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Mechanics

CardName: Up for Grabs Cost: 2/b2/r Type: Sorcery Pow/Tgh: / Rules Text: Up for Grabs deals 1 damage to target land's controller. Domineer that land. (Gain control of that land. Untap it and it gains haste until end of turn.) Flavour Text: Set/Rarity: Shenafu's Card Creator Uncommon

Up for Grabs
{2/b}{2/r}
 
 U 
Sorcery
Up for Grabs deals 1 damage to target land's controller. Domineer that land. (Gain control of that land. Untap it and it gains haste until end of turn.)
Updated on 11 Sep 2020 by amuseum

History: [-]

2018-01-11 06:26:05: amuseum created the card Up for Grabs
2020-07-15 15:42:26: amuseum edited Up for Grabs

Two man land destruction is too bad?

These images are huge!

And wow, two mana land destruction is already terrifyingly "We don't print Stone Rain any more, let alone Sinkhole" painful to play against. Two mana that also ramps? Game over man, game over. And hey, a point of damage on top, because why the heck not?

Are these generated by an AI? Several don't seem like cards a person would decide to make.

­Annex was a thing. It's at least possible to argue that Annex in red-black could still be 4 mana. Most definitely not less than 4 mana. But then again, amuseum has some weird ideas, so maybe they think 2 mana Annex is good? Who can tell.

Maybe it's supposed to only gain control UEOT, and the AI forgot that part.

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What is this card's power? Rumbling Baloth
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