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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put up to three Aura cards with converted mana cost 3 or less from your graveyard or hand onto the battlefield attached to opponents or creatures your opponents control.
 U 
Creature – Oyster Spirit
Whenever an opponent casts a spell, Dragonshell Mirage has base power and toughness 3/3 until end of turn.
It takes the form of a dragon, in order to ward off passerby that would seek to claim its pearl.
5/5
 U 
Artifact Creature – Golem
{5}, {t}: Search your library for a Golem creature card and put it onto the battlefield. Then shuffle your library. Activate this ability only any time you may cast a sorcery.
Details so lifelike, it could only have come from a being of equal caliber.
3/3
 U 
Instant
Target unblocked attacking creature you don't control becomes blocked by target creature you control. (Even if that creature couldn't block it normally.)
"Did you think I wouldn't see you coming?"
 C 
Sorcery
Destroy target enchantment. If it was attached to a creature, you may put a +1/+1 counter on that creature.
"Light the incense, then chant. With each repetition, feel the chains weighing your soul lighten."
-Dalama Rami, the Teacher
 C 
Sorcery
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power.
Introspection can come at any time, especially in the heat of battle.
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
 C 
Sorcery
Killing Tiger Fangs deals 1 damage to each of up to two target creatures you don't control.
Sequence – If you cast another spell this turn, it deals 1 damage to each creature you don't control instead.
 C 
Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
"Water ebbs and water flows. Between each strike, you must ebb. Then your strikes will flow."
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
"One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
 C 
Land
{t}: Add {c} to your mana pool.
{3}, {t}, Sacrifice Secluded Grounds: Put a +1/+1 counter on target creature. Activate this ability only any time you may cast a sorcery.
Tranqility outside, harmony within.
-Songhist mantra
 C 
Instant
Return target nonland permanent to its owner's hand.
Sequence – If you cast another spell this turn, put it on top of its owner's library instead.
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature has haste and can't block.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
{2}{b}
 
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
Deep within Lei's twisting catacombs, Lord Quan finally found what he was looking for: a spell to unbind the demon king.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Monkey
2/2

Three Curses (rare)
Dragonshell Mirage (uncommon)
Terracotta Sculptor (uncommon)
Foiled Offensive (uncommon)
Purifying Incense (common)
Find Oneself (common)
Graceful Peacock (common)
Killing Tiger Fangs (common)
Full Breath (common)
Honed Swordsman (common)
Secluded Grounds (common)
Repulse the Monkey (common)
Agitating Seal (common)
Recover (common)
Plains (basic)
Monkey (token)