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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} This creature gets +1/+1 for each {+} ability it has.
"Lord Quan has taken everything from my family. I may not wish to rule, but I must take my birthright back."
1/1
 U 
Creature – Beast Spirit
Beast of Unearthly Winds costs {1} less to cast for each creature card in your graveyard.
{b}, Sacrifice a creature: Beast of Unearthly Winds gains indestructible until end of turn.
6/7
 U 
Sorcery
Return target tapped creature to its owner's hand.
Sequence – If you cast another spell this turn, that creature deals damage equal to its power to its owner.
Lean forward, crouch down, advance. Punch directly under the chin.
 U 
Enchantment
At the beginning of your upkeep, target opponent puts the top X cards of his or her library into their graveyard, where X is twice the number of enchantments you control.
Given enough time, water can wear down even the strongest of minds.
 C 
Sorcery
Reveal the top four cards of your library. Put up to two creature and/or land cards from among them into your hand and the rest into your graveyard.
"Pale snow and pink blossoms /
hide the ground's bloody red."
-Poem by Fei Wushan
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Instant
Fireworks Bombardment deals 5 damage to target creature and 3 damage to its controller.
"Watch where you're standing, little brother. Your tail might get caught on a fuse."
 C 
Instant
Return target nonland permanent to its owner's hand.
Sequence – If you cast another spell this turn, put it on top of its owner's library instead.
 C 
Creature – Human Scout
Tongshan Pathmaker must be blocked if able.
Only the most experienced of guides can lead a caravan through the jagged iron peaks of the Tong Mountains.
1/3
 C 
Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
"Water ebbs and water flows. Between each strike, you must ebb. Then your strikes will flow."
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
 C 
Creature – Insect
{3}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Twilight Jumper becomes monstrous, it gains flying until end of turn.
Imperial assassins in Xia raise crickets as messengers, mounts, and pets.
2/2
 C 
Creature – Ogre Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/3
 C 
Sorcery
Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Dragon Spirit
Flying
4/4

Lei Fang, Lost Heir (rare)
Beast of Unearthly Winds (uncommon)
Rising Dragon Punch (uncommon)
Water Torture (uncommon)
Winter Blossoms (common)
Resonant Seal (common)
Fireworks Bombardment (common)
Repulse the Monkey (common)
Tongshan Pathmaker (common)
Full Breath (common)
Graceful Peacock (common)
Twilight Jumper (common)
Qi-Sucking Ogre (common)
Philosophy of the Purest (common)
Island (basic)
Dragon Spirit (token)