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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Spirit
When Realm Traveller enters the battlefield, if you control another Spirit, draw a card.
"From the depths of the underworld to the cloud palaces in heaven, I have seen and known more than the divine kings and greatest demons."
2/1
 
 R 
Artifact Creature – Construct
Mirrordweller's power and toughness are each equal to the highest converted mana cost among other creatures you control.
“Like the heavens, they only exist when mortal eyes allow them to.”
*/*
 U 
Creature – Monkey Rogue
When Southpaw Trickster attacks and isn't blocked, it gets +1/+0 until end of turn.
When Southpaw Trickster becomes blocked, it deals 2 damage to target creature blocking it.
2/1
 U 
Sorcery
Fire Ambush deals 3 damage to target creature or player.
When outnumbered, Song temple defenders often fall back to more underhanded tactics before engaging the enemy in combat.
 U 
Enchantment – Aura Seal
Enchant creature
When enchanted creature dies, exile it and you gain 4 life. Then return Yin-Releasing Seal to its owner's hand.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Ogre Wizard
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Lifelink
2/3
 C 
Instant
Open Palm, Closed Heart deals 2 damage to target creature or player.
Sequence – If you cast another spell this turn, you may discard a card. If you do, draw a card.
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature becomes tapped, destroy it.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Turtle Spirit
{u}, {t}: Draw a card, then discard a card.
At the beginning of spring and autumn, a lonely turtle can be seen by the edge of Dushu Lake, contemplating life and nature.
1/4
 C 
Creature – Devil
{1}{r}{r}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Bellchime Devil becomes monstrous, exile the top card of your library. You may play it this turn.
2/2
 C 
Instant
Put a +1/+1 counter on target creature. It gains "{+) First strike". (This effect lasts indefinitely.)
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 C 
Creature – Goat
A stoic ram sits on top of each of Jin Mountain's stone pillars. Masters from all over Xianlu test their students by tasking them with collecting a single clump of wool from the ram without falling to their deaths.
3/4
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
Mountain
 
 B 
Basic Land – Mountain
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10

Realm Traveller (common, foil)
Mirrordweller (rare)
Southpaw Trickster (uncommon)
Fire Ambush (uncommon)
Yin-Releasing Seal (uncommon)
Qi-Sucking Ogre (common)
Open Palm, Closed Heart (common)
Foretelling Seal (common)
Riverside Ponderer (common)
Bellchime Devil (common)
Superior Swordsmanship (common)
Foliage Dasher (common)
Pillartop Ram (common)
Tremorfist Monk (common)
Mountain (basic)
Golem Avatar (token)