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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Sorcery
Scry 4. Any opponent may skip their next turn. If no player does, exile the top four cards of your library. You may cast any number of cards exiled this way without paying their mana costs. Exile Empty Fort Ploy.
"The most cunning enemies are the easiest to fool."
-Longming the Unparalleled
 U 
Creature – Bird Spirit
Flying
Spirits you control have hexproof as long as they're untapped.
The moon shines a path made with celestial wings.
4/4
 U 
Sorcery
Cyclone Flurry Kicks deals X damage to target creature.
Sequence – If you cast another spell this turn, creatures without flying can't be blocked this turn.
 U 
Sorcery
Reflex {b} (You may cast this card any time you may cast an instant for its reflex cost.)
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you cast this spell for its reflex cost, then sacrifice it.
 C 
Sorcery
Reflex {2}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature gets +2/+0 and gains lifelink and deathtouch until end of turn.
One swipe of a jiangshi's claws is enough to cause enough bleeding to feed dozens.
 C 
Creature – Human Spirit
When Realm Traveller enters the battlefield, if you control another Spirit, draw a card.
"From the depths of the underworld to the cloud palaces in heaven, I have seen and known more than the divine kings and greatest demons."
2/1
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
 C 
Creature – Bird Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
"Let me show you how to soar."
2/2
 C 
Creature – Serpent Spirit
Defender
{u}, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.
5/6
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature can't attack or activate abilities.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Instant
Upper Hand deals 2 damage to target attacking or blocking creature. Then put a +1/+1 counter on target untapped creature you control.
"Watch and learn."
 C 
Creature – Demon
Silverhorn Demon can't be enchanted or equipped.
Elite servants of the Lei have silver or gold spikes implanted in them, to prevent any stray paper talismans from ending on their foreheads.
4/4
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Monkey
2/2

Empty Fort Ploy (mythic)
Cloudparter Greatowl (uncommon)
Cyclone Flurry Kicks (uncommon)
Seeing Spectres (uncommon)
Hungering Claws (common)
Realm Traveller (common)
Enflamed Soul (common)
Foliage Dasher (common)
Vigilante's Challenge (common)
Inheritor of Winds (common)
Watcher in the Mist (common)
Pacification Seal (common)
Upper Hand (common)
Silverhorn Demon (common)
Island (basic)
Monkey (token)