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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Instant
Target unblocked attacking creature you don't control becomes blocked by target creature you control. (Even if that creature couldn't block it normally.)
"Did you think I wouldn't see you coming?"
 
 R 
Creature – Human Archer
{r}, {t}: Sunblotter deals 1 damage to target creature or player.
Whenever a creature dealt damage by Sunblotter this turn dies, exile it and search its owner's hand, graveyard, and library for any number of cards with the same name as that creature and exile them. Then that player shuffles his or her library.
1/4
 U 
Enchantment
At the beginning of combat during your turn, target creature you control gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
"Civilization is built on our ability to honor those that came before us."
-Minister San Luo of Xia
 U 
Creature – Beast Spirit
Beast of Unearthly Winds costs {1} less to cast for each creature card in your graveyard.
{b}, Sacrifice a creature: Beast of Unearthly Winds gains indestructible until end of turn.
6/7
 U 
Sorcery
Reflex {4}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
Destroy target creature with power 4 or greater. If you cast this for its reflex cost, draw a card.
"Do not flinch. Show them that the Xia army is as immovable as the mountains."
-General Wan
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Creature – Turtle Spirit
{u}, {t}: Draw a card, then discard a card.
At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
Travelling the world alone is the greatest catalyst for poetry.
2/2
 C 
Sorcery
Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit
 C 
Sorcery
Destroy target enchantment. If it was attached to a creature, you may put a +1/+1 counter on that creature.
"Light the incense, then chant. With each repetition, feel the chains weighing your soul lighten."
-Dalama Rami, the Teacher
 C 
Creature – Ogre Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/3
 C 
Creature – Serpent Spirit
Defender
{u}, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.
5/6
 C 
Creature – Bear
When Watchful Panda enters the battlefield, put a +1/+1 counter on target creature you control.
A panda mother is protective of two things: her cubs, and her bamboo.
2/2
 C 
Sorcery
Spiritual Combustion deals 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
"If you are pure, your soul will remain unburnt. The same can not be said for your body, unfortunately."
-Jikai, Song exorcist
Plains
 
 B 
Basic Land – Plains
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10

Foiled Offensive (uncommon, foil)
Sunblotter (rare)
Filial Piety (uncommon)
Beast of Unearthly Winds (uncommon)
Disciplined Takedown (uncommon)
Bellchime Devil (common)
Riverside Ponderer (common)
Wandering Romantic (common)
Philosophy of the Purest (common)
Purifying Incense (common)
Qi-Sucking Ogre (common)
Watcher in the Mist (common)
Watchful Panda (common)
Spiritual Combustion (common)
Plains (basic)
Golem Avatar (token)