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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
You may cast enchantment spells any time you may cast an instant.
Whenever you cast an enchantment spell, you may draw a card.
The world, written in ink.
2/2
 U 
Creature – Beast Spirit
Beast of Unearthly Winds costs {1} less to cast for each creature card in your graveyard.
{b}, Sacrifice a creature: Beast of Unearthly Winds gains indestructible until end of turn.
6/7
 U 
Creature – Human Warrior
{2}{r}: Copy target instant or sorcery spell that targets a creature you control. Activate this ability only once per turn. (The copy still targets the same targets.)
Twice as strong, twice as bright.
3/1
 U 
Enchantment – Aura Seal
Enchant creature
When enchanted creature dies, target opponent loses 2 life and discards a card. Then return Yang-Releasing Seal to its owner's hand.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Instant
Target creature gets +2/+2 until end of turn. Then it gets an additional +1/+1 for each {+} ability it has.
{1}{u}
 
 C 
Instant
Counter target spell unless its controller pays {1}. If he or she does, draw a card.
"Hmph. It's acceptable, I guess."
 C 
Sorcery
Target opponent discards two cards and loses 2 life.
Due to their sharp minds and honed bodies, the monks from Song are often said among demons to have the tastiest flesh.
 C 
Instant
Upper Hand deals 2 damage to target attacking or blocking creature. Then put a +1/+1 counter on target untapped creature you control.
"Watch and learn."
 C 
Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
"Water ebbs and water flows. Between each strike, you must ebb. Then your strikes will flow."
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
 C 
Creature – Goblin Spirit
Haste
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
1/1
 C 
Sorcery
Reflex {4}{b}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Destroy target creature. Its controller can't gain life this turn.
Challenge a demon, and rarely will you get up again.
 C 
Creature – Toad
Reflex {3}{g}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Deathtouch
A proper citizen leaves others' fortunes undisturbed.
-Xia idiom
2/2
 C 
Creature – Spirit
Jade Mistdweller can block an additional creature each combat.
The scouts' fur stood on its end as they passed through the green fog. The pass was only a couple of li, yet to them it felt like hundreds.
1/5
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Creature – Dragon Spirit
Flying
4/4

Mystic Calligrapher (rare)
Beast of Unearthly Winds (uncommon)
Follower of the Fist (uncommon)
Yang-Releasing Seal (uncommon)
Master the Disciplines (common)
Scoff (common)
Consume the Living (common)
Upper Hand (common)
Full Breath (common)
Vigilante's Challenge (common)
Insidious Cretin (common)
Strike Down (common)
Coinhoarder Toad (common)
Jade Mistdweller (common)
Swamp (basic)
Dragon Spirit (token)