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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Monkey Rogue
Haste
When Brash Duplicator attacks, you may have it deal up to X damage to itself, where X is its toughness. If you do, create X 2/2 red Monkey creature tokens tapped and attacking. Exile them at the beginning of the next end step.
2/2
 U 
Creature – Human Spirit
Spirit spells you cast cost {2} less to cast.
Whenever another Spirit enters the battlefield under your control, put a +1/+1 counter on it.
"Ring the bell three times, leave, then return. Otherwise he will not appear for you."
3/3
 U 
Instant
Return target permanent card from your graveyard to your hand.
"The world may go on without you, but history does not. History does not move until those destined for greatness tell it to do so."
-Tanri, Celestial Maiden
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 C 
Sorcery
Target opponent discards two cards and loses 2 life.
Due to their sharp minds and honed bodies, the monks from Song are often said among demons to have the tastiest flesh.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage to a player, draw a card.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Sorcery
Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit
 C 
Creature – Toad
Reflex {3}{g}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Deathtouch
A proper citizen leaves others' fortunes undisturbed.
-Xia idiom
2/2
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
 C 
Instant
Put a +1/+1 counter on target creature. It gains "{+) First strike". (This effect lasts indefinitely.)
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature has haste and can't block.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Dragon Spirit
Flying
4/4

Brash Duplicator (rare)
Evanescent Guru (uncommon)
Another Purpose (uncommon)
Outlaws of the Marsh (uncommon)
Consume the Living (common)
Family Heirloom (common)
Enflamed Soul (common)
Prying Seal (common)
Philosophy of the Purest (common)
Coinhoarder Toad (common)
Graceful Peacock (common)
Superior Swordsmanship (common)
Agitating Seal (common)
Foliage Dasher (common)
Island (basic)
Dragon Spirit (token)