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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
School of the Bear enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{2}{g}, {t}, Sacrifice School of the Bear: Target creature gains "{+} Trample". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 U 
Sorcery
Fire Ambush deals 3 damage to target creature or player.
When outnumbered, Song temple defenders often fall back to more underhanded tactics before engaging the enemy in combat.
 U 
Creature – Demon
When Tattooed Yaoguai dies, you may draw two cards. If you do, you lose 2 life.
Etched upon its skin is the accumulation of thousands of years of forbidden knowledge.
6/3
 U 
Artifact Creature – Golem
{5}, {t}: Search your library for a Golem creature card and put it onto the battlefield. Then shuffle your library. Activate this ability only any time you may cast a sorcery.
Details so lifelike, it could only have come from a being of equal caliber.
3/3
 C 
Sorcery
Destroy target creature with flying. Put a +1/+1 counter on up to one target creature you control.
Beginners catch flies midair. Experts catch birds midflight.
 C 
Creature – Snake Spirit
{4}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Bloodscale Python becomes monstrous, each player loses 2 life.
4/2
 C 
Creature – Goat
A stoic ram sits on top of each of Jin Mountain's stone pillars. Masters from all over Xianlu test their students by tasking them with collecting a single clump of wool from the ram without falling to their deaths.
3/4
 C 
Creature – Insect
{3}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Twilight Jumper becomes monstrous, it gains flying until end of turn.
Imperial assassins in Xia raise crickets as messengers, mounts, and pets.
2/2
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
 C 
Creature – Monkey Shaman
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Menace
"Ahh, your eyes are just like mine. Eager. Determined. Visionary."
3/3
 C 
Creature – Bird Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
"Let me show you how to soar."
2/2
 C 
Creature – Human
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
1/1
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Dragon Spirit
Flying
4/4

School of the Bear (rare)
Fire Ambush (uncommon)
Tattooed Yaoguai (uncommon)
Terracotta Sculptor (uncommon)
Target Practice (common)
Bloodscale Python (common)
Pillartop Ram (common)
Twilight Jumper (common)
Enflamed Soul (common)
Wild-Eye Matriarch (common)
Inheritor of Winds (common)
Village Herbalist (common)
Empathy Seal (common)
Vigilante's Challenge (common)
Plains (basic)
Dragon Spirit (token)