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Mechanics |
CardName: Multiclass Advantage Cost: 2g Type: Instant Pow/Tgh: / Rules Text: Choose **Cleric, Rogue, Warrior, or Wizard**-- **Cleric** -- Target permanent has hexproof and indestructible until end of turn. **Rogue** -- Until end of turn, when a creature you control deals combat damage to a planeswalker or player, draw a card. **Warrior** -- Target creature gets +2/+2 and gains trample until end of turn. **Wizard** -- Counter target noncreature permanent spell. Flavour Text: Set/Rarity: Shenafu's Card Creator Rare Choose Cleric, Rogue, Warrior, or Wizard--
Cleric — Target permanent has hexproof and indestructible until end of turn. Rogue — Until end of turn, when a creature you control deals combat damage to a planeswalker or player, draw a card. Warrior — Target creature gets +2/+2 and gains trample until end of turn. Wizard — Counter target noncreature permanent spell. |
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Cleric and Wizard are too similar.
Wizard is not in-pie for green. Though it could easily destroy a noncreature, nonland permanent.
Rogue feels much more powerful than the rest, possibly garnering you multiple cards.
You know what would be a great variant on this? You don't choose a word, you choose a creature, or multiple creatures and get the effects of the slots you can fill this way.
See Sabotage Raid.
Your version is more of a hybrid between anchor words and flavor words, which is fine, but really doesn't justify restricting your vocabulary to creature types.
obviously homage to DND set, where green is the glue between the four major classes.
wizard is obviously a bend on green's destroy non creature permanent.
Do you mean Zendikar Rising?