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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target noncreature spell.
Sequence – If you cast another spell this turn, exile the targeted spell instead. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
 U 
Creature – Cat
When Jungle Tyrant enters the battlefield, it fights target tapped creature.
In the deeper jungles, monkeys spend most of their childhood training in the treetops. Their real test comes when they trespass into the forest floor.
5/4
 U 
Creature – Kirin
Flying
Whenever Shining Messenger attacks, it gets +1/+1 for each untapped creature you control until end of turn.
3/3
 U 
Sorcery
When target creature attacks this turn, each other attacking creature you control gets +1/+0 and can't be blocked this turn.
"You will die if you fight the eunuchs' army alone. Fortunately, furball and I are worth more than any army."
-Longming, to Lei Fang
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Sorcery
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power.
Introspection can come at any time, especially in the heat of battle.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
Travelling the world alone is the greatest catalyst for poetry.
2/2
 C 
Sorcery
Until end of turn, target creature you control gets +4/+0 and other creatures you control get +1/+0.
In battle, no warrior is as inspiring nor as ferocious as King You of the Nan.
 C 
Creature – Bird Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
"Let me show you how to soar."
2/2
 C 
Creature – Turtle Spirit
{u}, {t}: Draw a card, then discard a card.
At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
 C 
Sorcery
As an additional cost to cast Morbid Remedies, sacrifice a creature or exile a creature card from your graveyard.
Put two +1/+1 counters on target creature.
"Lord Quan requires a new liver. Fetch the healthiest prisoner you have."
 C 
Sorcery
Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit
 C 
Creature – Bird Cleric
Flying
When Jinshan Priest enters the battlefield, return target enchantment card from your graveyard to your hand.
The bird people of Mount Jin are said to have been tasked by the god Shu himself to guard an ancient evil sealed beneath.
2/1
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Dragon Spirit
Flying
4/4

Treading Upon Mirrors (rare)
Jungle Tyrant (uncommon)
Shining Messenger (uncommon)
Planning Distractions (uncommon)
Bellchime Devil (common)
Find Oneself (common)
Family Heirloom (common)
Wandering Romantic (common)
Monkey King's Call (common)
Inheritor of Winds (common)
Riverside Ponderer (common)
Morbid Remedies (common)
Philosophy of the Purest (common)
Jinshan Priest (common)
Swamp (basic)
Dragon Spirit (token)