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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a creature you control dies, if it doesn't share a name with a card exiled by Zodiac Enshrined, you may exile it and draw a card.
At the beginning of your upkeep, if twelve or more cards are exiled by Zodiac Enshrined, you win the game.
 U 
Creature – Beast Spirit
Beast of Unearthly Winds costs {1} less to cast for each creature card in your graveyard.
{b}, Sacrifice a creature: Beast of Unearthly Winds gains indestructible until end of turn.
6/7
 U 
Sorcery
Fire Ambush deals 3 damage to target creature or player.
When outnumbered, Song temple defenders often fall back to more underhanded tactics before engaging the enemy in combat.
 U 
Artifact
Imperial Armory enters the battlefield with three +1/+1 counters on it.
{1}, {t}: Move a +1/+1 counter from Imperial Armory onto target creature you control. Activate this ability only any time you may cast a sorcery.
 C 
Creature – Human Wizard
Whenever an Aura you control enters or leaves the battlefield, tap or untap target creature.
The Five Star Way teaches that all of the world – and thus, all magic – is created from five elements.
1/3
 C 
Instant
Target creature gets +3/+0 until end of turn.
Sequence – If you cast another spell this turn, it gains first strike until end of turn.
"Aim for the eyes, strike at the neck."
 C 
Creature – Bird Monk
Prowess
Whenever you cast a noncreature spell, Wingdancer gains flying until end of turn.
"The air is not as free as you think. No need to expose yourself to the risks of flight when you can best your opponent on the ground."
1/1
 C 
Creature – Imp
Flying, deathtouch
"They are quite grotesque, yes, but so is politics. Let me handle the dirty work, my emperor. It is time for your nap."
-Zhang Liang, to Emperor Xia
1/2
 C 
Sorcery
Destroy target enchantment. If it was attached to a creature, you may put a +1/+1 counter on that creature.
"Light the incense, then chant. With each repetition, feel the chains weighing your soul lighten."
-Dalama Rami, the Teacher
 C 
Sorcery
Reveal the top four cards of your library. Put up to two creature and/or land cards from among them into your hand and the rest into your graveyard.
"Pale snow and pink blossoms /
hide the ground's bloody red."
-Poem by Fei Wushan
 C 
Creature – Spider
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Reach
2/3
 C 
Sorcery
Destroy target creature with flying. Put a +1/+1 counter on up to one target creature you control.
Beginners catch flies midair. Experts catch birds midflight.
 C 
Instant
Upper Hand deals 2 damage to target attacking or blocking creature. Then put a +1/+1 counter on target untapped creature you control.
"Watch and learn."
 C 
Creature – Human Wizard
Whenever another creature you control dies, put a +1/+1 counter on Vile Sorcerer.
1/1
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Creature – Dragon Spirit
Flying
4/4

Zodiac Enshrined (rare)
Beast of Unearthly Winds (uncommon)
Fire Ambush (uncommon)
Imperial Armory (uncommon)
Mage of the Five Stars (common)
Descend Like Hawk (common)
Wingdancer (common)
Daggers of the Court (common)
Purifying Incense (common)
Winter Blossoms (common)
Goldensilk Spider (common)
Target Practice (common)
Upper Hand (common)
Vile Sorcerer (common)
Mountain (basic)
Dragon Spirit (token)