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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power.
Introspection can come at any time, especially in the heat of battle.
 
 R 
Enchantment
Reflex {1}{r}{r} (You may cast this card any time you may cast an instant for its reflex cost.)
Spells you control can't be countered.
"You are only as free as your will lets you."
-Dalama Rami, the Teacher
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 U 
Instant
Discard your hand, then draw three cards.
Tai Yun thought fast. He was dangerously outnumbered, and the demons knew it. The last thing they expected was for him to go on the offense.
 U 
Creature – Monkey Rogue
When Southpaw Trickster attacks and isn't blocked, it gets +1/+0 until end of turn.
When Southpaw Trickster becomes blocked, it deals 2 damage to target creature blocking it.
2/1
 C 
Creature – Kirin
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
{+} Vigilance
3/3
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Turtle Spirit
{u}, {t}: Draw a card, then discard a card.
At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
 C 
Creature – Wolf Spirit
Vigilance
{5}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/3
 C 
Creature – Squid
Reflex {4}{u}{u} (You may cast this card any time you may cast an instant for its reflex cost.)
When Typhoon Squid enters the battlefield, if you cast it for its reflex cost, return target creature to its owner's hand.
3/3
 C 
Creature – Human
He lacks the manners of a magistrate, the discipline of a warrior, and the subtlety of a thief – but he'll ruin your day as well as any of them.
2/3
 C 
Creature – Zombie
When Ravenous Jiangshi enters the battlefield, you may exile target creature card from a graveyard.
Half-hopping, half-shambling, always hungry.
2/2
 C 
Sorcery
Killing Tiger Fangs deals 1 damage to each of up to two target creatures you don't control.
Sequence – If you cast another spell this turn, it deals 1 damage to each creature you don't control instead.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10

Find Oneself (common, foil)
Unshaking Resolve (rare)
Outlaws of the Marsh (uncommon)
Reckless Gamble (uncommon)
Southpaw Trickster (uncommon)
Ancient Qilin (common)
Family Heirloom (common)
Resonant Seal (common)
Riverside Ponderer (common)
Sentinel of the Pines (common)
Typhoon Squid (common)
Rowdy Bumpkin (common)
Ravenous Jiangshi (common)
Killing Tiger Fangs (common)
Swamp (basic)
Golem Avatar (token)