Xianlu: Virtual Booster

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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Put up to three Aura cards with converted mana cost 3 or less from your graveyard or hand onto the battlefield attached to opponents or creatures your opponents control.
 U 
Artifact Creature – Wall
{2}, Discard a card: Return Labyrinth Walls from your graveyard to the battlefield.
Deep within the tombs beneath the Xia Imperial Palace lies a shifting stone maze which guards the dynasty's greatest secrets.
0/2
 U 
Creature – Horror
Flying
When Immortal Eater enters the battlefield, you may remove all +1/+1 counters on target creature. Put a +1/+1 counter on Immortal Eater for each counter removed this way.
It hunts for unkillable beings, hoping to gain immortality for itself.
2/2
 U 
Creature – Human Warrior
{2}{r}: Copy target instant or sorcery spell that targets a creature you control. Activate this ability only once per turn. (The copy still targets the same targets.)
Twice as strong, twice as bright.
3/1
 C 
Creature – Human Monk
{1}{w}: Moontoucher gains flying until end of turn.
"One small step for me. One great leap for you."
2/1
 C 
Creature – Chimera
Whenever Inscrutable Pixiu attacks or blocks alone, it gets +1/+1 until end of turn.
Though proud defenders of minor temples and villages, the pixiu prefer to live solitary, lonesome lives.
4/4
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Instant
Target creature gets -2/-2 until end of turn. You gain 2 life.
Maidens from Lei mix a special blend of tea for only the most important visitors to the country.
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Sequence – If you cast another spell this turn, put a +1/+1 counter on that creature.
 C 
Creature – Human Wizard
Whenever another creature you control dies, put a +1/+1 counter on Vile Sorcerer.
1/1
 C 
Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
"Water ebbs and water flows. Between each strike, you must ebb. Then your strikes will flow."
 C 
Instant
Put a +1/+1 counter on target creature. It gains "{+) First strike". (This effect lasts indefinitely.)
 C 
Creature – Turtle Monk
When Auspicious Hermit enters the battlefield, you may destroy target Aura.
"A demon's curses and hexes /
Melt away in a shared pot of tea."
-Poem by Minister San Luo of Xia
1/3
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Monkey
2/2

Three Curses (rare)
Labyrinth Walls (uncommon)
Immortal Eater (uncommon)
Follower of the Fist (uncommon)
Moontoucher (common)
Inscrutable Pixiu (common)
Tremorfist Monk (common)
Noxious Tea (common)
Enflamed Soul (common)
Tortoise Stands Fast (common)
Vile Sorcerer (common)
Full Breath (common)
Superior Swordsmanship (common)
Auspicious Hermit (common)
Plains (basic)
Monkey (token)