Ulaqat
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Showing 43 of 43 Blue cards
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Whenever a player draws a card you may pay
. If you do, put a +1/+1 counter on Accumulating Snow.

Snow takes form, and without the antagonism of the thaw, that form will continue to grow.
0/4
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Whenever an opponent would search their library, that player exiles the top 5 cards of their library instead.
Whenever you would search your library, draw 5 cards instead.
Whenever you would search your library, draw 5 cards instead.
Genius is improvisation, not reliance on what's already understood.
Return target creature to its owner's hand.
Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead.
Avalanche- If you cast another snow spell this turn, you may return target nonland permanent to its owner's hand instead.
Attacking creatures get -2/-0.
For many in Ulaqat, man versus nature is a conflict one faces daily.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, target player puts the top 2 cards of their library into their graveyard.
2/5
Target player puts the top X cards of their library into their graveyard, where X is the number of snow cards in your graveyard.
Individual snowflakes seem so frail and insignificant but powered by the Cold they can cover all.
Whenever Crystal Crown Jelly deals combat damage to a player you may search your library for a snow instant, reveal it, and add it to your hand. Shuffle your library afterward.
1/3
Until end of turn snow creatures can't be blocked by nonsnow creatures.
The suddenness of an early Winter is often fatal.


There is the Green Band, untouched by the cold. Then, there are the forests that know the seasons. Beyond is are White Wastes and Deserts that know only the Cold.
Enchant creature
Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay
. If you do, you may attach Freezing Hex to another creature.
Enchanted creature becomes tapped and doesn't untap during its controller's untap step. At the beginning of your upkeep you may pay


Frigid Waters Shark's power can't become less than 3.
Frigid Waters Shark's toughness can't become less than 3.
Frigid Waters Shark's toughness can't become less than 3.
3/3
Enchant snow creature
Whenever enchanted creature deals combat damage to a player, you may tap X permanents that player controls, where X is the enchanted creature's power. Those permanents don't untap during that controller's next untap step.
Whenever enchanted creature deals combat damage to a player, you may tap X permanents that player controls, where X is the enchanted creature's power. Those permanents don't untap during that controller's next untap step.
Exile Greater Hookbeak: Until end of turn target creature you control gains "whenever this creature deals combat damage to a player, its controller may draw a card." Activate this ability only when you could cast a sorcery.
2/2
When Ice Artisan enters the battlefield snow artifacts you cast cost
less until end of turn.
Morbid- If a creature died this turn, when Ice Artisan enters the battlefield snow artifacts cost
less until end of turn instead.

Morbid- If a creature died this turn, when Ice Artisan enters the battlefield snow artifacts cost

2/3
Icestorm Rower can't be blocked.
: Target instant or sorcery spell gains the snow supertype.

Those who cannot create yields on their own turn to piracy to gather what they need.
1/2
When Icewind Sage enters the battlefield target snow creature you control gains flying until end of turn.
Stand against the freezing winds and you may die. Instead, try riding with them.
1/1
Counter target instant or sorcery spell. You may cast a copy of that spell without paying its mana cost, except the copy gains the snow supertype. You may choose new targets for the copy.
Counter target creature or planeswalker spell.
Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
Avalanche- If you cast another snow spell this turn you may counter any target spell instead.
Lone Raven has flying as long as you control no other creatures with flying.
None know why he didn't join the others.
3/2
Draw four cards, then discard three cards unless you discard a snow card.
Every year many travel to the Green Band during the winter. Packing and moving becomes routine.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, draw a card then discard a card.
The daring who live in the frozen Miqtun take their kayaks down to Saqta for raids instead of a life of fishing and pinniped hunting.
2/1
When Nutritious Char dies you may draw a card.
The seas provide sustenance for many of the Ulaqat's humans.
1/2
Exile target creature, then return it to battlefield and create a token copy of that creature.
Watch the ocean.
Choose a card type, then reveal the top seven cards of your library. Put each card of the chosen type revealed this way into your hand, then put the rest into your graveyard.
Flying
The Tulukurug will put a price on anything. The foolish are one the ones who pay that price.
1/3
Exchange control of two target noncreature permanents until end of turn.
Whenever a creature deals damage to Rimeomancer Adept tap that creature and it doesn't untap during its controller next untap untap step.
2/3
When Ringed Seal enters the battlefield Fish you don't control get -1/-0 until end of turn.
Common food on most of Ulaqat, Ayuat fishers have trained the seals to help them with their work.
1/3
Flying
Whenever Sleet Elemental deals combat damage to a player you may pay
. If you do, that player puts the top 3 cards of their library into their graveyard.
Whenever Sleet Elemental deals combat damage to a player you may pay

2/4

Wolf weather shamans can track the fresh Snow's movements and make use of it when hunting.
1/1

Whales have a natural defense in the icy depths of Ulaqat's oceans.
2/4
Tap target creature. That creature's controller puts the top 2 cards of their library into their graveyard.
Stoneglare was suddenly too tired to hunt with his pack.
Exile target creature. That creature's controller creates a 2/2 blue Fish token.
Life began in the ocean, and some feel compelled to return to where life began.
When Tentacled Titan enters the battlefield tap up to 8 target creatures. Those creatures don't untap during their controller's next untap step.
At the beginning of your upkeep you pay
. If you do, return up to two target creatures with a total power less than Tentacled Titan to their owner's hand.
At the beginning of your upkeep you pay


10/10
Counter target snow spell with a converted mana cost of 2 or less.
The Green Band takes its name from the fact no snow ever touches on the land there.
Flying
Morbid- When Tulukarug Songthief enters the battlefield, if a creature died this turn, you may return target instant or sorcery from your graveyard to your hand.
Morbid- When Tulukarug Songthief enters the battlefield, if a creature died this turn, you may return target instant or sorcery from your graveyard to your hand.
1/2
Return target attacking creature to its owner's hand. Then, you may put a creature with a converted mana cost of 3 or less from your hand onto the battlefield.
Return up to two target snow permanents with a converted mana cost of 3 or less to their owner's hands.
There are rare days when Ulaqat's nature fights back against the Cold and Winter.
Flash
When Wavecrash Sage enters the battlefield if you control more nonsnow lands than each opponent you may untap target creature you control.
When Wavecrash Sage enters the battlefield if you control more nonsnow lands than each opponent you may untap target creature you control.
2/2
Draw a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card.
Target player reveals their hand. Unless a snow card was revealed this way, discard a card.
Draw two cards. Then, if you've drawn five or more cards this turn create a blue 3/3 Whale token.
Where, when, the whale, the water, all combined make whales a challenge to hunt.
Flash, Flying
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn.
When Wind Wrangler enters the battlefield target creature gets -2/-0 until end of turn.
Wind delays even a skilled flier. A master flier knows when the wind will delay others.
2/2
Flying
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may gain control of target artifact, land, or enchantment.
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may gain control of target artifact, land, or enchantment.
4/4
Go to section: White (44) Blue (43) Black (44) Red (44) Green (43) Multicolour (2) Artifact (12) Land (17)
Show rarities: C U R M
Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |