Naloxa
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Showing all 86 cards
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Flying
When Angelic Custodian enters the battlefield target creature you control gains protection from a color of your choice for as long as Angelic Custodian remains in play
When Angelic Custodian enters the battlefield target creature you control gains protection from a color of your choice for as long as Angelic Custodian remains in play
3/2
Prevent the next 1 damage that would be dealt to each attacking or defending creature you control
After the angels left, the Naloxans began to build effigies as their last wards of evil
Flying
When Blinking Angel enters the battlefield, you may exile another target creature, then return it to the battlefield at the end of turn
When Blinking Angel enters the battlefield, you may exile another target creature, then return it to the battlefield at the end of turn
After the passing on of the Angels, a few loyal to the humans attempt to remain in reality
3/3
Vigilance
2/2
Vigilance, Lifelink
4/3
Flying
Exile Flickering Protector: Target creature you control gains protection from a color of your choice until end of turn
Exile Flickering Protector: Target creature you control gains protection from a color of your choice until end of turn
3/2
The followers of the Dark Angel Agony believe in her provided security, and are willing to pay the small price of torment
1/2
Defender
At the beginning of your upkeep, if you control at least three other Statue creatures, transform Gargoyle Statue
At the beginning of your upkeep, if you control at least three other Statue creatures, transform Gargoyle Statue
0/4
Flying, Lifelink
6/4
Flying



: Heal target creature (All damage marked on it is removed), then prevent all further damage that would be dealt to it this turn




3/4
Flash
Enchant creature
Prevent all combat damage enchanted creature would deal this turn
Enchanted creature has Defender
Enchant creature
Prevent all combat damage enchanted creature would deal this turn
Enchanted creature has Defender
Statues and Walls you control get +1/+1 and may attack as if they didn't have Defender


There are always people who ruin all that is pure and fewer that try to maintain the illusion of safety
2/2
When Suffering Disciple enters the battlefield, if you didn't cast it from your hand, Humans you control get +1/+1 and gain First Strike until end of turn
Many of Agony's followers submit to her cruelty in the sake of their family's continued protection
2/3
Destroy all nonwhite creatures
Flying, Hexproof
Aggregation of Deceptions's power and toughness are equal to twice the number of Illusions in play
Aggregation of Deceptions's power and toughness are equal to twice the number of Illusions in play
*/*
Flying
When Flickering Apparition becomes the target of a spell or ability, sacrifice it
When Flickering Apparition becomes the target of a spell or ability, sacrifice it
2/1



2/2
Target player puts a card from their hand onto the top of their library
Flying
Ghosts are feared in Naloxa, not for their cruelty, but for the danger of uncertainty that comes with them: Are they a guardian angel, or a haunting spirit?
2/3
Flying
: Return Illusory Hopegifter to it's owner's hand

It grants hope, but only to the worthy
1/3


1/1
Whenever a noncreature card is put into a graveyard from a library, until end of turn, you may cast that card and you may spend mana as though it were mana of any type to cast that spell
1/1
Target player mills three cards.
Look at target opponent's hand, you may choose a nonland card from it. If you do, that player shuffles that card into their library, then draws a card
Look at target player's hand, they put a card of your choice onto the top of their library
At the beginning of Parasitic Delusion's controllers upkeep, Parasitic Delusion deals 1 damage to that player

: Target player gains control of Parasitic Delusion until end of turn, any player may activate this ability


1/1
Flying, Hexproof
Whenever another Illusion enters the battlefield under your control, target player mills ten cards.
Whenever another Illusion enters the battlefield under your control, target player mills ten cards.
3/4
Flying
First the Angels left, than the Stars, and soon the Sun. Until then, the Rapid Mist will dart the sky, shining as much light as it can on those of true mind
1/1
Flying
Whenever Shimmering Vastness attacks, target player mills four cards.
Whenever Shimmering Vastness attacks, target player mills four cards.
He was astonished by the vastness of the shimmering glimpselessness
4/5
Flying, Lifelink
Other creatures you control and creature cards in your hand are Vampires in addition to their other types and gain Flying and Lifelink
Pay 2 life, Discard a creature card from your hand: Add

Other creatures you control and creature cards in your hand are Vampires in addition to their other types and gain Flying and Lifelink
Pay 2 life, Discard a creature card from your hand: Add


"Make them all Vampires. Then you may come back to me..."
-Cecilia to lower-ranking members of the New World Order
-Cecilia to lower-ranking members of the New World Order
3/3
Sacrifice two creatures, then gain life equal to twice their combined powers and toughnesses
The skies are always dark in Naloxa
When Follower of Shadow enters the battlefield, you lose 2 life
The followers of the Shadow Path believe nothing will let them escape the pain of the darkness
2/2
Whenever Frenzied Howler attacks and isn't blocked, it gets +2/+0 until end of turn
2/3
Lifelink
The ever-growing nobility of the Vampires from the New World Order has given the Naloxan undying a very fine taste in Human blood
2/2
At the beginning of your upkeep choose a creature type, then put a -1/-1 counter on each creature of the chosen type
Many demons on Naloxa have a singular purpose, be the one to kill everyone else
Until end of turn, you may cast creature cards from your graveyard without paying their mana costs, if they would be put into the graveyard this turn, exile them instead
Target creature gets -4/-4 until end of turn
The shriek of the monster sent shivers down the old mans brittle bones
Menace
5/5
Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature
Some cannot help but craft joy from other's pain and misfortune
Lifelink

: Thirstquencher cannot be blocked this turn, activate this ability only if Thirstquencher has power 3 or less


The hedonistic attitude of the Vampires grew into unhealthy obsession as the New World Order came to pass
3/3
Throbbing Masses cannot be blocked as long as the defending player has less than four cards in their hand
Whenever Throbbing Masses deals combat damage to a player, that player discards two cards and loses 2 life
Whenever Throbbing Masses deals combat damage to a player, that player discards two cards and loses 2 life
5/3
As an additional cost to cast Torturous Instinct, sacrifice a creature
Put X -1/-1 counters on target creature, where X is the sacrificed creature's converted mana cost
Put X -1/-1 counters on target creature, where X is the sacrificed creature's converted mana cost
The instinct to torment is exclusive to no creature
Whenever a Vampire enters the battlefield under your control, each opponent loses 3 life, and you gain 3 life
Defender, Deathtouch
Wall of The Wicked can block any number of creatures
Whenever Wall of The Wicked destroys a creature, that creatures controller discards a card and loses 2 life
Wall of The Wicked can block any number of creatures
Whenever Wall of The Wicked destroys a creature, that creatures controller discards a card and loses 2 life
5/10


2/2
Whenever Dastardly Den or a nontoken Devil you control enters the battlefield, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to target creature or player"
Devils you control get +1/+1 and gain Haste
2/2
Target creature you control gets +2/+0 until end of turn, if that creature is a Devil it gets +4/+0 and gains Haste until end of turn instead
Fiery Judgement deals X damage to each creature, where X is the amount of damage that creature dealt last turn
Gain control of all creatures target player controls until end of turn, untap them, they gain Haste until end of turn
Control them, make them think you are their friends, and then when the End is arrived, dispose of them.
-New World Inscriptions
-New World Inscriptions
When Horned Gnawer enters the battlefield, you may destroy target Artifact
The Horned Gnawer isn't very picky with what it eats
3/2
Infernal Shredding deals 3 damage to any target, if that target is a creature, it cannot block this turn, if that target is a player, they discard a card
Lava Spit deals 1 damage to target creature, that creature can't block this turn
Whenever another Vampire you control is dealt combat damage, Passionate Epicurean gets +2/+0 and gains Haste until end of turn
4/3
Haste
1/1
Menace
4/3
Haste
: Searing Devil deals 2 damage to any target

2/2
When Thrill Seeker enters the battlefield it gets +1/+0 and gains Haste until end of turn if a creature you control dealt damage this turn
2/1

2/2

Day by day, the Dryads lose friends and family to the hunt
1/1
When Dryad Gardener enters the battlefield, you may untap another Dryad you control
2/2
Put a +1/+1 counter on a creature you control, if that creature is a Dryad it gains Vigilance until end of turn



It takes a group to make sure all can endure
3/3
Return target creature card from your graveyard to the battlefield tapped, if that creature is a Dryad put a +1/+1 counter on it





The constantly-fleeing Dryads are vindictive to the world for it's betrayal against them being allowed proper burials for their fallen. This is why you can mark a Dryad Nomads path by their headstones left behind
2/2


The dryads that hold their hope, keep their growth. That is why many Shadowood Dryad's starve
3/3
Flash
When Repeller of Curses enters the battlefield, you may pay
, if you do destroy target Enchantment
When Repeller of Curses enters the battlefield, you may pay

2/2
Destroy target Artifact
Deathtouch
1/1
Reach, Trample, Hexproof
Sacrifice a Forest: Put two +1/+1 counters on Scourge of Shadowood
Sacrifice a Forest: Put two +1/+1 counters on Scourge of Shadowood
7/7
Sacrifice Screaming Antelope: Add
or 


1/1
Vigilance
the Dryads of Shadowood were the first to be corrupted after the Angels left. They now fight their offspring with their sibling's severed limbs.
1/1
Dryads you control get +1/+1 and have "
: Add
"


Shameena stays pure as long as she can to protect her people
2/3


2/2
Target creature gets +2/+0 until end of turn, it deals damage equal to it's power to it's controller. Destroy that creature
Hedonists agree with and support those that would rather die than be enslaved
Flying
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on each other creature you control
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on each other creature you control
4/3
Flying, Vigilance
When Angel of Sacrifice enters the battlefield if it wasn't cast from your hand, sacrifice each creature you control and Angel of Sacrifice deals damage to target player equal to the total combined converted mana costs of those creatures. You gain that much life
Angel of Sacrifice and it's abilities cannot be countered
When Angel of Sacrifice enters the battlefield if it wasn't cast from your hand, sacrifice each creature you control and Angel of Sacrifice deals damage to target player equal to the total combined converted mana costs of those creatures. You gain that much life
Angel of Sacrifice and it's abilities cannot be countered
4/4


Statues you control get +1/+1
4/4
Defender
At the beginning of your end step, if you have gained more than 10 life this turn, transform Unblinking Angel
At the beginning of your end step, if you have gained more than 10 life this turn, transform Unblinking Angel
0/4
Flying, Vigilance, First Strike, Lifelink
6/6
When Demented Wildlife dies, put two +1/+1 counters on another creature you control
The wildlife on Naloxa is growing ever-demented by the demonic presence
2/2
At the beginning of your upkeep, Death Tome deals 2 damage to you and you discard a creature card from your hand into exile

: Return all creature cards exiled with Death Tome onto the battlefield tapped





Whenever an opponent mills one or more cards, they lose 2 life.
Corrupted Pasture enters the battlefield tapped
: Add
or 



Hallowed Moon Orchard enters the battlefield tapped
: Add
or 



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When Agonizer enters the battlefield, if you didn't cast it from your hand, put three +1/+1 counters on it
last 2018-06-20 12:19:35 by Froggychum