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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
School of the Bear enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2}{g}, {t}, Sacrifice School of the Bear: Target creature gains "{+} Trample". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 
 R 
Enchantment – Aura Seal
Enchant creature
You control enchanted creature.
Unseal {6} ({6}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Creature – Vampire Zombie
When Vampiric Jiangshi enters the battlefield, you lose 2 life.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/2
 U 
Artifact
Imperial Armory enters the battlefield with three +1/+1 counters on it.
{1}, {t}: Move a +1/+1 counter from Imperial Armory onto target creature you control. Activate this ability only any time you may cast a sorcery.
 U 
Sorcery
Up to two target creatures each get +4/+4 until end of turn.
When Songhist apprentices go to Nan to train, they come back with a renewed appreciation for the peace and quiet of their temples.
 C 
Creature – Monkey Warrior
Prowess
Five limbs, three staffs, one dead demon.
3/1
 C 
Instant
Return target nonland permanent to its owner's hand.
Sequence – If you cast another spell this turn, put it on top of its owner's library instead.
 C 
Creature – Demon
Silverhorn Demon can't be enchanted or equipped.
Elite servants of the Lei have silver or gold spikes implanted in them, to prevent any stray paper talismans from ending on their foreheads.
4/4
 C 
Creature – Serpent Spirit
Defender
{u}, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.
5/6
 C 
Creature – Wolf Spirit
Vigilance
{5}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/3
 C 
Sorcery
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power.
Introspection can come at any time, especially in the heat of battle.
 C 
Creature – Bird Cleric
Flying
When Jinshan Priest enters the battlefield, return target enchantment card from your graveyard to your hand.
The bird people of Mount Jin are said to have been tasked by the god Shu himself to guard an ancient evil sealed beneath.
2/1
 C 
Land
{t}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Heavens move on a turtle's back.
-Xia saying meaning "Take your time."
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Monkey
2/2

School of the Bear (rare, foil)
Brainwashing Seal (rare)
Vampiric Jiangshi (uncommon)
Imperial Armory (uncommon)
Mischief and Mayhem (uncommon)
Dragonstaff Duelist (common)
Repulse the Monkey (common)
Silverhorn Demon (common)
Watcher in the Mist (common)
Sentinel of the Pines (common)
Find Oneself (common)
Jinshan Priest (common)
Evolving Wilds (common)
Resonant Seal (common)
Plains (basic)
Monkey (token)