Shenafu's Card Creator: Card List

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Mechanics

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Angel Colourless Common 0 Token Creature – Angel 3 3 Flying 0
2 Bant Domain Colourless Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {g}, {w}, and/or {u}.

When <Bant Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364448 on 07 Apr 2022 by amuseum
3 Dark Clouds over Pannonia Field Colourless Rare 0 Land – Hungary {t}: Produce {c}.

{t}: Produce {r}. Activate this only if you control a Mountain.

{t}: Produce {w}. Activate this only if you control a Plains.

{t}: Produce {b}. Activate this only if you control a Swamp.
0
4 Esper Domain Colourless Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {w}, {u}, and/or {b}.

When <Esper Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364499 on 07 Apr 2022 by amuseum
5 My Business Card Colourless None 0 When another person asks you what you do for a living, look inside your wallet, pocket, or handbag, pull out a copy of this card, and hand it to that person. 1 1646193557 on 02 Mar 2022 by amuseum
6 Roadside Reliquary Colourless Uncommon 0 Land {t}: Produce {c}.

{2}, {t}, Sacrifice <Roadside Reliquary>: Draw a card if you control an artifact. Draw a card if you control an enchantment.
4 1643886722 on 03 Feb 2022 by amuseum
7 Seasonal Cycle Colourless Rare 4{4} Enchantment Periodic (This enters with a period counter on 0th period. During your untap step, move the counter to the next period, or restart from the 0th period if it was at the final period.)

0 {2/g}{2/g}: Return target permanent card in your graveyard to your hand.

[1] {2/r}{2/r}: Target creature gets +2/+0 and haste until end of turn.

[2] {2/u}{2/u}: Draw two cards, then discard two cards.

[3] {2/b}{2/b}: Target creature gets -2/-2 until end of turn.
3 1544098459 on 06 Dec 2018 by SecretInfiltrator
8 Flood Lights White Rare 3{w}{w}{1} Artifact – Device OFF ON Toggle {2} ({2}: If this is off, turn it on, and vice versa. Activate as sorcery. This starts as turned off.)
;;
(Off) Creatures you control get +1/+1.
;;
(On) Creatures you control have lifelink and vigilance.
1 1539506928 on 14 Oct 2018 by amuseum
9 Life is Good White Common 1{x}{w} Instant Each player gains X life. 0
10 Impossicate Blue Rare 4{2}{u}{u} Instant Counter target spell. Its controller pays {x}, where X is the spell's converted mana cost. 5 1536780203 on 12 Sep 2018 by Tahazzar
11 Twixter Drake Blue Common 4{3}{u} Creature – Drake 2 4 {1}{w}: Twixter Drake gains flying until end of turn.

{1}{b}: Twixter Drake gains shadow until end of turn.
1 1515602845 on 10 Jan 2018 by Vitenka
12 Bane of Existence Black Rare 3{2}{b} Sorcery Target creature deals damage equal to its power to another target creature or planeswalker. 2 1515585907 on 10 Jan 2018 by Vitenka
13 Chandra, Extinguishing Fire Red Mythic 3{r}{r}{r} Legendary Planeswalker – Chandra 3 Damage dealt by <Chandra, Extinguishing Fire> can't be prevented.
+1: <Chandra> deals 1 damage to each creature.
-1: <Chandra> deals 3 damage to each player unless that player discards a card. If you discarded a card this way, draw a card.
-7: Exile all instant and sorcery cards from all graveyards. <Chandra> deals 1 damage to each opponent for each card exiled this way.
1 1643732373 on 01 Feb 2022 by Vitenka
14 King of Hearts Red Rare 1{r} – King Heart K 0
15 Runaway Damage Red Common 3{r}{r}{1} Instant Insulate {2} (Whenever this spell becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays {2}.)

Runaway Damage delas 3 damage to any target.
0
16 Fresh Air Green Common 0{0} Instant (Fresh Air is green.)

Untap target Forest or green creature.
0
17 Multiclass Advantage Green Rare 3{2}{g} Instant Choose Cleric, Rogue, Warrior, or Wizard--

Cleric — Target permanent has hexproof and indestructible until end of turn.

Rogue — Until end of turn, when a creature you control deals combat damage to a planeswalker or player, draw a card.

Warrior — Target creature gets +2/+2 and gains trample until end of turn.

Wizard — Counter target noncreature permanent spell.
4 1599814647 on 11 Sep 2020 by SecretInfiltrator
18 Rat of Wood Green Common 1{g} – Rat Wood 0 1 1518083298 on 08 Feb 2018 by Vitenka
19 Up for Grabs Multicolour Uncommon 8{2/b}{2/r} Sorcery Up for Grabs deals 1 damage to target land's controller. Domineer that land. (Gain control of that land. Untap it and it gains haste until end of turn.) 5 1599814931 on 11 Sep 2020 by SecretInfiltrator
20 Consulate's Demise Multicolour Rare 4{b}{b}{g}{g} Scene – Ravnica 3 +2: Exile up to one target card in a graveyard. Gain 1 life.

-8: Climax — Destroy up to two target permanents.
0
21 Trojan Horse Multicolour Uncommon 2{u}{r} Creature – Horse 3 3 Trample

When Trojan Horse deals combat damage to a player, draw that many cards.

At the end of combat, if Trojan Horse attacked this turn, sacrifice it.
0
22 Edged Sliver Multicolour Rare 4{r}{w}{2} Creature – Sliver 3 3 Sliver creatures you control have first strike and these abilities —
<<<<{r}: This creature gets +1/+0 until end of turn.
>>>>{w}: This creature gets +0/+1 until end of turn.
1 1651750342 on 05 May 2022 by SecretInfiltrator
23 Simplicate Multicolour Rare 7{2}{g/u}{w}{w} Sorcery Each player puts two permanents they control to the bottom of their owners' library. Each player gains X life, where X is half their life. 0
24 Fdugc Charm Multicolour Uncommon 4{b}{w/r} Instant – Charm Choose <Orzhov> or <Rakdos> —

<<<<
<Orzhov> — Target multicolored creature gains double strike until end of turn.
>>>>
<Rakdos> — Fdugc Charm deals X damage to target opponent, where X is the number of friendly creatures that died this turn.
1 1649048799 on 04 Apr 2022 by amuseum
25 Feudalism Multicolour Rare 3{r} {b} {w} World Enchantment At the beginning of each <player's upkeep,> that <player sacrifices> a <permanent.> If <they don't,> that player <discards> a card. Then, <Feudalism deals damage> equal to the <converted mana cost> of the <permanent sacrificed> or <card discarded> this way to <each player.> Then, that <player gains life> equal to the <damage dealt this way.> 1 1648232414 on 25 Mar 2022 by amuseum
26 Elemental Entropy Multicolour Rare 3{g} {r} {u} World Enchantment At the beginning of <each player's upkeep,> <that player> <exiles the top card> of er <library.> <E produces> that <card's mana cost.> Until end of turn, <this mana doesn't expire> as steps and phases end. 1 1648232458 on 25 Mar 2022 by amuseum
27 Vwobn Charm Multicolour Uncommon 4{r}{u/g} Instant – Charm Choose <Izzet> or <Gruul> —

<<<<
<Izzet> — Counter all spells targeting target permanent or player. For each spell countered this way, Vwobn Charm deals 2 damage to that spell's controller.
>>>>
<Gruul> — Exile the top card of your library. Produce its mana cost. If it's a land card, put it into your hand.
1 1649048751 on 04 Apr 2022 by amuseum
28 Realm of Eternal Bliss Multicolour Rare 3{w} {g} {b} World Enchantment <Any player> may <cast Realm of Eternal Bliss> from the <exiled zone.>

<When Realm of Eternal Bliss enters>, <put all cards> from the <exiled zone> into their <owner's graveyard.>

<If> a <card> would be <exiled,> <put> it into its owner's <graveyard instead.>
1 1648232494 on 25 Mar 2022 by amuseum
29 Zrath Charm Multicolour Uncommon 4{g}{b/w} Instant – Charm Choose <Golgari> or <Selesnya> —

<<<<
<Golgari> — Destroy target multicolored permanent. You gain 2 life.
>>>>
<Selesnya> --
1 1649048706 on 04 Apr 2022 by amuseum
30 Space Force Multicolour Rare 3{r}{w}{u} Agenda Creatures you control get +1/+1 and have flying and first strike. 0
31 Stratosphere Multicolour Rare 3{u} {w} {r} World Enchantment <Creatures with flying> have <haste and protection from creatures without flying.>

<Creatures without flying> <lose haste> and <can't attack unless> their <controller pays> {2} for <each creature> they control <that's attacking.>
1 1648232531 on 25 Mar 2022 by amuseum
32 Tlirbl Charm Multicolour Uncommon 4{w}{r/u} Instant – Charm Choose <Boros> or <Azorius> —

<<<<
<Boros> — Discard a card. Gain life equal to its mana value.
Draw a card and reveal it. Gain life equal to its mana value.
>>>>
<Azorius> — The next artifact or sorcery spell you cast this turn can be cast as though it had flash.
Draw a card.
1 1649048663 on 04 Apr 2022 by amuseum
33 Xayvir, Central Pillar Multicolour Mythic 5{1}{w}{u}{u}{r} Planeswalker – Xayvir 6 +2: Until your next turn, the next noncreature spell you cast costs {2} less to cast.

-3: Gain control of target creature you don't control and untap it. It gains defender.

-11: You get an emblem with "{2}{u}, Sacrifice a creature you control: Counter target spell."
1 1515657891 on 11 Jan 2018 by amuseum
34 Jurassic Park Multicolour Rare 5{b} {u} {g}{2} World Enchantment At the beginning of <your upkeep,> <each player mills three> cards. Then, <each player> may <put a permanent card> in any <graveyard> onto the <field> under <their control.> 1 1648232562 on 25 Mar 2022 by amuseum
35 Qhejk Charm Multicolour Uncommon 4{u}{g/b} Instant – Charm Choose <Simic> or <Dimir> —

<<<<
<Simic> — Target friendly creature gets a predation counter. (Whenever it defeats another creature, it gets a +1/+1 counter.)
>>>>
<Dimir> — Mill four cards. You may put a multicolored card or land card from your graveyard into your hand.
1 1649048841 on 04 Apr 2022 by amuseum
36 Barbecue Fries Multicolour Mythic 11{6}{w}{u}{b}{r}{g} Sorcery Put each card in your library onto the stack (in the same order.) 3 1517510501 on 01 Feb 2018 by ChalkdustOnline
37 Epic Saga Multicolour Mythic 5{w}{u}{b}{r}{g} Legendary Enchantment – Saga (As this Saga enters and after your draw step, add a lore counter.);;

Take an extra turn after this one.
;;
Gain control of all permanents.
;;
You win the game.
1 1643674865 on 01 Feb 2022 by amuseum
38 Leechcraft Hybrid Rare 8{2}{w/b}{w/b} Sorcery Target player gains 3 life and draws a card if white mana was spent to cast this spell.

Target player loses 3 life and discards a card if black mana was spent to cast this spell.
17 1542195727 on 14 Nov 2018 by Vitenka
39 The Great Simic Revolution Hybrid Mythic 4{g}{g}{u}{u} Enchantment Each creature has base power and toughness 0/0.

Each creature enters with additional +1/+1 counters equal to its converted mana cost.
1 1538931641 on 07 Oct 2018 by SecretInfiltrator
40 Death // Taxes Split Rare 2 {1}{b} // {3}{b} Sorcery // Sorcery Return target creature card from your graveyard to the field. You lose life equal to its converted mana cost.

Unfold (When this spell leaves the stack, you may cast the other half.) // Target player sacrifices a creature. You gain life equal to that creature's total power and toughness.

Unfold (When this spell leaves the stack, you may cast the other half.)
2 1577142379 on 23 Dec 2019 by dude1818
41 Hearth // Stone Split Rare 4 {3}{r} // {3}{r} Sorcery // Sorcery Each player sacrifices an artifact.
Hearth deals 2 damage to each creature and planeswalker.

Unfold (When this spell leaves the stack, you may cast the other half.) // Each player sacrifices a land.
Stone deals 2 damage to each player.

Unfold (When this spell leaves the stack, you may cast the other half.)
0
42 Honor // Grace Split Uncommon 3 {2}{w} // {1}{w} Sorcery // Sorcery Put an Aura or Equipment card from your hand onto the field attached to target creature you control.

Unfold (When this spell leaves the stack, you may cast the other half.) // Draw a card. Then draw an additional card if you control an Aura or Equipment.

Unfold (When this spell leaves the stack, you may cast the other half.)
1 1650436073 on 20 Apr 2022 by SecretInfiltrator
43 Roots // Trunks Split Rare 2 {1}{g} // {4}{g} Sorcery // Sorcery Look at the top X cards of your library, where X is the greatest power among creatures you control. Put up to one Forest card from among them or from your hand onto the field tapped.

Unfold (When this spell leaves the stack, you may cast the other half.) // Create a 3/3 green Elephant creature token for each land that entered under your control this turn.

Unfold (When this spell leaves the stack, you may cast the other half.)
0
44 Spring // Fall Split Uncommon 1 {w}{x} // {g}{2} Sorcery – Buff // Sorcery – Hunt Untap X target creatures. They gain flying until end of turn. Scry X. // Destroy target creature with flying. You create X Food tokens, where X is one-quarter of the creature's mass (total power and toughness), rounded up. 1 1666987524 on 28 Oct 2022 by SecretInfiltrator
45 Wit // Ingenuity Split Rare 3 {2}{u} // {3}{u} Sorcery // Sorcery Up to one target creature can't be blocked this turn.

Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")

Unfold (When this spell leaves the stack, you may cast the other half.) // Target artifact becomes an artifact creature with base power and toughness 5/5 and gains haste until end of turn.

Unfold (When this spell leaves the stack, you may cast the other half.)
0
46 Koth's Hammer Artifact Rare 3{3} Artifact – Equipment Equipped creature has first strike and gets +X/+0, where X is the number of Mountains you control.

Equip {2}
0
47 Mekkei, Guardian of the Multiverse Artifact Mythic 2{2} Legendary Artifact – Equipment Mekkei, Guardian of the Multiverse enters with charge counters equal to mana spent to cast it.

Living Weapon (When this Equipment enters, create a 0/0 black Germ creature token, then attach this to it.)

Equipped creature gets +Z/+Z, where Z equals charge counters on Mekkei.

{x}, Sacrifice Mekkei: Mekkei deals X damage to any target, where X equals half the charge counters on Mekkei rounded up.

Equip {4}

Mekkei can be your commander.
2 1652118866 on 09 May 2022 by SecretInfiltrator
48 Abzan Domain Land Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {w}, {b}, and/or {g}.

When <Abzan Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364291 on 07 Apr 2022 by amuseum
49 Flying Fortress Land Rare 0 4 4 Flying Fortress enters tapped.

{t}: Add {g}, {w}, or {u}.

{3}{g}{w}{u}, {t}: Until end of turn, Flying Fortress becomes a 4/4 green, white, and blue Elemental creature with flying, vigilance, and hexproof, and retains its other types.
0
50 Grixis Domain Land Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {u}, {b}, and/or {r}.

When <Grixis Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364557 on 07 Apr 2022 by amuseum
51 Jeskai Domain Land Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {u}, {r}, and/or {w}.

When <Jeskai Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364819 on 07 Apr 2022 by amuseum
52 Jund Domain Land Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {b}, {r}, and/or {g}.

When <Jund Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364599 on 07 Apr 2022 by amuseum
53 Mardu Domain Land Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {r}, {w}, and/or {b}.

When <Mardu Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364709 on 07 Apr 2022 by amuseum
54 Naya Domain Land Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {r}, {g}, and/or {w}.

When <Naya Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364654 on 07 Apr 2022 by amuseum
55 Sultai Domain Land Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {b}, {g}, and/or {u}.

When <Sultai Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364874 on 07 Apr 2022 by amuseum
56 Temur Domain Land Rare 0 Delayed Land {t}: <Produce three mana> in <any combination> of {g}, {u}, and/or {r}.

When <Temur Domain enters,> <sacrifice it unless> you <phase out two untapped lands> you control.
1 1649364759 on 07 Apr 2022 by amuseum
Shenafu's Card Creator: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics