Shenafu's Card Creator

Shenafu's Card Creator by amuseum

56 cards in Multiverse

1 with no rarity, 6 commons, 10 uncommons,
33 rares, 6 mythics

7 colourless, 2 white, 2 blue, 1 black, 3 red, 3 green,
19 multicolour, 2 hybrid, 6 split, 2 artifact, 9 land

78 comments total

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1 comment
2022-10-28 20:05:24 by SecretInfiltrator
2 comments
last 2022-05-09 21:33:03 by amuseum
1 comment
2022-05-05 11:32:22 by SecretInfiltrator
1 comment
2022-04-20 06:27:53 by SecretInfiltrator

Recent comments: (all recent activity)
On Spring // Fall:

The position of the card symbol is ill chosen, especially on a card like that were the card background blends with the mana symbol's cricle you could read that sorcery symbol as the flame of a red mana symbol - but even with less similarlooking symbols you end up with a symbol in line with the cost that actually does not belong to the cost.

On Mekkei, Guardian of the Multiverse:

Think Megatron of Tranformers meets Phyrexians. Megatron can become a weapon that other Decepticons can equip. Mekkei is a race, like Phyrexians, are part flesh, part machine.

You could also create an Autobot commander. A Legendary Vehicle that can be your commander.

On Mekkei, Guardian of the Multiverse:

There is no part of this card putting charge counters on it.

On Edged Sliver:

Why not all three abilities in boxes?

On Honor // Grace:

Honor seems a bit situational, though you might just draw another Aura or Equipment with Grace.

Effects like the one on Honor are usually optional to account for the fact that your hand is a hidden zone.

In theory this allows you to put Quiet Disrepair onto the field, if you want to see it die, which is also something official wording avoids.

I question whether the Honor half should target. It definitely could get away without targeting, but that's mostly preference.

It's seven mana before you conditionally get to draw four cards, so that seems fine, but achievable. It is also plenty in white and not something you'd expect to see in canon Magic.

Both sides look attractive. Three mana to circumvent casting cost and equip cost might be a mode some combo could arise from if it comes with the ability to kick into card advantage, but most generally playable Equipment wouldn't get too much of a discount out of it.

The distinction of sorcery speed is very relevant on this.

On Sultai Domain:

Cycle of ten lands. Produce three mana in any combination of tricolors.

On Jeskai Domain:

Cycle of ten lands. Produce three mana in any combination of tricolors.

On Temur Domain:

Cycle of ten lands. Produce three mana in any combination of tricolors.

On Mardu Domain:

Cycle of ten lands. Produce three mana in any combination of tricolors.

On Naya Domain:

Cycle of ten lands. Produce three mana in any combination of tricolors.

(All recent activity)
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