Xianlu: Virtual Booster

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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Wizard
Menace, deathtouch
When Cai deals combat damage to a player, look at that player's hand and exile a card from it. You may play that card as long as it remains exiled.
2/2
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 U 
Creature – Human Rogue
Whenever Blossom-Clad Seductress deals combat damage to a player, if its the only attacking creature, that player discards a card.
Tea is the assassin's weapon. Wine is the spy's.
2/1
 U 
Sorcery
Reflex {2}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Nonblack creatures get -1/-1 until end of turn.
 C 
Creature – Monkey Rogue
{r}, Sacrifice Blade Sunderer: Destroy target artifact.
"Breaking bones is easier, but it's not as fun."
-Ko Lin, Nan trainee
2/1
 C 
Creature – Ox
Prevent all noncombat damage that would be dealt to Celestial Ox.
When the people of Xia suffered their third great famine, the god Shu took pity upon them and gifted the country a herd of oxen that would never starve.
0/3
 C 
Sorcery
As an additional cost to cast Morbid Remedies, sacrifice a creature or exile a creature card from your graveyard.
Put two +1/+1 counters on target creature.
"Lord Quan requires a new liver. Fetch the healthiest prisoner you have."
 C 
Sorcery
Reflex {3}{u} (You may cast this card any time you may cast an instant for its reflex cost.)
Exile target creature, then return it to the battlefield under its owner's control.
Draw a card.
 C 
Sorcery
Until end of turn, target creature you control gets +4/+0 and other creatures you control get +1/+0.
In battle, no warrior is as inspiring nor as ferocious as King You of the Nan.
 C 
Creature – Serpent Spirit
Defender
{u}, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.
5/6
 C 
Sorcery
Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Sorcery
Draw three cards, then discard two cards.
Songhists believe the body is made up of three aspects: mind, body, and soul. To attain enlightenment in one, you must forsake two others.
 C 
Creature – Human Scout
Tongshan Pathmaker must be blocked if able.
Only the most experienced of guides can lead a caravan through the jagged iron peaks of the Tong Mountains.
1/3
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10

Cai of the Four Eunuchs (rare)
Outlaws of the Marsh (uncommon)
Blossom-Clad Seductress (uncommon)
Unnatural Plague (uncommon)
Blade Sunderer (common)
Celestial Ox (common)
Morbid Remedies (common)
Astral Shift (common)
Monkey King's Call (common)
Watcher in the Mist (common)
Philosophy of the Purest (common)
Family Heirloom (common)
Inner Focus (common)
Tongshan Pathmaker (common)
Plains (basic)
Golem Avatar (token)