Xianlu: Virtual Booster
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| Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Menace, deathtouch
When Cai deals combat damage to a player, look at that player's hand and exile a card from it. You may play that card as long as it remains exiled. 2/2
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When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
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Whenever Blossom-Clad Seductress deals combat damage to a player, if its the only attacking creature, that player discards a card.
Tea is the assassin's weapon. Wine is the spy's.
2/1
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Reflex
![]() (You may cast this card any time you may cast an instant for its reflex cost.)
Nonblack creatures get -1/-1 until end of turn. |
, Sacrifice Blade Sunderer: Destroy target artifact."Breaking bones is easier, but it's not as fun."
-Ko Lin, Nan trainee 2/1
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Prevent all noncombat damage that would be dealt to Celestial Ox.
When the people of Xia suffered their third great famine, the god Shu took pity upon them and gifted the country a herd of oxen that would never starve.
0/3
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As an additional cost to cast Morbid Remedies, sacrifice a creature or exile a creature card from your graveyard.
Put two +1/+1 counters on target creature. "Lord Quan requires a new liver. Fetch the healthiest prisoner you have."
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Reflex
![]() (You may cast this card any time you may cast an instant for its reflex cost.)
Exile target creature, then return it to the battlefield under its owner's control. Draw a card. |
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Until end of turn, target creature you control gets +4/+0 and other creatures you control get +1/+0.
In battle, no warrior is as inspiring nor as ferocious as King You of the Nan.
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Defender
, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.5/6
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Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit |
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control. Equip ![]() |
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Draw three cards, then discard two cards.
Songhists believe the body is made up of three aspects: mind, body, and soul. To attain enlightenment in one, you must forsake two others.
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Tongshan Pathmaker must be blocked if able.
Only the most experienced of guides can lead a caravan through the jagged iron peaks of the Tong Mountains.
1/3
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Hexproof
Trample 10/10
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Cai of the Four Eunuchs
(rare)
Outlaws of the Marsh
(uncommon)
Blossom-Clad Seductress
(uncommon)
Unnatural Plague
(uncommon)
Blade Sunderer
(common)
Celestial Ox
(common)
Morbid Remedies
(common)
Astral Shift
(common)
Monkey King's Call
(common)
Watcher in the Mist
(common)
Philosophy of the Purest
(common)
Family Heirloom
(common)
Inner Focus
(common)
Tongshan Pathmaker
(common)
Plains
(basic)
Golem Avatar
(token)




