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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Hydra Spirit
Bringer of Disaster enters the battlefield with X +1/+1 counters on it.
When Bringer of Disaster attacks, if it has five or more +1/+1 counters on it, defending player sacrifices a noncreature permanent.
0/0
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 U 
Creature – Human Warrior
{2}{r}: Copy target instant or sorcery spell that targets a creature you control. Activate this ability only once per turn. (The copy still targets the same targets.)
Twice as strong, twice as bright.
3/1
 U 
Creature – Cat
When Jungle Tyrant enters the battlefield, it fights target tapped creature.
In the deeper jungles, monkeys spend most of their childhood training in the treetops. Their real test comes when they trespass into the forest floor.
5/4
 C 
Creature – Chimera
Whenever Inscrutable Pixiu attacks or blocks alone, it gets +1/+1 until end of turn.
Though proud defenders of minor temples and villages, the pixiu prefer to live solitary, lonesome lives.
4/4
 C 
Creature – Ogre Berserker
Trample
"Demon or no, your head is better served helping me become king!"
-Tai Yun, Warrior-Pilgrim
5/3
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Creature – Bird Spirit
Flying
Herald of Rain can block only creatures with flying.
Ages ago, Emperor Lei Wen spotted a crane rising from the sea in the midst of winter, and warm rains soon followed its wake.
3/2
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes tapped, destroy it.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Instant
Put a +1/+1 counter on target creature. It gains "{+) First strike". (This effect lasts indefinitely.)
 C 
Creature – Serpent Spirit
Defender
{u}, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.
5/6
 C 
Creature – Human Monk
{1}{w}: Moontoucher gains flying until end of turn.
"One small step for me. One great leap for you."
2/1
 C 
Sorcery
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power.
Introspection can come at any time, especially in the heat of battle.
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10

Bringer of Disaster (rare)
Outlaws of the Marsh (uncommon)
Follower of the Fist (uncommon)
Jungle Tyrant (uncommon)
Inscrutable Pixiu (common)
Scourge of Villages (common)
Tremorfist Monk (common)
Herald of Rain (common)
Foretelling Seal (common)
Bellchime Devil (common)
Superior Swordsmanship (common)
Watcher in the Mist (common)
Moontoucher (common)
Find Oneself (common)
Forest (basic)
Golem Avatar (token)