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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 
 R 
Creature – Serpent Spirit
When Spirit of Floods attacks, tap all non-Spirit creatures.
Non-Spirit creatures don't untap during their controller's untap step.
6/6
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 U 
Creature – Human Monk
When Astral Channeler attacks, it becomes a Spirit Monk and gains flying until end of turn. (It's no longer a Human until end of turn.)
{3}{g}{g}: Put a +1/+1 counter on each Spirit you control.
2/1
 U 
Creature – Human Rogue
Whenever Blossom-Clad Seductress deals combat damage to a player, if its the only attacking creature, that player discards a card.
Tea is the assassin's weapon. Wine is the spy's.
2/1
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Instant
Put a +1/+1 counter on target creature. It gains {+} Trample. (This effect lasts indefinitely.)
"Anger without purpose consumes. All emotions must have purpose."
-Musings of the First Teacher, Mantra 518
 C 
Sorcery
Reflex {4}{b}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Destroy target creature. Its controller can't gain life this turn.
Challenge a demon, and rarely will you get up again.
 C 
Creature – Human
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
1/1
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
"One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {1}. If he or she does, draw a card.
"Hmph. It's acceptable, I guess."
 C 
Creature – Spirit
Jade Mistdweller can block an additional creature each combat.
The scouts' fur stood on its end as they passed through the green fog. The pass was only a couple of li, yet to them it felt like hundreds.
1/5
 C 
Sorcery
Target opponent discards two cards and loses 2 life.
Due to their sharp minds and honed bodies, the monks from Song are often said among demons to have the tastiest flesh.
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Monkey
2/2

Empathy Seal (common, foil)
Spirit of Floods (rare)
Outlaws of the Marsh (uncommon)
Astral Channeler (uncommon)
Blossom-Clad Seductress (uncommon)
Tremorfist Monk (common)
Bellchime Devil (common)
Unceasing Anger (common)
Strike Down (common)
Village Herbalist (common)
Honed Swordsman (common)
Scoff (common)
Jade Mistdweller (common)
Consume the Living (common)
Mountain (basic)
Monkey (token)