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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Each player chooses a creature he or she controls. Destroy the rest.
Some are born to serve. Some are born to survive.
 U 
Creature – Human Spirit
Spirit spells you cast cost {2} less to cast.
Whenever another Spirit enters the battlefield under your control, put a +1/+1 counter on it.
"Ring the bell three times, leave, then return. Otherwise he will not appear for you."
3/3
 U 
Creature – Rabbit
{1}{g}, Sacrifice Lunar Visitor: Search your library for any number of basic land cards and reveal them. Put one onto the battlefield tapped and the rest on top of your library in any order.
0/2
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 C 
Creature – Cat Spirit
Upon arriving at the foot of Mount Jin, the pet of the Goddess Nu asks travellers their honest intentions. Those who lie are gored immediately, while those who tell the truth pass to face the trials within.
6/5
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature gets -5/-0.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes tapped, destroy it.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Instant
Open Palm, Closed Heart deals 2 damage to target creature or player.
Sequence – If you cast another spell this turn, you may discard a card. If you do, draw a card.
 C 
Creature – Turtle Spirit
{u}, {t}: Draw a card, then discard a card.
At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
 C 
Creature – Human Soldier
When Imperial Retainer enters the battlefield, target creature gains indestructible until end of turn.
To the soldiers of Xia, no life is as precious as the emperor’s.
2/2
 C 
Sorcery
Spiritual Combustion deals 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
"If you are pure, your soul will remain unburnt. The same can not be said for your body, unfortunately."
-Jikai, Song exorcist
 C 
Creature – Human
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
1/1
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Dragon Spirit
Flying
4/4

Those Destined (rare)
Evanescent Guru (uncommon)
Lunar Visitor (uncommon)
Outlaws of the Marsh (uncommon)
Stonehorn Lion (common)
Imbibing Seal (common)
Tremorfist Monk (common)
Foretelling Seal (common)
Open Palm, Closed Heart (common)
Riverside Ponderer (common)
Imperial Retainer (common)
Spiritual Combustion (common)
Village Herbalist (common)
Bellchime Devil (common)
Forest (basic)
Dragon Spirit (token)