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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 U 
Sorcery
Return target tapped creature to its owner's hand.
Sequence – If you cast another spell this turn, that creature deals damage equal to its power to its owner.
Lean forward, crouch down, advance. Punch directly under the chin.
 
 R 
Enchantment
Whenever a creature you control dies, if it doesn't share a name with a card exiled by Zodiac Enshrined, you may exile it and draw a card.
At the beginning of your upkeep, if twelve or more cards are exiled by Zodiac Enshrined, you win the game.
 U 
Instant
Choose one -
• Untap target creature. Put a +1/+1 counter on it.
• Untap target creature. Double the number of +1/+1 counters on it.
After enduring an hour of nonstop attacks from his opponent, Jian rolled up his sleeves.
 U 
Sorcery
Reflex {b} (You may cast this card any time you may cast an instant for its reflex cost.)
Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. If you cast this spell for its reflex cost, then sacrifice it.
 U 
Sorcery
Cyclone Flurry Kicks deals X damage to target creature.
Sequence – If you cast another spell this turn, creatures without flying can't be blocked this turn.
 C 
Creature – Snake Spirit
{4}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Bloodscale Python becomes monstrous, each player loses 2 life.
4/2
 C 
Creature – Spirit Monk
Trample
Whenever you cast a noncreature spell, put a +1/+1 counter on Enflamed Soul.
When a Songhist achieves the first stage of enlightenment, his soul leaves its body and begins training to master spiritual combat.
2/2
 C 
Creature – Human Monk
{1}{w}: Moontoucher gains flying until end of turn.
"One small step for me. One great leap for you."
2/1
 C 
Instant
Target creature gets +2/+2 until end of turn. Then it gets an additional +1/+1 for each {+} ability it has.
 C 
Creature – Human Monk
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Trample
The only spot worse than in front of her fist, is behind the person in front of her fist.
2/2
 C 
Creature – Human Scout
Tongshan Pathmaker must be blocked if able.
Only the most experienced of guides can lead a caravan through the jagged iron peaks of the Tong Mountains.
1/3
 C 
Creature – Human Warrior
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} {3}, {t}: Put a +1/+1 counter on this creature.
Travelling the world alone is the greatest catalyst for poetry.
2/2
 C 
Creature – Human Wizard
When Tomb Wanderer dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
"Don't worry, uncle. I will take your place soon, and you will take mine."
3/2
 C 
Sorcery
Look at the top two cards of your library. Put one into your hand and the other into your graveyard.
"Water ebbs and water flows. Between each strike, you must ebb. Then your strikes will flow."
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Dragon Spirit
Flying
4/4

Rising Dragon Punch (uncommon, foil)
Zodiac Enshrined (rare)
Getting Serious (uncommon)
Seeing Spectres (uncommon)
Cyclone Flurry Kicks (uncommon)
Bloodscale Python (common)
Enflamed Soul (common)
Moontoucher (common)
Master the Disciplines (common)
Tremorfist Monk (common)
Tongshan Pathmaker (common)
Wandering Romantic (common)
Tomb Wanderer (common)
Full Breath (common)
Island (basic)
Dragon Spirit (token)