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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Spirit Avatar
Flying
{1}{u}, {t}: Exile Diety of Coalescence and another target creature until the beginning of your next end step. (They both return to the battlefield under their owner's control.)
2/4
 U 
Creature – Rabbit
{1}{g}, Sacrifice Lunar Visitor: Search your library for any number of basic land cards and reveal them. Put one onto the battlefield tapped and the rest on top of your library in any order.
0/2
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, choose another attacking creature. Enchanted creature gets +X/+0 and gains first strike until end of turn, where X is the chosen creature's power.
"Come now, my hairless friend! Let's see how sharp your wits are compared to my blades!"
-Tai Yun, to Longming the Unparalleled
 U 
Sorcery
Reflex {2}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Nonblack creatures get -1/-1 until end of turn.
 C 
Enchantment – Aura Seal
Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Human Warrior
Reflex {4}{w} (You may cast this card any time you may cast an instant for its reflex cost.)
When Stern Instructor enters the battlefield, you may untap target creature.
"Wake up! Battlefield is no time for beauty sleep!"
3/2
 C 
Creature – Goblin Spirit
Haste
{3}{r}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
1/1
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature is dealt damage, its controller loses that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Land
{t}: Add {c} to your mana pool.
{3}, {t}, Sacrifice Secluded Grounds: Put a +1/+1 counter on target creature. Activate this ability only any time you may cast a sorcery.
Tranqility outside, harmony within.
-Songhist mantra
 C 
Instant
Return target nonland permanent to its owner's hand.
Sequence – If you cast another spell this turn, put it on top of its owner's library instead.
 C 
Creeature – Turtle Wizard
When Esoterica Scholar enters the battlefield, put target instant, sorcery, or artifact card in your graveyard on top of your library.
Lost knowledge or forgotten spells – whatever you need, it is contained within the writings on his shell.
2/5
 C 
Creature – Human Wizard
Whenever another creature you control dies, put a +1/+1 counter on Vile Sorcerer.
1/1
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Dragon Spirit
Flying
4/4

Diety of Coalescence (rare)
Lunar Visitor (uncommon)
Competitive Spirit (uncommon)
Unnatural Plague (uncommon)
Neutralizing Seal (common)
Stern Instructor (common)
Insidious Cretin (common)
Foliage Dasher (common)
Empathy Seal (common)
Secluded Grounds (common)
Repulse the Monkey (common)
Esoterica Scholar (common)
Vile Sorcerer (common)
Graceful Peacock (common)
Island (basic)
Dragon Spirit (token)