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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
School of the Crane enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{2}{u}, {t}, Sacrifice School of the Crane: Target creature gains {+} Flying. Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has flying.
It carries the blessings of over five hundred gods, eager to spirit their favored to heaven.
 U 
Creature – Horse Spirit
{3}{g}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Red-Tailed Stallion dies, you may move all +1/+1 counters on Red-Tailed Stallion onto target creature you control.
Ridden by legends. Chooser of heroes. Tamed by none.
2/2
{2}{w}
 
 U 
Sorcery
Tap up to two target creatures, then put a +1/+1 counter on target creature you control for each creature tapped this way.
"Prostrate yourself."
 C 
Sorcery
Tap up to two target creatures.
Sequence – If you cast another spell this turn, those creatures don't untap during their controller's next untap step.
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {1}. If he or she does, draw a card.
"Hmph. It's acceptable, I guess."
 C 
Sorcery
Destroy target enchantment. If it was attached to a creature, you may put a +1/+1 counter on that creature.
"Light the incense, then chant. With each repetition, feel the chains weighing your soul lighten."
-Dalama Rami, the Teacher
 C 
Creature – Wolf Spirit
Vigilance
{5}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/3
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature has haste and can't block.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Sorcery
Reflex {2}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature gets +2/+0 and gains lifelink and deathtouch until end of turn.
One swipe of a jiangshi's claws is enough to cause enough bleeding to feed dozens.
 C 
Artifact Creature – Golem Soldier
Clay Soldier gets +0/+1 for each other creature named Clay Soldier you control.
Deep below the Imperial Palace in Xia lies an army of animated clay soldiers, guarding the tombs of emperors past.
2/2
 C 
Sorcery
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power.
Introspection can come at any time, especially in the heat of battle.
 C 
Creature – Ox
Prevent all noncombat damage that would be dealt to Celestial Ox.
When the people of Xia suffered their third great famine, the god Shu took pity upon them and gifted the country a herd of oxen that would never starve.
0/3
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Monkey
2/2

School of the Crane (rare)
Heavenly Armor (uncommon)
Red-Tailed Stallion (uncommon)
Kowtow (uncommon)
Beckoning the First Snow (common)
Scoff (common)
Purifying Incense (common)
Sentinel of the Pines (common)
Agitating Seal (common)
Hungering Claws (common)
Clay Soldier (common)
Find Oneself (common)
Celestial Ox (common)
Enflamed Soul (common)
Plains (basic)
Monkey (token)