Ulaqat
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Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
Showing 43 of 43 Green cards
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Show rarities: C U R M
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Even a tree can defy the odds and grow unconquerable.
1/6
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn.
You may have Antlered Majesty enter the battlefield tapped, if you do, target creature gains vigilance until end of turn.
1/4
Put a +1/+1 counter on target creature you control. Then, that creatures deals damage equal to the amount of counters on it to another target creature.
Enchant creature
Enchanted creature gets +2/+2.
Sacrifice Bear Mask: Target creature gets +3/+3.
Enchanted creature gets +2/+2.
Sacrifice Bear Mask: Target creature gets +3/+3.
Morbid- When Bestial Harvester enters the battlefield, if a creature died this turn, gain 5 life.
Predators in the Green Band are aware when humans from the Northern and Southern Forests migrate in for the Winter.
5/5
Whenever a creature you control dies, you may untap target land you control.
Creatures and enchantments you own have flash.
Creatures and enchantments you own have flash.
Trample
Morbid- When Broken-Tusk Stray enters the battlefield, if a creature died this turn create a 2/2 green Wolf Warrior token.
Morbid- When Broken-Tusk Stray enters the battlefield, if a creature died this turn create a 2/2 green Wolf Warrior token.
4/4
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Pass the cave before the bears wake from Winter. Sleep inside the cave at your own risk.
2/2
Thawing- Whenever you cast a nonsnow spell for the first time each turn, you may have Coldfang Protector fight target creature.
Humans moving through our forest, taking our game. We'll push them back to the frozen lands.
2/2
Whenever a Emperor Mammoth attacks, reveal the top card of your library. If a creature card is revealed this way untap all creatures you control, then out a +1/+1 counter on all creatures you control.
Its trumpet can be heard across all of Ulaqat, from the the northern Yukanaq to the southern Onyat.
7/7
Enchant creature
Enchanted creature gains "when this creature dies search your library for a basic land and put it onto the battlefield tapped."
Enchanted creature gains "when this creature dies search your library for a basic land and put it onto the battlefield tapped."
Fir-Bound Colossus can't attack or block unless you control a snow forest.
: Target snow land becomes indestructible until end of turn.

A dryad can grow as large as its home.
7/7
Return target snow card from your graveyard to your hand, then exile Frozen Findings.
Avalanche- If you cast another snow spell this turn, return up to two target snow cards from your graveyard to your hand instead, then exile Frozen Findings.
Avalanche- If you cast another snow spell this turn, return up to two target snow cards from your graveyard to your hand instead, then exile Frozen Findings.
Grand Caribou has trample as long as you control at least three other creatures.
Wandering out in the wilds, caribou will fiercely protect their herds.
3/2
When Green Band Naturalist enters the battlefield, destroy target snow artifact, snow enchantment, or snow land.
1/3
Destroy target creature with flying. If a snow creature was destroyed this way you untap a nonsow land you control.
Even tulukurug have fallen during flight under the weight of the White.


Bears are enviable because they are known to overcome whatever odds nature places in their path.
2/3
When Learning Pup enters the battlefield, choose 1-
• Learning Pup fights target creature.
• Draw a card.
• Learning Pup fights target creature.
• Draw a card.
1/1
Create a 3/3 green snow elephant token with trample.
Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead.
Avalanche- If you cast another snow spell this turn create two 3/3 green snow Elephant tokens with trample instead.
Enchant creature
At the beginning of your end step, put a +1/+1 counter on enchanted creature, then it fights up to one target snow creature.
At the beginning of your end step, put a +1/+1 counter on enchanted creature, then it fights up to one target snow creature.
Destroy target artifact or enchantment. If a snow permanent was destroyed this way, you may untap target land.
Whenever a creature with a power of 4 or greater enters the battlefield under your control, create a 2/2 green Wolf Warrior token.
A great individual can unite their fragmented kind.
6/6
When Pack's Howl enters the battlefield create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token.
If you control a Wolf at the beginning of your upkeep create a 2/2 green Wolf Warrior token.

The people of Ulaqat accept the Cold. Some embrace it.
1/1
Whenever an opponent spends mana produced by a snow land Pinemuzzle gets +1/+1 until end of turn.
: Gain life equal to Pinemuzzle's power.

2/2
As an additional cost to cast Predator's Boast, sacrifice a creature.
Add

to your mana pool. If that mana is spent on a creature, that creature enters the battlefield with two +1/+1 counters.
Add



At the beginning of your upkeep reveal the top two cards of your library. Add any cards revealed this way with a converted mana cost of 6 or greater to your hand. Put any permanents revealed this way with a converted mana cost of 2 or less onto the battlefield.
4/4
Choose 1-
• Destroy all creatures with flying.
• Destroy all artifacts.
• Destroy all enchantments.
Avalanche- If you cast another snow spell this turn, you may choose up to 3.
• Destroy all creatures with flying.
• Destroy all artifacts.
• Destroy all enchantments.
Avalanche- If you cast another snow spell this turn, you may choose up to 3.
Reach
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Simisuk Wolfspider has deathtouch as long as Simisuk Wolfspider has a counter on it.
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Simisuk Wolfspider has deathtouch as long as Simisuk Wolfspider has a counter on it.
1/4
Target snow creature you control gets +2/+2 until end of turn, then fights target creature.
Those who live in the Cold are accustomed to life far more challenging than those elsewhere.
Reach
Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn.
Whenever you cast a snow spell, Snowthrower gets +1/+1 until end of turn.
Masters of the Cold, Yetis are aware to all its changes.
2/2
As an additional cost to play Snowy Terrain, sacrifice a non-snow land you control. Search your library for a snow land and put it onto the battlefield.
Those who can't escape to the Green Band during the Winters must make do.
Target creature you control gains "whenever this creature deals combat damage to a creature, exile target artifact or enchantment" until end of turn.
Sacrifice two snow lands: Prevent all combat damage that would be dealt by nonsnow creatures this turn.
"I command the Cold, and the Cold commands your body."
3/3
The Cold, Barren World's power and toughness are equal to the number of snow lands you control.
As long as you control at least five snow lands with different names The Cold, Barren World has haste, hexproof, deathtouch, reach trample, and vigilance.
As long as you control at least five snow lands with different names The Cold, Barren World has haste, hexproof, deathtouch, reach trample, and vigilance.
*/*
Trusty Packmate gets +1/+1 as long as you control another wolf.
Wolves of the forests are strong and wise on their own, and they're stronger and wiser when their friends are around.
4/4
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Wandering Mammoth enters the battlefield tapped unless you return a creature you control to its owner's hand.
Wandering Mammoth enters the battlefield tapped unless you return a creature you control to its owner's hand.
4/2
Torpor (You may put a +1/+1 on this creature instead of untapping it.)
Whenever Winding Păl-raí-yûk gains a counter, you gain life equal to Winding Păl-raí-yûk's power.
Whenever Winding Păl-raí-yûk gains a counter, you gain life equal to Winding Păl-raí-yûk's power.
1/1
When Winterheart enters the battlefield, gain 1 life for each snow permanent you control.
Yeti culture remains undecipherable Ulaqat's other inhabitants.
5/5
Target creature gets +3/+3 until end of turn.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead.
Morbid- If a creature died this turn, target creature gets +4/+4 and gains trample instead.
Whenever a snow land enters the battlefield under your control, you may draw a card.
Snow lands may tap for mana of any color.
Snow lands may tap for mana of any color.
Whenever you cast a snow spell add
.

Yukanaq may be a myth, so far north in the Ice and Cold that few could imagine anyone living there.
1/2
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Show rarities: C U R M
Ulaqat: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Ulaqat Map | Cards that actually have a flavor reference |
Absolute Cold must be blocked by each non-snow creature if possible unless that creature's controller pays