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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Bird Wizard
Flying
Whenever you cast your second spell each turn, exile cards from the top of your library until you exile a nonland card. Put that card into your hand.
3/4
 U 
Land
{t}: Add {c} to your mana pool.
{3}, {t}, Sacrifice Abandoned Shrine: Return target enchantment card from your graveyard to your hand.
Despite being abandoned for centuries, ancient power from dynasties past still lingers.
 U 
Creature – Beast Spirit
Beast of Unearthly Winds costs {1} less to cast for each creature card in your graveyard.
{b}, Sacrifice a creature: Beast of Unearthly Winds gains indestructible until end of turn.
6/7
 U 
Creature – Human Warrior
Reflex {4}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
When Encouraging Compatriot enters the battlefield, target creature gets +2/+2 until end of turn.
"Don't fear, brother Li! We will take him down together!"
2/2
 C 
Creature – Human Monk
Deathwish Shifu attacks each turn if able.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} First strike
"Do this old man a favor, would you?"
2/1
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
"One thousand pushups, one thousand sit-ups, and a ten li jog. And that's just before breakfast."
4/3
 C 
Sorcery
Reflex {4}{b}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Destroy target creature. Its controller can't gain life this turn.
Challenge a demon, and rarely will you get up again.
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature can't attack or activate abilities.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Sorcery
Draw three cards, then discard two cards.
Songhists believe the body is made up of three aspects: mind, body, and soul. To attain enlightenment in one, you must forsake two others.
 C 
Creature – Serpent Spirit
Defender
{u}, Exile two cards from your graveyard: Watcher in the Mist loses defender until end of turn.
5/6
 C 
Creature – Imp
Flying, deathtouch
"They are quite grotesque, yes, but so is politics. Let me handle the dirty work, my emperor. It is time for your nap."
-Zhang Liang, to Emperor Xia
1/2
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Instant
Counter target spell that targets a permanent you control.
"Begone, cursed yaoguai! You'll find no easy meal in this village."
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Dragon Spirit
Flying
4/4

Jinshan Textfinder (rare)
Abandoned Shrine (uncommon)
Beast of Unearthly Winds (uncommon)
Encouraging Compatriot (uncommon)
Deathwish Shifu (common)
Honed Swordsman (common)
Strike Down (common)
Pacification Seal (common)
Family Heirloom (common)
Inner Focus (common)
Watcher in the Mist (common)
Daggers of the Court (common)
Foliage Dasher (common)
Rebuff the Wicked (common)
Plains (basic)
Dragon Spirit (token)