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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Cast target instant or sorcery spell in your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.
Sequence – If you cast another spell this turn, you may copy that spell. If you do, choose new targets for the copy.
 U 
Enchantment – Aura Seal
Enchant creature
When enchanted creature dies, exile it and you gain 4 life. Then return Yin-Releasing Seal to its owner's hand.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Sorcery
If a spell or ability you control would deal damage this turn, it deals that much damage plus one instead and its damage can't be prevented.
Draw a card.
{2}{w}
 
 U 
Sorcery
Tap up to two target creatures, then put a +1/+1 counter on target creature you control for each creature tapped this way.
"Prostrate yourself."
 C 
Artifact
{1}, {t}: Add one mana of any color to your mana pool.
{t}, Sacrifice Jade Orb: Draw a card.
Smooth, polished jade is as beautiful and magical as any flower.
 C 
Creature – Human Monk
{1}{w}: Moontoucher gains flying until end of turn.
"One small step for me. One great leap for you."
2/1
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
 C 
Sorcery
Reflex {2}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature gets +2/+0 and gains lifelink and deathtouch until end of turn.
One swipe of a jiangshi's claws is enough to cause enough bleeding to feed dozens.
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {1}. If he or she does, draw a card.
"Hmph. It's acceptable, I guess."
 C 
Creature – Chimera
Whenever Inscrutable Pixiu attacks or blocks alone, it gets +1/+1 until end of turn.
Though proud defenders of minor temples and villages, the pixiu prefer to live solitary, lonesome lives.
4/4
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Sorcery
Destroy target enchantment. If it was attached to a creature, you may put a +1/+1 counter on that creature.
"Light the incense, then chant. With each repetition, feel the chains weighing your soul lighten."
-Dalama Rami, the Teacher
 C 
Creeature – Turtle Wizard
When Esoterica Scholar enters the battlefield, put target instant, sorcery, or artifact card in your graveyard on top of your library.
Lost knowledge or forgotten spells – whatever you need, it is contained within the writings on his shell.
2/5
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Monkey
2/2

Second Flurry, Twofold (rare)
Yin-Releasing Seal (uncommon)
Amplified Fury (uncommon)
Kowtow (uncommon)
Jade Orb (common)
Moontoucher (common)
Enflamed Soul (common)
Hungering Claws (common)
Bellchime Devil (common)
Scoff (common)
Inscrutable Pixiu (common)
Foliage Dasher (common)
Purifying Incense (common)
Esoterica Scholar (common)
Plains (basic)
Monkey (token)