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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
School of the Bear enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2}{g}, {t}, Sacrifice School of the Bear: Target creature gains "{+} Trample". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 U 
Creature – Ogre Cleric
{1}{w}, Sacrifice Effigy Burner: When another target creature dies this turn, return it to the battlefield under it's owner's control.
"This paper? It's my life's work. Your's too, for a price..."
3/3
 U 
Instant
Deny Entrance costs {1} less to cast if you control a Spirit.
Counter target spell.
"My lady has no time for the the likes of you."
-San Di, goddess's attendant
 U 
Creature – Turtle Advisor
When Stubborn Geezer enters the battlefield, exile target noncreature, nonbasic permanent until Stubborn Geezer leaves the battlefield.
"Go on. Move me from this rock, if you are so strong."
2/4
 C 
Creature – Monkey Rogue
{r}, Sacrifice Blade Sunderer: Destroy target artifact.
"Breaking bones is easier, but it's not as fun."
-Ko Lin, Nan trainee
2/1
 C 
Creature – Human Monk
{1}{w}: Moontoucher gains flying until end of turn.
"One small step for me. One great leap for you."
2/1
 C 
Creature – Monkey Warrior
Prowess
Five limbs, three staffs, one dead demon.
3/1
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Creature – Turtle Monk
When Auspicious Hermit enters the battlefield, you may destroy target Aura.
"A demon's curses and hexes /
Melt away in a shared pot of tea."
-Poem by Minister San Luo of Xia
1/3
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes tapped, destroy it.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Wolf Spirit
Vigilance
{5}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/3
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature gets -5/-0.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
Travelling the world alone is the greatest catalyst for poetry.
2/2
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {1}. If he or she does, draw a card.
"Hmph. It's acceptable, I guess."
Forest
 
 B 
Basic Land – Forest
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10

School of the Bear (rare)
Effigy Burner (uncommon)
Deny Entrance (uncommon)
Stubborn Geezer (uncommon)
Blade Sunderer (common)
Moontoucher (common)
Dragonstaff Duelist (common)
Tremorfist Monk (common)
Auspicious Hermit (common)
Foretelling Seal (common)
Sentinel of the Pines (common)
Imbibing Seal (common)
Wandering Romantic (common)
Scoff (common)
Forest (basic)
Golem Avatar (token)