Naloxa: Virtual Booster

Naloxa: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
{3}{u}, {t}: Tap each creature target player controls, that player mills those many cards.
2/2
 U 
Creature – Vampire
Lifelink
{2}{b}: Thirstquencher cannot be blocked this turn, activate this ability only if Thirstquencher has power 3 or less
The hedonistic attitude of the Vampires grew into unhealthy obsession as the New World Order came to pass
3/3
 U 
Creature – Illusion
At the beginning of Parasitic Delusion's controllers upkeep, Parasitic Delusion deals 1 damage to that player
{2}{u}: Target player gains control of Parasitic Delusion until end of turn, any player may activate this ability
1/1
 U 
Creature – Illusion
Flying
Whenever Shimmering Vastness attacks, target player mills four cards.
He was astonished by the vastness of the shimmering glimpselessness
4/5
 C 
Instant
Target creature you control gets +2/+0 until end of turn, if that creature is a Devil it gets +4/+0 and gains Haste until end of turn instead
 C 
Creature – Illusion
Flying
Ghosts are feared in Naloxa, not for their cruelty, but for the danger of uncertainty that comes with them: Are they a guardian angel, or a haunting spirit?
2/3
 C 
Creature – Human
When Follower of Shadow enters the battlefield, you lose 2 life
The followers of the Shadow Path believe nothing will let them escape the pain of the darkness
2/2
 C 
Creature – Vampire
Lifelink
The ever-growing nobility of the Vampires from the New World Order has given the Naloxan undying a very fine taste in Human blood
2/2
 C 
Creature – Dryad Druid
Flash
When Repeller of Curses enters the battlefield, you may pay {4}, if you do destroy target Enchantment
2/2
 C 
Creature – Angel Spirit
Flying
Exile Flickering Protector: Target creature you control gains protection from a color of your choice until end of turn
3/2
{u}
 
 C 
Sorcery
Target player puts a card from their hand onto the top of their library
 C 
Creature – Beast
When Demented Wildlife dies, put two +1/+1 counters on another creature you control
The wildlife on Naloxa is growing ever-demented by the demonic presence
2/2
 C 
Creature – Vampire
When Thrill Seeker enters the battlefield it gets +1/+0 and gains Haste until end of turn if a creature you control dealt damage this turn
2/1
 C 
Instant
Return target creature card from your graveyard to the battlefield tapped, if that creature is a Dryad put a +1/+1 counter on it
Island
 
 B 
Basic Land – Island

Forceful Lobotomist (rare)
Thirstquencher (uncommon)
Parasitic Delusion (uncommon)
Shimmering Vastness (uncommon)
Devil's Boon (common)
Ghostly Presence (common)
Follower of Shadow (common)
Naloxan Vampire (common)
Repeller of Curses (common)
Flickering Protector (common)
Forget (common)
Demented Wildlife (common)
Thrill Seeker (common)
Fateful Rebirth (common)
Island (basic)