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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Land Creature – Turtle
As The Worldshell enters the battlefield, exile any number of nonlegendary lands you control until it leaves the battlefield.
The Worldshell's power and toughness are each equal to the number of lands exiled by The Worldshell.
{t}: Add {g} to your mana pool.
*/*
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has flying.
It carries the blessings of over five hundred gods, eager to spirit their favored to heaven.
 U 
Creature – Human Soldier
Reach
Each pike is adorned with phoenix feathers and golden rings, to distract and intimidate foes as they meet their doom.
2/1
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 C 
Creeature – Turtle Wizard
When Esoterica Scholar enters the battlefield, put target instant, sorcery, or artifact card in your graveyard on top of your library.
Lost knowledge or forgotten spells – whatever you need, it is contained within the writings on his shell.
2/5
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Creature – Human
He lacks the manners of a magistrate, the discipline of a warrior, and the subtlety of a thief – but he'll ruin your day as well as any of them.
2/3
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Sorcery
Reveal the top four cards of your library. Put up to two creature and/or land cards from among them into your hand and the rest into your graveyard.
"Pale snow and pink blossoms /
hide the ground's bloody red."
-Poem by Fei Wushan
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes tapped, destroy it.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Wolf Spirit
Vigilance
{5}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/3
 C 
Creature – Human Warrior
Reflex {4}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
When Stern Instructor enters the battlefield, you may untap target creature.
"Wake up! Battlefield is no time for beauty sleep!"
3/2
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Sequence – If you cast another spell this turn, put a +1/+1 counter on that creature.
 C 
Creature – Goat
A stoic ram sits on top of each of Jin Mountain's stone pillars. Masters from all over Xianlu test their students by tasking them with collecting a single clump of wool from the ram without falling to their deaths.
3/4
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Dragon Spirit
Flying
4/4

The Worldshell (mythic)
Heavenly Armor (uncommon)
Crescent Pike Officer (uncommon)
Outlaws of the Marsh (uncommon)
Esoterica Scholar (common)
Foliage Dasher (common)
Rowdy Bumpkin (common)
Bellchime Devil (common)
Winter Blossoms (common)
Foretelling Seal (common)
Sentinel of the Pines (common)
Stern Instructor (common)
Tortoise Stands Fast (common)
Pillartop Ram (common)
Forest (basic)
Dragon Spirit (token)