Naloxa

Naloxa by Froggychum

55 cards in Multiverse

1 with no rarity, 15 commons, 25 uncommons,
10 rares, 4 mythics

5 colourless, 8 white, 6 blue, 16 black, 3 red,
3 green, 11 multicolour, 1 artifact, 2 land

85 comments total

A dark horror plane

Naloxa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics

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Recently active cards: (all recent activity)

 M 
Legendary Creature – Vampire Advisor Lord
Flying, Lifelink
All Advisors you control have Lifelink, and are Vampires in addition to their other types
At the beginning of your upkeep put a Loyalty counter on each advisor you control
{b}:Tap an Advisor with two or more loyalty counters on it: draw two cards
"Make them all vampires, then come back to me"
-Cecil to leaders of the New World Order
5/5
9 comments
last 2017-11-12 14:20:35 by Froggychum
 C 
Enchantment – Aura
Flash
Enchant creature, then tap it, it deals no combat damage this turn
Enchanted creature has Defender
5 comments
last 2017-11-11 15:19:31 by Froggychum
 U 
Enchantment
Statue and Wall creatures you control have +1/+1 and can attack as if they didn't have Defender
2 comments
last 2017-11-10 23:19:38 by Froggychum
 U 
Creature – Zombie Hound
When Death Dog enters the battlefield, sacrifice it unless you pay 5 life
5/5
3 comments
last 2017-11-08 20:32:46 by Froggychum
 U 
Enchantment
At the beginning of your upkeep choose a creature type, then put a -1/-1 counter on each creature of the chosen type
5 comments
last 2017-10-29 13:16:56 by Froggychum

Recent comments: (all recent activity)
On Cecil Dawntwig, Vampiric Elitist:

yes! that sounds good! But I don't think I could use a brand new mechanic on a single card from this set... I like this card, but it doesnt seem right to have a mechanic from a future set first seen on a single card sets beforehand... Im trying to keep somewhat of a canon..

On Cecil Dawntwig, Vampiric Elitist:

Maybe what you really want is to come up with a new mechanic; and give it to advisors? Maybe something similar to soulbond, advisors sound like they should work best by improving other creatures.

Or just go with coming up with a slight widening of the abilities advisors give, some decent vanillas, and generic tribal support to try and have them be a viable tribe?

On Cecil Dawntwig, Vampiric Elitist:

yeah... I was messing with Advisors before I made a set based off of it, most of these shitty advisor cards or just pure pumps and thats not okay... Dont really know what to do..

On Into Wax:
On Cecil Dawntwig, Vampiric Elitist:

I have provided a long list of options. Tap/untap (Buereaucrats organizing stuff); Scry, loot (Librarians catalogueing stuff); taxing, rules setting (Governing, especially for higher rarities) etc.

You are aware this card is black and neither Bant nor Azorius colors are black, right?

On Into Wax:

Needs flash for the damage prevention to matter

On Into Wax:

i agree very white ty al i will make aura.

On Living Stone:
On Cecil Dawntwig, Vampiric Elitist:

ehhh... maybe... unique ability, but i dont know if i like it alot.... yeah this is trying too ahrd on flavor, makes the card weird... I haven't thought much of Advisors besides pure card draw... I think of them as Bant, but mostly Azorius.... WHat do you suggest as themes besides card draw...?

On Into Wax:

It's a really nice and really white card; though.

(All recent activity)
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