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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Land
School of the Tiger enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{1}{w}, {t}, Sacrifice School of the Tiger: Target creature gains "{+} First strike". Activate this ability only any time you may cast a sorcery. (This effect lasts indefinitely.)
 U 
Enchantment – Aura Seal
Enchant creature
When enchanted creature dies, target opponent loses 2 life and discards a card. Then return Yang-Releasing Seal to its owner's hand.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Creature – Monkey Rogue
When Southpaw Trickster attacks and isn't blocked, it gets +1/+0 until end of turn.
When Southpaw Trickster becomes blocked, it deals 2 damage to target creature blocking it.
2/1
 U 
Sorcery
Draw four cards.
Sequence – If you cast another spell this turn, untap up to four lands.
 C 
Creature – Kirin
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
{+} Vigilance
3/3
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Sequence – If you cast another spell this turn, put a +1/+1 counter on that creature.
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature has haste and can't block.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Human Monk
Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn.
1/2
 C 
Creature – Goblin Spirit
Haste
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
1/1
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Sorcery
Target opponent discards two cards and loses 2 life.
Due to their sharp minds and honed bodies, the monks from Song are often said among demons to have the tastiest flesh.
 C 
Creature – Ogre Berserker
Trample
"Demon or no, your head is better served helping me become king!"
-Tai Yun, Warrior-Pilgrim
5/3
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
"One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Monkey
2/2

School of the Tiger (rare)
Yang-Releasing Seal (uncommon)
Southpaw Trickster (uncommon)
Four Moments in One (uncommon)
Ancient Qilin (common)
Tortoise Stands Fast (common)
Agitating Seal (common)
Elusive Spellfist (common)
Insidious Cretin (common)
Resonant Seal (common)
Consume the Living (common)
Scourge of Villages (common)
Honed Swordsman (common)
Vigilante's Challenge (common)
Swamp (basic)
Monkey (token)