Xianlu: Virtual Booster

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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Skeleton Spirit
{b}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When White Bone Spirit dies, if it was monstrous, you may return it to the battlefield tapped. If you do, you lose 2 life.
1/1
 U 
Creature – Fox
Reflex {4}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
When Benevolent Fox enters the battlefield, prevent all damage target spell or creature would deal this turn.
2/2
 U 
Creature – Fish
At the beginning of your end step, if Leaping Carp has flying, you may sacrifice it and create a blue 4/4 Dragon Spirit creature token with flying.
Jump after jump, the carp swam up the river to heaven, and was gifted with the power to soar.
1/1
 U 
Creature – Human Monk
Whenever you cast a noncreature spell, Immolator Transcendant deals damage equal to the number of noncreature spells you cast this turn to each opponent.
{2}{u}: Whenever Immolator Transcendant deals damage to an opponent this turn, draw a card.
2/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
Travelling the world alone is the greatest catalyst for poetry.
2/2
 C 
Creature – Serpent Spirit
Defender
{u}, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.
5/6
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature has haste and can't block.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Human Spirit
When Realm Traveller enters the battlefield, if you control another Spirit, draw a card.
"From the depths of the underworld to the cloud palaces in heaven, I have seen and known more than the divine kings and greatest demons."
2/1
 C 
Sorcery
Reflex {5}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
Exile target tapped creature.
"Wipe your tears, little lord. No true friend of yours would have deigned to transgress you so."
-Zhang Liang, to Emperor Xia
 C 
Sorcery
Draw three cards, then discard two cards.
Songhists believe the body is made up of three aspects: mind, body, and soul. To attain enlightenment in one, you must forsake two others.
{2}{b}
 
 C 
Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
Deep within Lei's twisting catacombs, Lord Quan finally found what he was looking for: a spell to unbind the demon king.
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Monkey
2/2

White Bone Spirit (rare)
Benevolent Fox (uncommon)
Leaping Carp (uncommon)
Immolator Transcendant (uncommon)
Family Heirloom (common)
Wandering Romantic (common)
Watcher in the Mist (common)
Agitating Seal (common)
Realm Traveller (common)
Emperor's Judgment (common)
Inner Focus (common)
Recover (common)
Enflamed Soul (common)
Foliage Dasher (common)
Swamp (basic)
Monkey (token)