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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
At the beginning of each end step, if three or more permanents were put into your graveyard from the battlefield this turn, you may sacrifice Calamity Detector. If you do, draw three cards.
The magistrates gathered around the device and waited, dreading when the last pearl would fall.
 U 
Sorcery
If a spell or ability you control would deal damage this turn, it deals that much damage plus one instead and its damage can't be prevented.
Draw a card.
 U 
Instant
Target creature gets +2/+4, reach, and can block any number of creatures this turn.
"Your attack ended when I saw you."
 U 
Creature – Human Spirit
Spirit spells you cast cost {2} less to cast.
Whenever another Spirit enters the battlefield under your control, put a +1/+1 counter on it.
"Ring the bell three times, leave, then return. Otherwise he will not appear for you."
3/3
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Goblin Spirit
Haste
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
1/1
 C 
Creature – Human Wizard
When Tomb Wanderer dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"Don't worry, uncle. I will take your place soon, and you will take mine."
3/2
 C 
Creature – Human Wizard
Whenever an Aura you control enters or leaves the battlefield, tap or untap target creature.
The Five Star Way teaches that all of the world – and thus, all magic – is created from five elements.
1/3
 C 
Creature – Kirin
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
{+} Vigilance
3/3
 C 
Creature – Ogre Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/3
 C 
Land
{t}: Add {c} to your mana pool.
{3}, {t}, Sacrifice Secluded Grounds: Put a +1/+1 counter on target creature. Activate this ability only any time you may cast a sorcery.
Tranqility outside, harmony within.
-Songhist mantra
 C 
Creature – Squid
Reflex {4}{u}{u} (You may cast this card any time you may cast an instant for its reflex cost.)
When Typhoon Squid enters the battlefield, if you cast it for its reflex cost, return target creature to its owner's hand.
3/3
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
"One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
 C 
Sorcery
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power.
Introspection can come at any time, especially in the heat of battle.
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Dragon Spirit
Flying
4/4

Calamity Detector (rare)
Amplified Fury (uncommon)
Manifold Arms (uncommon)
Evanescent Guru (uncommon)
Resonant Seal (common)
Insidious Cretin (common)
Tomb Wanderer (common)
Mage of the Five Stars (common)
Ancient Qilin (common)
Qi-Sucking Ogre (common)
Secluded Grounds (common)
Typhoon Squid (common)
Honed Swordsman (common)
Find Oneself (common)
Plains (basic)
Dragon Spirit (token)