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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of each end step, if three or more permanents were put into your graveyard from the battlefield this turn, you may sacrifice Calamity Detector. If you do, draw three cards.
The magistrates gathered around the device and waited, dreading when the last pearl would fall.
 U 
Creature – Ogre
Menace
{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Flesh-Drunk Ogre becomes monstrous, sacrifice another creature.
2/3
 U 
Creature – Horse Spirit
{3}{g}{g}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Red-Tailed Stallion dies, you may move all +1/+1 counters on Red-Tailed Stallion onto target creature you control.
Ridden by legends. Chooser of heroes. Tamed by none.
2/2
 U 
Creature – Vampire Zombie
When Vampiric Jiangshi enters the battlefield, you lose 2 life.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/2
 C 
Sorcery
Tap up to two target creatures.
Sequence – If you cast another spell this turn, those creatures don't untap during their controller's next untap step.
 C 
Instant
Upper Hand deals 2 damage to target attacking or blocking creature. Then put a +1/+1 counter on target untapped creature you control.
"Watch and learn."
 C 
Creature – Spirit
Jade Mistdweller can block an additional creature each combat.
The scouts' fur stood on its end as they passed through the green fog. The pass was only a couple of li, yet to them it felt like hundreds.
1/5
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
 C 
Instant
Target creature gets +2/+2 until end of turn. Then it gets an additional +1/+1 for each {+} ability it has.
 C 
Creature – Monkey Warrior
Prowess
Five limbs, three staffs, one dead demon.
3/1
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage to a player, draw a card.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Human Wizard
When Tomb Wanderer dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"Don't worry, uncle. I will take your place soon, and you will take mine."
3/2
 C 
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap it. It gains haste and menace until end of turn.
No one is incorruptible.
 C 
Creature – Ogre Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/3
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Dragon Spirit
Flying
4/4

Calamity Detector (rare)
Flesh-Drunk Ogre (uncommon)
Red-Tailed Stallion (uncommon)
Vampiric Jiangshi (uncommon)
Beckoning the First Snow (common)
Upper Hand (common)
Jade Mistdweller (common)
Vigilante's Challenge (common)
Master the Disciplines (common)
Dragonstaff Duelist (common)
Prying Seal (common)
Tomb Wanderer (common)
Sweet Whispers (common)
Qi-Sucking Ogre (common)
Forest (basic)
Dragon Spirit (token)