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Mechanics | Skeleton | Bequeath Abilities | Flavor & Plot | Intro Pack Decklists | Draft Archetypes
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Kirin
When Wishbringer Qilin enters the battlefield, return target creature card with a converted mana cost 3 or less from your graveyard to the battlefield.
Bequeath (When this dies, target creature gains any number of {+} abilities on this creature.)
{+} Flying
4/4
 U 
Creature – Human Monk
Chakra Opener can't block.
When Chakra Opener attacks, add {r} to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end.
3/3
 U 
Creature – Fish
At the beginning of your end step, if Leaping Carp has flying, you may sacrifice it and create a blue 4/4 Dragon Spirit creature token with flying.
Jump after jump, the carp swam up the river to heaven, and was gifted with the power to soar.
1/1
 U 
Artifact – Equipment
Equipped creature has vigilance and menace.
Whenever equipped creature attacks or blocks, it gains your choice of +2/+0 or +0/+2 until end of turn.
Equip {3}
Not ones for subtlety, actors of Lei take the word "two-faced" literally.
 C 
Sorcery
Spiritual Combustion deals 4 damage to target creature. If a creature dealt damage this way would die this turn, exile it instead.
"If you are pure, your soul will remain unburnt. The same can not be said for your body, unfortunately."
-Jikai, Song exorcist
 C 
Sorcery
Tap up to two target creatures.
Sequence – If you cast another spell this turn, those creatures don't untap during their controller's next untap step.
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
When equipped creature dies, attach Family Heirloom to target creature you control.
Equip {2}
 C 
Instant
Target creature gets +3/+0 until end of turn.
Sequence – If you cast another spell this turn, it gains first strike until end of turn.
"Aim for the eyes, strike at the neck."
 C 
Creature – Insect
{3}{b}{b}: Monstrosity 2 (If this creature isn't monstrous, put two +1/+1 counters on it and it becomes monstrous.)
When Twilight Jumper becomes monstrous, it gains flying until end of turn.
Imperial assassins in Xia raise crickets as messengers, mounts, and pets.
2/2
 C 
Creature – Bird
Graceful Peacock has flying as long as you control an enchantment.
3/3
 C 
Creature – Human Spirit
When Realm Traveller enters the battlefield, if you control another Spirit, draw a card.
"From the depths of the underworld to the cloud palaces in heaven, I have seen and known more than the divine kings and greatest demons."
2/1
 C 
Instant
Untap target creature. It gains hexproof until end of turn.
Sequence – If you cast another spell this turn, put a +1/+1 counter on that creature.
 C 
Sorcery
As an additional cost to cast Morbid Remedies, sacrifice a creature or exile a creature card from your graveyard.
Put two +1/+1 counters on target creature.
"Lord Quan requires a new liver. Fetch the healthiest prisoner you have."
 C 
Enchantment – Aura Seal
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Unseal {4} ({4}: Destroy this. Its controller draws a card. Any player may activate this ability during their turn.)
Swamp
 
 B 
Basic Land – Swamp
 T 
Token Artifact Creature – Golem Avatar
Hexproof
Trample
10/10

Wishbringer Qilin (rare)
Chakra Opener (uncommon)
Leaping Carp (uncommon)
Opera Masks (uncommon)
Spiritual Combustion (common)
Beckoning the First Snow (common)
Family Heirloom (common)
Descend Like Hawk (common)
Twilight Jumper (common)
Graceful Peacock (common)
Realm Traveller (common)
Tortoise Stands Fast (common)
Morbid Remedies (common)
Resonant Seal (common)
Swamp (basic)
Golem Avatar (token)