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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Snake Spirit
{4}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Bloodscale Python becomes monstrous, each player loses 2 life.
4/2
 
 R 
Sorcery
Put up to three Aura cards with converted mana cost 3 or less from your graveyard or hand onto the battlefield attached to opponents or creatures your opponents control.
 U 
Creature – Horse Spirit
{3}{g}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Red-Tailed Stallion dies, you may move all +1/+1 counters on Red-Tailed Stallion onto target creature you control.
Ridden by legends. Chooser of heroes. Tamed by none.
2/2
 U 
Creature – Human Monk
Chakra Opener can't block.
When Chakra Opener attacks, add {r} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
3/3
 U 
Creature – Ogre
Menace
{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Flesh-Drunk Ogre becomes monstrous, sacrifice another creature.
2/3
 C 
Creature – Human Wizard
Whenever an Aura you control enters or leaves the battlefield, tap or untap target creature.
The Five Star Way teaches that all of the world – and thus, all magic – is created from five elements.
1/3
 C 
Creature – Human Monk
{1}{w}: Moontoucher gains flying until end of turn.
"One small step for me. One great leap for you."
2/1
 C 
Sorcery
Target opponent discards two cards and loses 2 life.
Due to their sharp minds and honed bodies, the monks from Song are often said among demons to have the tastiest flesh.
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Sorcery
Destroy target creature with flying. Put a +1/+1 counter on up to one target creature you control.
Beginners catch flies midair. Experts catch birds midflight.
 C 
Creature – Insect
{3}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Twilight Jumper becomes monstrous, it gains flying until end of turn.
Imperial assassins in Xia raise crickets as messengers, mounts, and pets.
2/2
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
"One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
 C 
Instant
Fireworks Bombardment deals 5 damage to target creature and 3 damage to its controller.
"Watch where you're standing, little brother. Your tail might get caught on a fuse."
 C 
Creature – Ogre Berserker
Trample
"Demon or no, your head is better served helping me become king!"
-Tai Yun, Warrior-Pilgrim
5/3
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Monkey
2/2

Bloodscale Python (common, foil)
Three Curses (rare)
Red-Tailed Stallion (uncommon)
Chakra Opener (uncommon)
Flesh-Drunk Ogre (uncommon)
Mage of the Five Stars (common)
Moontoucher (common)
Consume the Living (common)
Resonant Seal (common)
Target Practice (common)
Twilight Jumper (common)
Honed Swordsman (common)
Fireworks Bombardment (common)
Scourge of Villages (common)
Swamp (basic)
Monkey (token)