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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura Seal
Enchant creature
Creatures with power greater than enchanted creature can't attack.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes the target of a spell, its controller sacrifices it. Then you draw a card.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 U 
Creature – Elemental
Flying
{1}{u}: Attach target Aura attached to a permanent to another permanent with the same controller.
It wanders across the sky, directing the wind to follow in its wake.
1/4
 U 
Enchantment – Aura Seal
Enchant creature
When enchanted creature dies, target opponent loses 2 life and discards a card. Then return Yang-Releasing Seal to its owner's hand.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Kirin
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
{+} Vigilance
3/3
 C 
Creature – Imp
Flying, deathtouch
"They are quite grotesque, yes, but so is politics. Let me handle the dirty work, my emperor. It is time for your nap."
-Zhang Liang, to Emperor Xia
1/2
 C 
Creature – Bird Monk
Prowess
Whenever you cast a noncreature spell, Wingdancer gains flying until end of turn.
"The air is not as free as you think. No need to expose yourself to the risks of flight when you can best your opponent on the ground."
1/1
 C 
Creeature – Turtle Wizard
When Esoterica Scholar enters the battlefield, put target instant, sorcery, or artifact card in your graveyard on top of your library.
Lost knowledge or forgotten spells – whatever you need, it is contained within the writings on his shell.
2/5
 C 
Creature – Human
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
1/1
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Sorcery
Destroy target creature with flying. Put a +1/+1 counter on up to one target creature you control.
Beginners catch flies midair. Experts catch birds midflight.
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Creature – Spider
Reflex {3}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Reach
2/3
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Dragon Spirit
Flying
4/4

Vanity Seal (rare)
Destabilizing Seal (uncommon)
Breezedrifter (uncommon)
Yang-Releasing Seal (uncommon)
Ancient Qilin (common)
Daggers of the Court (common)
Wingdancer (common)
Esoterica Scholar (common)
Village Herbalist (common)
Bellchime Devil (common)
Target Practice (common)
Tremorfist Monk (common)
Goldensilk Spider (common)
Enflamed Soul (common)
Plains (basic)
Dragon Spirit (token)