Xianlu: Virtual Booster

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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Enchanted creatures lose flying and can't gain flying.
Creatures without flying get -X/-0, where X is the number of Auras you control.
"The paper itself is light as a feather. Your evil is what is weighing you down."
-Jikai, Song Exorcist
 U 
Sorcery
Reflex {4}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
Destroy target creature with power 4 or greater. If you cast this for its reflex cost, draw a card.
"Do not flinch. Show them that the Xia army is as immovable as the mountains."
-General Wan
 U 
Creature – Bird
When Luckbringer Sparrows dies, put a +1/+1 counter on target creature you control.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
2/2
 U 
Land
{t}: Add {c} to your mana pool.
{3}, {t}, Sacrifice Abandoned Shrine: Return target enchantment card from your graveyard to your hand.
Despite being abandoned for centuries, ancient power from dynasties past still lingers.
 C 
Creature – Bird Cleric
Flying
When Jinshan Priest enters the battlefield, return target enchantment card from your graveyard to your hand.
The bird people of Mount Jin are said to have been tasked by the god Shu himself to guard an ancient evil sealed beneath.
2/1
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
"One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Sorcery
Draw three cards, then discard two cards.
Songhists believe the body is made up of three aspects: mind, body, and soul. To attain enlightenment in one, you must forsake two others.
 C 
Instant
Counter target spell unless its controller sacrifices a creature.
A shrill, titting laughter pierced the air, and Huangsi realized the futility of his rebellion.
 C 
Creature – Turtle Spirit
{u}, {t}: Draw a card, then discard a card.
At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
 C 
Creature – Goblin Spirit
Haste
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
1/1
 C 
Sorcery
Reflex {3}{u} (You may cast this card any time you may cast an instant for its reflex cost.)
Exile target creature, then return it to the battlefield under its owner's control.
Draw a card.
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature has haste and can't block.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Dragon Spirit
Flying
4/4

Hundred-Ton Papers (rare)
Disciplined Takedown (uncommon)
Luckbringer Sparrows (uncommon)
Abandoned Shrine (uncommon)
Jinshan Priest (common)
Honed Swordsman (common)
Family Heirloom (common)
Foliage Dasher (common)
Inner Focus (common)
Eunuch's Laughter (common)
Riverside Ponderer (common)
Insidious Cretin (common)
Astral Shift (common)
Agitating Seal (common)
Island (basic)
Dragon Spirit (token)