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Showing 44 of 44 Red cards
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Show rarities: C U R M
If a spell or ability you control would deal damage this turn, it deals that much damage plus one instead and its damage can't be prevented.
Draw a card.
Draw a card.



When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2

"Breaking bones is easier, but it's not as fun."
-Ko Lin, Nan trainee
-Ko Lin, Nan trainee
2/1
Haste
When Brash Duplicator attacks, you may have it deal up to X damage to itself, where X is its toughness. If you do, create X 2/2 red Monkey creature tokens tapped and attacking. Exile them at the beginning of the next end step.
When Brash Duplicator attacks, you may have it deal up to X damage to itself, where X is its toughness. If you do, create X 2/2 red Monkey creature tokens tapped and attacking. Exile them at the beginning of the next end step.
2/2
Chakra Opener can't block.
When Chakra Opener attacks, add
to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
When Chakra Opener attacks, add

3/3
Enchant creature
Whenever enchanted creature attacks, choose another attacking creature. Enchanted creature gets +X/+0 and gains first strike until end of turn, where X is the chosen creature's power.
Whenever enchanted creature attacks, choose another attacking creature. Enchanted creature gets +X/+0 and gains first strike until end of turn, where X is the chosen creature's power.
"Come now, my hairless friend! Let's see how sharp your wits are compared to my blades!"
-Tai Yun, to Longming the Unparalleled
-Tai Yun, to Longming the Unparalleled
Cyclone Flurry Kicks deals X damage to target creature.
Sequence – If you cast another spell this turn, creatures without flying can't be blocked this turn.
Sequence – If you cast another spell this turn, creatures without flying can't be blocked this turn.
Deathwish Shifu attacks each turn if able.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} First strike
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} First strike
"Do this old man a favor, would you?"
2/1
Target creature gets +3/+0 until end of turn.
Sequence – If you cast another spell this turn, it gains first strike until end of turn.
Sequence – If you cast another spell this turn, it gains first strike until end of turn.
"Aim for the eyes, strike at the neck."
Prowess
Five limbs, three staffs, one dead demon.
3/1
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
Until end of turn, creatures you control gain, "When this dies, reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."
Fire Ambush deals 3 damage to target creature or player.
When outnumbered, Song temple defenders often fall back to more underhanded tactics before engaging the enemy in combat.
Fireworks Bombardment deals 5 damage to target creature and 3 damage to its controller.
"Watch where you're standing, little brother. Your tail might get caught on a fuse."
Prowess

: Cast target instant or sorcery spell with converted mana cost 3 or less in your graveyard without paying its mana cost. Exile it as it resolves.


Small deeds can blossom into legends.
3/3
Whenever you cast a noncreature spell, Immolator Transcendant deals damage equal to the number of noncreature spells you cast this turn to each opponent.

: Whenever Immolator Transcendant deals damage to an opponent this turn, draw a card.


2/3
Exile X cards from the top of your library. You may cast any number of cards exiled this way with converted mana cost 3 or less without paying their mana cost.
Haste

: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)


1/1
Killing Tiger Fangs deals 1 damage to each of up to two target creatures you don't control.
Sequence – If you cast another spell this turn, it deals 1 damage to each creature you don't control instead.
Sequence – If you cast another spell this turn, it deals 1 damage to each creature you don't control instead.
Whenever one or more creatures you control deals combat damage to a player, you may return Lucky Rat from your graveyard to your hand.
The students scoured the halls, searched every nook, tore open the walls, and leveled the building – but the plucky rat still scurried about, unfazed.
1/1
Trample


: Monstrosity X, where X is the number of attacking creatures. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)



An avatar of protection to few, a visage of fear to many.
3/4
Until end of turn, target creature you control gets +4/+0 and other creatures you control get +1/+0.
In battle, no warrior is as inspiring nor as ferocious as King You of the Nan.
Open Palm, Closed Heart deals 2 damage to target creature or player.
Sequence – If you cast another spell this turn, you may discard a card. If you do, draw a card.
Sequence – If you cast another spell this turn, you may discard a card. If you do, draw a card.
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
Discard your hand, then draw three cards.
Tai Yun thought fast. He was dangerously outnumbered, and the demons knew it. The last thing they expected was for him to go on the offense.
Return target tapped creature to its owner's hand.
Sequence – If you cast another spell this turn, that creature deals damage equal to its power to its owner.
Sequence – If you cast another spell this turn, that creature deals damage equal to its power to its owner.
Lean forward, crouch down, advance. Punch directly under the chin.
He lacks the manners of a magistrate, the discipline of a warrior, and the subtlety of a thief – but he'll ruin your day as well as any of them.
2/3
Trample
"Demon or no, your head is better served helping me become king!"
-Tai Yun, Warrior-Pilgrim
-Tai Yun, Warrior-Pilgrim
5/3
Flying
When Seasonbringer Dragon enters the battlefield, discard any number of cards, then draw that many cards.
When Seasonbringer Dragon enters the battlefield, discard any number of cards, then draw that many cards.
With the passing of each year, old habits die and new hope blossoms.
4/4
Cast target instant or sorcery spell in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Sequence – If you cast another spell this turn, you may copy that spell. If you do, choose new targets for the copy.
Sequence – If you cast another spell this turn, you may copy that spell. If you do, choose new targets for the copy.



Whenever Slaughter Seeker or another creature you control becomes monstrous, you may have that creature fight target creature you don't control.
2/2
When Southpaw Trickster attacks and isn't blocked, it gets +1/+0 until end of turn.
When Southpaw Trickster becomes blocked, it deals 2 damage to target creature blocking it.
When Southpaw Trickster becomes blocked, it deals 2 damage to target creature blocking it.
2/1
Spiritual Combustion deals 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
"If you are pure, your soul will remain unburnt. The same can not be said for your body, unfortunately."
-Jikai, Song exorcist
-Jikai, Song exorcist
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap it. It gains haste and menace until end of turn.
No one is incorruptible.
Prowess, first strike
Whenever Tai Yun deals combat damage to an opponent for the first time each turn, you may tap all other creatures you control and untap Tai Yun. If you do, after this phase, there is an additional combat phase.
Whenever Tai Yun deals combat damage to an opponent for the first time each turn, you may tap all other creatures you control and untap Tai Yun. If you do, after this phase, there is an additional combat phase.
2/2
Tongshan Pathmaker must be blocked if able.
Only the most experienced of guides can lead a caravan through the jagged iron peaks of the Tong Mountains.
1/3
Whenever you cast an instant or sorcery spell, untap Turbulent Soul.
,
, Discard a card: Draw a card.


Once Yan had the first stage of enlightenment, he was faced with a pressing question: "Now what?"
1/1
Put a +1/+1 counter on target creature. It gains {+} Trample. (This effect lasts indefinitely.)
"Anger without purpose consumes. All emotions must have purpose."
-Musings of the First Teacher, Mantra 518
-Musings of the First Teacher, Mantra 518
Reflex 

(You may cast this card any time you may cast an instant for its reflex cost.)
Spells you control can't be countered.



Spells you control can't be countered.
"You are only as free as your will lets you."
-Dalama Rami, the Teacher
-Dalama Rami, the Teacher
Flying, haste
Vermillion Sunbird attacks each turn if able.

: Return Vermillion Sunbird from your graveyard to your hand. This ability costs
less to activate for each spell you've cast this turn.
Vermillion Sunbird attacks each turn if able.



2/1
Wallbreaker can't block.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} When this creature dies, it deals 3 damage to each opponent.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} When this creature dies, it deals 3 damage to each opponent.
3/3
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Menace
{+} Menace
"Ahh, your eyes are just like mine. Eager. Determined. Visionary."
3/3
Creatures you control have haste.


: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Wildcaller Boar becomes monstrous, put a creature card in your hand onto the battlefield.



When Wildcaller Boar becomes monstrous, put a creature card in your hand onto the battlefield.
4/3
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Show rarities: C U R M
Xianlu: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes |
Enchanted creature has haste and can't block.
Unseal
2017-10-11 23:28:17 by Mal