Xianlu: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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School of the Bear enters the battlefield tapped.
: Add to your mana pool.
![]() , , Sacrifice School of the Bear: Target creature gains "{+} Trample". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.) |
Fire Ambush deals 3 damage to target creature or player.
When outnumbered, Song temple defenders often fall back to more underhanded tactics before engaging the enemy in combat.
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When Tattooed Yaoguai dies, you may draw two cards. If you do, you lose 2 life.
Etched upon its skin is the accumulation of thousands of years of forbidden knowledge.
6/3
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, : Search your library for a Golem creature card and put it onto the battlefield. Then shuffle your library. Activate this ability only any time you may cast a sorcery.Details so lifelike, it could only have come from a being of equal caliber.
3/3
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Destroy target creature with flying. Put a +1/+1 counter on up to one target creature you control.
Beginners catch flies midair. Experts catch birds midflight.
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![]() ![]() : Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Bloodscale Python becomes monstrous, each player loses 2 life. 4/2
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A stoic ram sits on top of each of Jin Mountain's stone pillars. Masters from all over Xianlu test their students by tasking them with collecting a single clump of wool from the ram without falling to their deaths.
3/4
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![]() ![]() : Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Twilight Jumper becomes monstrous, it gains flying until end of turn. Imperial assassins in Xia raise crickets as messengers, mounts, and pets.
2/2
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Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul. When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
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Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Menace "Ahh, your eyes are just like mine. Eager. Determined. Visionary."
3/3
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Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying "Let me show you how to soar."
2/2
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Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink 1/1
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Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life. Unseal ( : Destroy this. Its controller draws a card. Any player may activate this ability during their turn.) |
Reflex
![]() (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control. |
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Flying
4/4
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School of the Bear
(rare)
Fire Ambush
(uncommon)
Tattooed Yaoguai
(uncommon)
Terracotta Sculptor
(uncommon)
Target Practice
(common)
Bloodscale Python
(common)
Pillartop Ram
(common)
Twilight Jumper
(common)
Enflamed Soul
(common)
Wild-Eye Matriarch
(common)
Inheritor of Winds
(common)
Village Herbalist
(common)
Empathy Seal
(common)
Vigilante's Challenge
(common)
Plains
(basic)
Dragon Spirit
(token)
: Add
to your mana pool.




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