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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Gain control of target creature with converted mana cost 3 or less until end of turn. Untap it. It gains haste and menace until end of turn.
No one is incorruptible.
 
 R 
Legendary Creature – Human Spirit
Reflex {3}{w}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
When Tanri enters the battlefield, return to the battlefield all creature cards in your graveyard that were put there from the battlefield this turn.
2/2
 U 
Instant
Discard your hand, then draw three cards.
Tai Yun thought fast. He was dangerously outnumbered, and the demons knew it. The last thing they expected was for him to go on the offense.
 U 
Sorcery
Draw four cards.
Sequence – If you cast another spell this turn, untap up to four lands.
 U 
Creature – Turtle Advisor
When Stubborn Geezer enters the battlefield, exile target noncreature, nonbasic permanent until Stubborn Geezer leaves the battlefield.
"Go on. Move me from this rock, if you are so strong."
2/4
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
 C 
Creature – Monkey Shaman
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Menace
"Ahh, your eyes are just like mine. Eager. Determined. Visionary."
3/3
 C 
Creature – Turtle Spirit
{u}, {t}: Draw a card, then discard a card.
At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
 C 
Sorcery
Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Instant
Put a +1/+1 counter on target creature. It gains "{+) First strike". (This effect lasts indefinitely.)
 C 
Land
{t}: Add {c} to your mana pool.
{3}, {t}, Sacrifice Secluded Grounds: Put a +1/+1 counter on target creature. Activate this ability only any time you may cast a sorcery.
Tranqility outside, harmony within.
-Songhist mantra
 C 
Instant
Target creature gets +3/+0 until end of turn.
Sequence – If you cast another spell this turn, it gains first strike until end of turn.
"Aim for the eyes, strike at the neck."
 C 
Sorcery
Reflex {4}{b}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Destroy target creature. Its controller can't gain life this turn.
Challenge a demon, and rarely will you get up again.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Monkey
2/2

Sweet Whispers (common, foil)
Tanri, Celestial Daughter (rare)
Reckless Gamble (uncommon)
Four Moments in One (uncommon)
Stubborn Geezer (uncommon)
Graceful Peacock (common)
Wild-Eye Matriarch (common)
Riverside Ponderer (common)
Philosophy of the Purest (common)
Empathy Seal (common)
Superior Swordsmanship (common)
Secluded Grounds (common)
Descend Like Hawk (common)
Strike Down (common)
Island (basic)
Monkey (token)