Naloxa: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a Vampire enters the battlefield under your control, each opponent loses 3 life, and you gain 3 life
 U 
Land
Hallowed Moon Orchard enters the battlefield tapped
{t}: Add {w} or {b}
 U 
Creature – Angel Spirit
Flying
When Angelic Custodian enters the battlefield target creature you control gains protection from a color of your choice for as long as Angelic Custodian remains in play
3/2
 U 
Instant
As an additional cost to cast Torturous Instinct, sacrifice a creature
Put X -1/-1 counters on target creature, where X is the sacrificed creature's converted mana cost
The instinct to torment is exclusive to no creature
 C 
Creature – Dryad
Vigilance
the Dryads of Shadowood were the first to be corrupted after the Angels left. They now fight their offspring with their sibling's severed limbs.
1/1
 C 
Instant
Destroy target Artifact
 C 
Creature – Illusion
Flying
Ghosts are feared in Naloxa, not for their cruelty, but for the danger of uncertainty that comes with them: Are they a guardian angel, or a haunting spirit?
2/3
 C 
Creature – Angel Spirit
Flying
Exile Flickering Protector: Target creature you control gains protection from a color of your choice until end of turn
3/2
 C 
Creature – Human Cleric
The followers of the Dark Angel Agony believe in her provided security, and are willing to pay the small price of torment
1/2
 C 
Creature – Devil
Menace
4/3
 C 
Instant
Put a +1/+1 counter on a creature you control, if that creature is a Dryad it gains Vigilance until end of turn
 C 
Creature – Illusion
Flying
First the Angels left, than the Stars, and soon the Sun. Until then, the Rapid Mist will dart the sky, shining as much light as it can on those of true mind
1/1
 C 
Creature – Shade
Menace
5/5
 C 
Instant
Target creature you control gets +2/+0 until end of turn, if that creature is a Devil it gets +4/+0 and gains Haste until end of turn instead
Forest
 
 B 
Basic Land – Forest

Undying Nobility (rare)
Hallowed Moon Orchard (uncommon)
Angelic Custodian (uncommon)
Torturous Instinct (uncommon)
Shadowood Dryad (common)
Rot in the Machine (common)
Ghostly Presence (common)
Flickering Protector (common)
Follower of Agony (common)
Red Tormentor (common)
Dryad's Blessing (common)
Rapid Mist (common)
Smothering Shadows (common)
Devil's Boon (common)
Forest (basic)