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Showing 44 of 44 Blue cards
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Show rarities: C U R M
You may have Astral Projection enter the battlefield as a copy of any creature you control, except it's a Spirit in addition to its other types and has "This creature can't be blocked except by Spirits."
0/0
Reflex 
(You may cast this card any time you may cast an instant for its reflex cost.)
Exile target creature, then return it to the battlefield under its owner's control.
Draw a card.


Exile target creature, then return it to the battlefield under its owner's control.
Draw a card.
Tap up to two target creatures.
Sequence – If you cast another spell this turn, those creatures don't untap during their controller's next untap step.
Sequence – If you cast another spell this turn, those creatures don't untap during their controller's next untap step.



2/3
Enchant creature
You control enchanted creature.
Unseal
(
: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
You control enchanted creature.
Unseal


Flying

: Attach target Aura attached to a permanent to another permanent with the same controller.


It wanders across the sky, directing the wind to follow in its wake.
1/4
Flying
Spirits you control have hexproof as long as they're untapped.
Spirits you control have hexproof as long as they're untapped.
The moon shines a path made with celestial wings.
4/4
Deny Entrance costs
less to cast if you control a Spirit.
Counter target spell.

Counter target spell.
"My lady has no time for the the likes of you."
-San Di, goddess's attendant
-San Di, goddess's attendant
Enchant creature
Whenever enchanted creature becomes the target of a spell, its controller sacrifices it. Then you draw a card.
Unseal
(
: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
Whenever enchanted creature becomes the target of a spell, its controller sacrifices it. Then you draw a card.
Unseal


Whenever an opponent casts a spell, Dragonshell Mirage has base power and toughness 3/3 until end of turn.
It takes the form of a dragon, in order to ward off passerby that would seek to claim its pearl.
5/5
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
1/2
Counter target sorcery or creature spell.
Lady Xia, the Empress of Xia, is famed and feared for filling the silence of the palace with fiery lectures to her dotard son.
Scry 4. Any opponent may skip their next turn. If no player does, exile the top four cards of your library. You may cast any number of cards exiled this way without paying their mana costs. Exile Empty Fort Ploy.
"The most cunning enemies are the easiest to fool."
-Longming the Unparalleled
-Longming the Unparalleled
When Esoterica Scholar enters the battlefield, put target instant, sorcery, or artifact card in your graveyard on top of your library.
Lost knowledge or forgotten spells – whatever you need, it is contained within the writings on his shell.
2/5
Prowess
Whenever Estate Burglar deals combat damage to a player, draw a card.
Whenever Estate Burglar deals combat damage to a player, draw a card.
"Our bureaucrats and magistrates spend their lives stealing from the people. I'm only following their example."
2/2
Target unblocked attacking creature you don't control becomes blocked by target creature you control. (Even if that creature couldn't block it normally.)
"Did you think I wouldn't see you coming?"
Draw four cards.
Sequence – If you cast another spell this turn, untap up to four lands.
Sequence – If you cast another spell this turn, untap up to four lands.
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
"Water ebbs and water flows. Between each strike, you must ebb. Then your strikes will flow."
Flying
Herald of Rain can block only creatures with flying.
Herald of Rain can block only creatures with flying.
Ages ago, Emperor Lei Wen spotted a crane rising from the sea in the midst of winter, and warm rains soon followed its wake.
3/2
Enchanted creatures lose flying and can't gain flying.
Creatures without flying get -X/-0, where X is the number of Auras you control.
Creatures without flying get -X/-0, where X is the number of Auras you control.
"The paper itself is light as a feather. Your evil is what is weighing you down."
-Jikai, Song Exorcist
-Jikai, Song Exorcist
Enchant creature
Enchanted creature gets -5/-0.
Unseal
(
: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
Enchanted creature gets -5/-0.
Unseal


Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
{+} Flying
"Let me show you how to soar."
2/2
Draw three cards, then discard two cards.
Songhists believe the body is made up of three aspects: mind, body, and soul. To attain enlightenment in one, you must forsake two others.
Flying
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. Put that card into your hand.
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. Put that card into your hand.
3/4
At the beginning of your end step, if Leaping Carp has flying, you may sacrifice it and create a blue 4/4 Dragon Spirit creature token with flying.
Jump after jump, the carp swam up the river to heaven, and was gifted with the power to soar.
1/1
Draw X cards. Then you may cast a spell with converted mana cost X or less from your hand without paying its mana cost.
"For each hundred lessons, teach one."
-Songhist mantra
-Songhist mantra
Whenever an opponent casts a spell, you may reveal the top card of your library and put it into your graveyard. If you do, counter that spell if it shares a type with the revealed card.

: Scry 2.


3/4
Whenever an Aura you control enters or leaves the battlefield, tap or untap target creature.
The Five Star Way teaches that all of the world – and thus, all magic – is created from five elements.
1/3
Return up to two target creatures and and all Auras attached to them to their owners’ hands.
Armor is meaningless when your soul is dispersed into the air.
You may cast enchantment spells any time you may cast an instant.
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you may draw a card.
The world, written in ink.
2/2
When target creature attacks this turn, each other attacking creature you control gets +1/+0 and can't be blocked this turn.
"You will die if you fight the eunuchs' army alone. Fortunately, furball and I are worth more than any army."
-Longming, to Lei Fang
-Longming, to Lei Fang
Enchant creature
Whenever enchanted creature deals damage to a player, draw a card.
Unseal
(
: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
Whenever enchanted creature deals damage to a player, draw a card.
Unseal


Return target nonland permanent to its owner's hand.
Sequence – If you cast another spell this turn, put it on top of its owner's library instead.
Sequence – If you cast another spell this turn, put it on top of its owner's library instead.


At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
Counter target spell unless its controller pays
. If he or she does, draw a card.

"Hmph. It's acceptable, I guess."
Each opponent plays with their hand revealed.
All turtles in Xianlu go blind as they age. Not all of them lose the ability to see.
3/5
When Spirit of Floods attacks, tap all non-Spirit creatures.
Non-Spirit creatures don't untap during their controller's untap step.
Non-Spirit creatures don't untap during their controller's untap step.
6/6
Untap target creature. It gains hexproof until end of turn.
Sequence – If you cast another spell this turn, put a +1/+1 counter on that creature.
Sequence – If you cast another spell this turn, put a +1/+1 counter on that creature.
Counter target noncreature spell.
Sequence – If you cast another spell this turn, exile the targeted spell instead. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Sequence – If you cast another spell this turn, exile the targeted spell instead. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Reflex 

(You may cast this card any time you may cast an instant for its reflex cost.)
When Typhoon Squid enters the battlefield, if you cast it for its reflex cost, return target creature to its owner's hand.



When Typhoon Squid enters the battlefield, if you cast it for its reflex cost, return target creature to its owner's hand.
3/3
Defender
, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.

5/6
At the beginning of your upkeep, target opponent puts the top X cards of his or her library into their graveyard, where X is twice the number of enchantments you control.
Given enough time, water can wear down even the strongest of minds.
Prowess
Whenever you cast a noncreature spell, Wingdancer gains flying until end of turn.
Whenever you cast a noncreature spell, Wingdancer gains flying until end of turn.
"The air is not as free as you think. No need to expose yourself to the risks of flight when you can best your opponent on the ground."
1/1
Go to section: White (44) Blue (44) Black (44) Red (44) Green (43) Multicolour (3) Artifact (17) Land (10)
Show rarities: C U R M
Xianlu: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes |
last 2017-12-20 20:16:48 by Mal