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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
School of the Tiger enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}{w}, {t}, Sacrifice School of the Tiger: Target creature gains "{+} First strike". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 U 
Artifact – Equipment
Equipped creature has vigilance and menace.
Whenever equipped creature attacks or blocks, it gains your choice of +2/+0 or +0/+2 until end of turn.
Equip {3}
Not ones for subtlety, actors of Lei take the word "two-faced" literally.
{2}{w}
 
 U 
Sorcery
Tap up to two target creatures, then put a +1/+1 counter on target creature you control for each creature tapped this way.
"Prostrate yourself."
 U 
Sorcery
Destroy target creature. Its death doesn't cause abilities to trigger.
"No student will succeed you. No apprentice shall avenge you. No son or daughter will mourn you. Your legacy shall be a handful of dirt."
 C 
Sorcery
As an additional cost to cast Morbid Remedies, sacrifice a creature or exile a creature card from your graveyard.
Put two +1/+1 counters on target creature.
"Lord Quan requires a new liver. Fetch the healthiest prisoner you have."
 C 
Sorcery
Killing Tiger Fangs deals 1 damage to each of up to two target creatures you don't control.
Sequence – If you cast another spell this turn, it deals 1 damage to each creature you don't control instead.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage to a player, draw a card.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Sorcery
Reflex {3}{u} (You may cast this card any time you may cast an instant for its reflex cost.)
Exile target creature, then return it to the battlefield under its owner's control.
Draw a card.
 C 
Creature – Wolf Spirit
Vigilance
{5}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/3
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Creature – Bird Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
"Let me show you how to soar."
2/2
 C 
Creature – Ox
Prevent all noncombat damage that would be dealt to Celestial Ox.
When the people of Xia suffered their third great famine, the god Shu took pity upon them and gifted the country a herd of oxen that would never starve.
0/3
 C 
Creature – Human Wizard
When Tomb Wanderer dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"Don't worry, uncle. I will take your place soon, and you will take mine."
3/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10

School of the Tiger (rare)
Opera Masks (uncommon)
Kowtow (uncommon)
Lineage's End (uncommon)
Morbid Remedies (common)
Killing Tiger Fangs (common)
Family Heirloom (common)
Prying Seal (common)
Astral Shift (common)
Sentinel of the Pines (common)
Foliage Dasher (common)
Inheritor of Winds (common)
Celestial Ox (common)
Tomb Wanderer (common)
Mountain (basic)
Golem Avatar (token)