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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Monkey Scout
{3}: Foliage Dasher gains hexproof until end of turn.
At an early age, monkey children are taught the most important skill first – learning when to run.
1/2
 
 R 
Creature – Kirin
When Wishbringer Qilin enters the battlefield, return target creature card with a converted mana cost 3 or less from your graveyard to the battlefield.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
4/4
 U 
Creature – Plant
Reach
{2}{g}{g}: Monstrosity 1 (If this creature isn't monstrous, put one +1/+1 counters on it and it becomes monstrous.)
When Sparrow-Catcher becomes monstrous, it deals damage equal to its power to target creature with flying.
2/2
 U 
Sorcery
If a spell or ability you control would deal damage this turn, it deals that much damage plus one instead and its damage can't be prevented.
Draw a card.
 U 
Creature – Human Monk
Whenever you cast a noncreature spell, Immolator Transcendant deals damage equal to the number of noncreature spells you cast this turn to each opponent.
{2}{u}: Whenever Immolator Transcendant deals damage to an opponent this turn, draw a card.
2/3
 C 
Creature – Snake Spirit
{4}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Bloodscale Python becomes monstrous, each player loses 2 life.
4/2
 C 
Creature – Human Wizard
When Tomb Wanderer dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"Don't worry, uncle. I will take your place soon, and you will take mine."
3/2
 C 
Sorcery
Return target creature card from your graveyard to your hand. If it has a converted mana cost 3 or less, put it onto the battlefield instead.
 C 
Sorcery
Spiritual Combustion deals 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
"If you are pure, your soul will remain unburnt. The same can not be said for your body, unfortunately."
-Jikai, Song exorcist
 C 
Instant
Target creature gets +3/+0 until end of turn.
Sequence – If you cast another spell this turn, it gains first strike until end of turn.
"Aim for the eyes, strike at the neck."
 C 
Creature – Wolf Spirit
Vigilance
{5}{g}{g}: Monstrosity 3 (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
3/3
 C 
Sorcery
Reflex {2}{g} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature you control fights target creature you don't control.
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature gets -5/-0.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
Forest
 
 B 
Basic Land – Forest
 T 
Token Creature – Monkey
2/2

Foliage Dasher (common, foil)
Wishbringer Qilin (rare)
Sparrow-Catcher (uncommon)
Amplified Fury (uncommon)
Immolator Transcendant (uncommon)
Bloodscale Python (common)
Tomb Wanderer (common)
Replace Soul (common)
Spiritual Combustion (common)
Descend Like Hawk (common)
Sentinel of the Pines (common)
Vigilante's Challenge (common)
Graceful Peacock (common)
Imbibing Seal (common)
Forest (basic)
Monkey (token)