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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Target creature you control fights target creature you don't control. Prevent all combat damage other creatures would deal this turn.
The battlefield around them fell silent as they drew their weapons. In this single moment, nothing else mattered.
 U 
Creature – Turtle Advisor
When Stubborn Geezer enters the battlefield, exile target noncreature, nonbasic permanent until Stubborn Geezer leaves the battlefield.
"Go on. Move me from this rock, if you are so strong."
2/4
 U 
Creature – Human Rogue
Prowess
Whenever Estate Burglar deals combat damage to a player, draw a card.
"Our bureaucrats and magistrates spend their lives stealing from the people. I'm only following their example."
2/2
 U 
Creature – Bird Spirit
Flying
Spirits you control have hexproof as long as they're untapped.
The moon shines a path made with celestial wings.
4/4
 C 
Creature – Human Spirit
When Realm Traveller enters the battlefield, if you control another Spirit, draw a card.
"From the depths of the underworld to the cloud palaces in heaven, I have seen and known more than the divine kings and greatest demons."
2/1
 C 
Instant
Return target nonland permanent to its owner's hand.
Sequence – If you cast another spell this turn, put it on top of its owner's library instead.
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Sorcery
Reflex {3}{u} (You may cast this card any time you may cast an instant for its reflex cost.)
Exile target creature, then return it to the battlefield under its owner's control.
Draw a card.
 C 
Creature – Human Scout
Tongshan Pathmaker must be blocked if able.
Only the most experienced of guides can lead a caravan through the jagged iron peaks of the Tong Mountains.
1/3
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
 C 
Sorcery
Killing Tiger Fangs deals 1 damage to each of up to two target creatures you don't control.
Sequence – If you cast another spell this turn, it deals 1 damage to each creature you don't control instead.
 C 
Instant
Counter target spell unless its controller sacrifices a creature.
A shrill, titting laughter pierced the air, and Huangsi realized the futility of his rebellion.
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
 C 
Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
"Water ebbs and water flows. Between each strike, you must ebb. Then your strikes will flow."
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Monkey
2/2

Destined Duel (rare)
Stubborn Geezer (uncommon)
Estate Burglar (uncommon)
Cloudparter Greatowl (uncommon)
Realm Traveller (common)
Repulse the Monkey (common)
Bellchime Devil (common)
Astral Shift (common)
Tongshan Pathmaker (common)
Graceful Peacock (common)
Killing Tiger Fangs (common)
Eunuch's Laughter (common)
Vigilante's Challenge (common)
Full Breath (common)
Plains (basic)
Monkey (token)