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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever Blessing of the Heavens or another enchantment enters the battlefield under your control, target creature you control gets +2/+2 and gains flying until end of turn.
 U 
Creature – Human Rogue
When Outlaws of the Marsh enters the battlefield, gain control of target artifact or creature until end of turn. Untap it. It gains haste. If it's an artifact, sacrifice it at end of turn.
3/2
 U 
Creature – Human Monk
When Astral Channeler attacks, it becomes a Spirit Monk and gains flying until end of turn. (It's no longer a Human until end of turn.)
{3}{g}{g}: Put a +1/+1 counter on each Spirit you control.
2/1
 U 
Enchantment – Aura
Enchant creature
Whenever enchanted creature attacks, choose another attacking creature. Enchanted creature gets +X/+0 and gains first strike until end of turn, where X is the chosen creature's power.
"Come now, my hairless friend! Let's see how sharp your wits are compared to my blades!"
-Tai Yun, to Longming the Unparalleled
 C 
Creature – Ogre Berserker
Trample
"Demon or no, your head is better served helping me become king!"
-Tai Yun, Warrior-Pilgrim
5/3
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creeature – Turtle Wizard
When Esoterica Scholar enters the battlefield, put target instant, sorcery, or artifact card in your graveyard on top of your library.
Lost knowledge or forgotten spells – whatever you need, it is contained within the writings on his shell.
2/5
 C 
Sorcery
Reflex {2}{b} (You may cast this card any time you may cast an instant for its reflex cost.)
Target creature gets +2/+0 and gains lifelink and deathtouch until end of turn.
One swipe of a jiangshi's claws is enough to cause enough bleeding to feed dozens.
 C 
Artifact Creature – Golem Soldier
Clay Soldier gets +0/+1 for each other creature named Clay Soldier you control.
Deep below the Imperial Palace in Xia lies an army of animated clay soldiers, guarding the tombs of emperors past.
2/2
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature has haste and can't block.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Sequence – If you cast another spell this turn, put a +1/+1 counter on that creature.
 C 
Enchantment – Aura Seal
Enchant creature
Enchanted creature can't attack or activate abilities.
Unseal {5} ({5}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
 C 
Creature – Human Monk
Deathwish Shifu attacks each turn if able.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} First strike
"Do this old man a favor, would you?"
2/1
 C 
Sorcery
Each player sacrifices an artifact or enchantment. If a player can't, he or she draws a card.
"Real warriors do not hide behind iron and paper."
-Ou Zhe, mountain hermit
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Monkey
2/2

Blessing of the Heavens (rare)
Outlaws of the Marsh (uncommon)
Astral Channeler (uncommon)
Competitive Spirit (uncommon)
Scourge of Villages (common)
Resonant Seal (common)
Esoterica Scholar (common)
Hungering Claws (common)
Clay Soldier (common)
Agitating Seal (common)
Tortoise Stands Fast (common)
Pacification Seal (common)
Deathwish Shifu (common)
Philosophy of the Purest (common)
Island (basic)
Monkey (token)