Xianlu: Virtual Booster
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| Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each end step, if three or more permanents were put into your graveyard from the battlefield this turn, you may sacrifice Calamity Detector. If you do, draw three cards.
The magistrates gathered around the device and waited, dreading when the last pearl would fall.
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Flying
![]() : Attach target Aura attached to a permanent to another permanent with the same controller.It wanders across the sky, directing the wind to follow in its wake.
1/4
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At the beginning of combat during your turn, target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
"Civilization is built on our ability to honor those that came before us."
-Minister San Luo of Xia |
Reflex
![]() (You may cast this card any time you may cast an instant for its reflex cost.)
Nonblack creatures get -1/-1 until end of turn. |
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Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying "Let me show you how to soar."
2/2
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Tongshan Pathmaker must be blocked if able.
Only the most experienced of guides can lead a caravan through the jagged iron peaks of the Tong Mountains.
1/3
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Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying {+} Vigilance 3/3
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Reflex
![]() ![]() (You may cast this card any time you may cast an instant for its reflex cost.)
When Typhoon Squid enters the battlefield, if you cast it for its reflex cost, return target creature to its owner's hand. 3/3
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Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} , : Put a +1/+1 counter on this creature."One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
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Enchant creature
Whenever enchanted creature becomes tapped, destroy it. Unseal ( : Destroy this. Its controller draws a card. Any player may activate this ability during their turn.) |
Prowess
Five limbs, three staffs, one dead demon.
3/1
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![]() ![]() : Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn. 2/2
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Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
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Upper Hand deals 2 damage to target attacking or blocking creature. Then put a +1/+1 counter on target untapped creature you control.
"Watch and learn."
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Hexproof
Trample 10/10
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Calamity Detector
(rare)
Breezedrifter
(uncommon)
Filial Piety
(uncommon)
Unnatural Plague
(uncommon)
Inheritor of Winds
(common)
Tongshan Pathmaker
(common)
Ancient Qilin
(common)
Typhoon Squid
(common)
Honed Swordsman
(common)
Foretelling Seal
(common)
Dragonstaff Duelist
(common)
Bellchime Devil
(common)
Tremorfist Monk
(common)
Upper Hand
(common)
Swamp
(basic)
Golem Avatar
(token)




: Put a +1/+1 counter on this creature.