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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Wizard
Flying
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. Put that card into your hand.
3/4
 U 
Sorcery
Reflex {b} (You may cast this card any time you may cast an instant for its reflex cost.)
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you cast this spell for its reflex cost, then sacrifice it.
 U 
Sorcery
Draw four cards.
Sequence – If you cast another spell this turn, untap up to four lands.
 U 
Instant
Deny Entrance costs {1} less to cast if you control a Spirit.
Counter target spell.
"My lady has no time for the the likes of you."
-San Di, goddess's attendant
 C 
Creature – Human Wizard
Whenever another creature you control dies, put a +1/+1 counter on Vile Sorcerer.
1/1
 C 
Instant
Fireworks Bombardment deals 5 damage to target creature and 3 damage to its controller.
"Watch where you're standing, little brother. Your tail might get caught on a fuse."
 C 
Creature – Ogre Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/3
 C 
Instant
Upper Hand deals 2 damage to target attacking or blocking creature. Then put a +1/+1 counter on target untapped creature you control.
"Watch and learn."
 C 
Creature – Bird Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
"Let me show you how to soar."
2/2
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Enchantment – Aura Seal
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Creature – Goat
A stoic ram sits on top of each of Jin Mountain's stone pillars. Masters from all over Xianlu test their students by tasking them with collecting a single clump of wool from the ram without falling to their deaths.
3/4
 C 
Creature – Bird Monk
Prowess
Whenever you cast a noncreature spell, Wingdancer gains flying until end of turn.
"The air is not as free as you think. No need to expose yourself to the risks of flight when you can best your opponent on the ground."
1/1
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Monkey
2/2

Jinshan Textfinder (rare)
Seeing Spectres (uncommon)
Four Moments in One (uncommon)
Deny Entrance (uncommon)
Vile Sorcerer (common)
Fireworks Bombardment (common)
Qi-Sucking Ogre (common)
Upper Hand (common)
Inheritor of Winds (common)
Tremorfist Monk (common)
Neutralizing Seal (common)
Foliage Dasher (common)
Pillartop Ram (common)
Wingdancer (common)
Island (basic)
Monkey (token)