played an unending percussion of death.
5/2
Flying
Thawing- Whenever you cast a nonsnow spell for the first time each turn, each opponent discards a card.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, each opponent discards a card.
2/3

Whenever a creature you don't control dies you may scry 2.
I have no zeal for choosing which spirits stay with me and which are chosen to become ethereal.
3/5
Nonsnow creatures get -1/-1.
Snow creatures gain "sacrifice a creature: this creature gains menace until end of turn."
Snow creatures gain "sacrifice a creature: this creature gains menace until end of turn."
Destroy target creature. That creature's controller loses 3 life.
Taking a life did not satisfy Kulku. She needed others to know life had been taken and squirm in fear that their life would be next.
+1: Until your next turn, whenever a creature dies, each opponent loses 1 life.
-1: Destroy target tapped creature.
-8: Destroy any number of target creatures and/ or planeswalkers.
-1: Destroy target tapped creature.
-8: Destroy any number of target creatures and/ or planeswalkers.
3
Enchant creature
Whenever enchanted creature is dealt damage, each player loses 2 life.
Whenever enchanted creature is dealt damage, each player loses 2 life.
Pain perfectly etched into wood.
When Mummified Mammoth enters the battlefield each player loses 1 life.
Some things should have been left in the ice.
4/4
Whenever a creature dies put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

, Sacrifice a creature: Draw a card.


Morbid- When Murderous Initiate enters the battlefield, if a creature died this turn, each opponent loses 2 life and you gain 2 life
Kulku showed the Nulukanek the first step towards greatness- power over others' lives.
2/3
Sacrifice Nulun's Tuurngaq: Target creature gets -2/-2 until end of turn.
Nulun sends his spirits of ill-fortune to take revenge on those who murder without praising the Grim Idol.
2/2
Flying
Sacrifice a creature: Creatures you control gain indestructible until end of turn.
Whenever an indestructible creature you control attacks, each opponent loses 2 life.
Sacrifice a creature: Creatures you control gain indestructible until end of turn.
Whenever an indestructible creature you control attacks, each opponent loses 2 life.
6/5
Enchant creature

: Until end of turn enchanted creature gains indestructible and "Whenever this creature deals damage to a player, that player exiles their graveyard."


Each player sacrifices a creature.
Morbid- If a creature died this turn, each player sacrifices the creature they control with the greatest power instead.
Morbid- If a creature died this turn, each player sacrifices the creature they control with the greatest power instead.
Haste, deathtouch
When Reaping Wind dies, each player sacrifices a nonsnow creature.
When Reaping Wind dies, each player sacrifices a nonsnow creature.
Death roars and howls, but it is swift and sudden.
3/3
Flying
Whenever an opponent draws a card other than during their draw step you may pay
. If you do, that player loses 2 life.
Whenever an opponent draws a card other than during their draw step you may pay

3/1
Return target creature from a graveyard to the battlefield. The, if that creature is a snow creature, put two +1/+1 counters on it.
Target creature you control gains Menace until end of turn.
Target creature you control gains Lifelink until end of turn.
Target creature you control gains Lifelink until end of turn.
"My heart beats steady, calmed by the warmths I've taken from the deceased, the warmths Nulun has shown to us."- Kanguq.
When Seance Structurer enters the battlefield each opponent discards a card at random.
Some shamans are frauds. Some frauds believe they're not.
3/4
Destroy target creature. Then, you may pay 4 life. If you do, return Serial Killing to your hand as it resolves.
Lifelink
Release the warmth from the body and cloak oneself in that warmth.
1/1
Whenever Stalking Kigatilik attacks, each opponent loses 1 life for each creature they control.
Kigatilik are violent spirits that spread death and violence. Whispered rumors say Nulun is just a powerful, more involved Kigatilik.
6/6
Each opponent sacrifices a creature with a power of 1 or less.
Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead.
Morbid- If a creature died this turn, each opponent sacrifices a creature with a power of 2 or less instead.
Deathtouch
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine.
When Vengeful Wolverine enters the battlefield, if your opponents control any creatures with counters on them, put a +1/+1 counter on Vengeful Wolverine.
2/2
Target player reveals their hand. You choose a nonland snow card. That player discards that card.
Morbid- When Zombies in the Snow enters the battlefield, if a creature died this turn, scry 2.
Occasionally necromancers take up residence in The Great Flat Desert, their servants having no complaints about the inhospitality.
2/1
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Show rarities: C U R M
Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
last 2018-08-13 13:42:38 by Sorrow