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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Spirit Avatar
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} This creature has indestructible as long as it's attacking or blocking.
No matter the era, the yearning for glory lives on.
3/2
 U 
Land
{t}: Add {c} to your mana pool.
{t}: Add one mana of any color to your mana pool. Heavenly Peach Garden doesn't untap during your next untap step.
 U 
Creature – Demon
When Tattooed Yaoguai dies, you may draw two cards. If you do, you lose 2 life.
Etched upon its skin is the accumulation of thousands of years of forbidden knowledge.
6/3
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
Travelling the world alone is the greatest catalyst for poetry.
2/2
 C 
Creature – Human Wizard
Whenever an Aura you control enters or leaves the battlefield, tap or untap target creature.
The Five Star Way teaches that all of the world – and thus, all magic – is created from five elements.
1/3
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes tapped, destroy it.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Enchantment – Aura Seal
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Kirin
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
{+} Vigilance
3/3
 C 
Creature – Bird Monk
Prowess
Whenever you cast a noncreature spell, Wingdancer gains flying until end of turn.
"The air is not as free as you think. No need to expose yourself to the risks of flight when you can best your opponent on the ground."
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Creature – Demon
Silverhorn Demon can't be enchanted or equipped.
Elite servants of the Lei have silver or gold spikes implanted in them, to prevent any stray paper talismans from ending on their foreheads.
4/4
 C 
Creature – Monkey Warrior
Prowess
Five limbs, three staffs, one dead demon.
3/1
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Monkey
2/2

Immortal Spirit (mythic)
Heavenly Peach Garden (uncommon)
Tattooed Yaoguai (uncommon)
Outlaws of the Marsh (uncommon)
Wandering Romantic (common)
Mage of the Five Stars (common)
Foliage Dasher (common)
Foretelling Seal (common)
Neutralizing Seal (common)
Ancient Qilin (common)
Wingdancer (common)
Family Heirloom (common)
Silverhorn Demon (common)
Dragonstaff Duelist (common)
Plains (basic)
Monkey (token)