Xianlu: Virtual Booster

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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
You may cast enchantment spells any time you may cast an instant.
Whenever you cast an enchantment spell, you may draw a card.
The world, written in ink.
2/2
 U 
Creature – Fish
At the beginning of your end step, if Leaping Carp has flying, you may sacrifice it and create a blue 4/4 Dragon Spirit creature token with flying.
Jump after jump, the carp swam up the river to heaven, and was gifted with the power to soar.
1/1
 U 
Artifact
Imperial Armory enters the battlefield with three +1/+1 counters on it.
{1}, {t}: Move a +1/+1 counter from Imperial Armory onto target creature you control. Activate this ability only any time you may cast a sorcery.
 U 
Artifact Creature – Golem
{5}, {t}: Search your library for a Golem creature card and put it onto the battlefield. Then shuffle your library. Activate this ability only any time you may cast a sorcery.
Details so lifelike, it could only have come from a being of equal caliber.
3/3
 C 
Instant
Target creature gets +2/+2 until end of turn. Then it gets an additional +1/+1 for each {+} ability it has.
 C 
Creeature – Turtle Wizard
When Esoterica Scholar enters the battlefield, put target instant, sorcery, or artifact card in your graveyard on top of your library.
Lost knowledge or forgotten spells – whatever you need, it is contained within the writings on his shell.
2/5
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Bird Cleric
Flying
When Jinshan Priest enters the battlefield, return target enchantment card from your graveyard to your hand.
The bird people of Mount Jin are said to have been tasked by the god Shu himself to guard an ancient evil sealed beneath.
2/1
 C 
Instant
Upper Hand deals 2 damage to target attacking or blocking creature. Then put a +1/+1 counter on target untapped creature you control.
"Watch and learn."
 C 
Creature – Monkey Warrior
Prowess
Five limbs, three staffs, one dead demon.
3/1
 C 
Creature – Spider
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Reach
2/3
 C 
Creature – Human Advisor
When Bookseizer Official enters the battlefield, target opponent discards a card.
"No need to kill them. Seize their books. When they die, history will start with us."
-Zhang Liang, Xia magistrate
2/2
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
 C 
Creature – Insect
{3}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Twilight Jumper becomes monstrous, it gains flying until end of turn.
Imperial assassins in Xia raise crickets as messengers, mounts, and pets.
2/2
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Dragon Spirit
Flying
4/4

Mystic Calligrapher (rare)
Leaping Carp (uncommon)
Imperial Armory (uncommon)
Terracotta Sculptor (uncommon)
Master the Disciplines (common)
Esoterica Scholar (common)
Empathy Seal (common)
Jinshan Priest (common)
Upper Hand (common)
Dragonstaff Duelist (common)
Goldensilk Spider (common)
Bookseizer Official (common)
Vigilante's Challenge (common)
Twilight Jumper (common)
Island (basic)
Dragon Spirit (token)