Xianlu: Virtual Booster
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| Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Creatures you control have haste.
![]() ![]() : Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Wildcaller Boar becomes monstrous, put a creature card in your hand onto the battlefield. 4/3
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Search your library for up to two basic land cards, reveal them, and put them onto the battlefield tapped. Then shuffle your library.
"The other monkeys see our pilgrimage as a contest. To me, it's a journey."
-Bo Xing, Nan trainee |
At the beginning of your upkeep, target opponent puts the top X cards of his or her library into their graveyard, where X is twice the number of enchantments you control.
Given enough time, water can wear down even the strongest of minds.
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At the beginning of your end step, if Leaping Carp has flying, you may sacrifice it and create a blue 4/4 Dragon Spirit creature token with flying.
Jump after jump, the carp swam up the river to heaven, and was gifted with the power to soar.
1/1
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As an additional cost to cast Morbid Remedies, sacrifice a creature or exile a creature card from your graveyard.
Put two +1/+1 counters on target creature. "Lord Quan requires a new liver. Fetch the healthiest prisoner you have."
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Clay Soldier gets +0/+1 for each other creature named Clay Soldier you control.
Deep below the Imperial Palace in Xia lies an army of animated clay soldiers, guarding the tombs of emperors past.
2/2
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![]() ![]() : Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Twilight Jumper becomes monstrous, it gains flying until end of turn. Imperial assassins in Xia raise crickets as messengers, mounts, and pets.
2/2
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Until end of turn, target creature you control gets +4/+0 and other creatures you control get +1/+0.
In battle, no warrior is as inspiring nor as ferocious as King You of the Nan.
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Reflex
![]() (You may cast this card any time you may cast an instant for its reflex cost.)
Put a +1/+1 counter on target creature you control. You gain life equal to its power. Introspection can come at any time, especially in the heat of battle.
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Tap up to two target creatures.
Sequence – If you cast another spell this turn, those creatures don't untap during their controller's next untap step. |
A stoic ram sits on top of each of Jin Mountain's stone pillars. Masters from all over Xianlu test their students by tasking them with collecting a single clump of wool from the ram without falling to their deaths.
3/4
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![]() ![]() : Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Bloodscale Python becomes monstrous, each player loses 2 life. 4/2
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Enchant creature
Prevent all damage that would be dealt to and dealt by enchanted creature. Unseal ( : Destroy this. Its controller draws a card. Any player may activate this ability during their turn.) |
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying "Let me show you how to soar."
2/2
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2/2
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Wildcaller Boar
(rare)
Pilgrim's Path
(uncommon)
Water Torture
(uncommon)
Leaping Carp
(uncommon)
Morbid Remedies
(common)
Clay Soldier
(common)
Twilight Jumper
(common)
Monkey King's Call
(common)
Find Oneself
(common)
Beckoning the First Snow
(common)
Pillartop Ram
(common)
Bloodscale Python
(common)
Neutralizing Seal
(common)
Inheritor of Winds
(common)
Forest
(basic)
Monkey
(token)





