Naloxa: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Draw two cards, then discards two cards, if two cards discarded this way share a type, Cursing Devil deals 4 damage to any target2/2
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Flying
When Angelic Custodian enters the battlefield target creature you control gains protection from a color of your choice for as long as Angelic Custodian remains in play 3/2
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Fiery Judgement deals X damage to each creature, where X is the amount of damage that creature dealt last turn
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At the beginning of your upkeep choose a creature type, then put a -1/-1 counter on each creature of the chosen type
Many demons on Naloxa have a singular purpose, be the one to kill everyone else
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Flying
When Blinking Angel enters the battlefield, you may exile another target creature, then return it to the battlefield at the end of turn After the passing on of the Angels, a few loyal to the humans attempt to remain in reality
3/3
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Lifelink
The ever-growing nobility of the Vampires from the New World Order has given the Naloxan undying a very fine taste in Human blood
2/2
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Destroy target Artifact
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When Dryad Gardener enters the battlefield, you may untap another Dryad you control
2/2
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When Thrill Seeker enters the battlefield it gets +1/+0 and gains Haste until end of turn if a creature you control dealt damage this turn
2/1
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Vigilance
the Dryads of Shadowood were the first to be corrupted after the Angels left. They now fight their offspring with their sibling's severed limbs.
1/1
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Flying
Ghosts are feared in Naloxa, not for their cruelty, but for the danger of uncertainty that comes with them: Are they a guardian angel, or a haunting spirit?
2/3
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Look at target player's hand, they put a card of your choice onto the top of their library
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The followers of the Dark Angel Agony believe in her provided security, and are willing to pay the small price of torment
1/2
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Target creature you control gets +2/+0 until end of turn, if that creature is a Devil it gets +4/+0 and gains Haste until end of turn instead
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Cursing Devil
(rare)
Angelic Custodian
(uncommon)
Fiery Judgement
(uncommon)
Obsessive Extinction
(uncommon)
Blinking Angel
(common)
Naloxan Vampire
(common)
Rot in the Machine
(common)
Dryad Gardener
(common)
Thrill Seeker
(common)
Shadowood Dryad
(common)
Ghostly Presence
(common)
Mind Pick
(common)
Follower of Agony
(common)
Devil's Boon
(common)
Island
(basic)


: Draw two cards, then discards two cards, if two cards discarded this way share a type, Cursing Devil deals 4 damage to any target


