Naloxa: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of all creatures target player controls until end of turn, untap them, they gain Haste until end of turn
Control them, make them think you are their friends, and then when the End is arrived, dispose of them.
-New World Inscriptions |
Flying
![]() ![]() ![]() : Heal target creature (All damage marked on it is removed), then prevent all further damage that would be dealt to it this turn3/4
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![]() : Destroy target Enchantment2/2
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Vigilance, Lifelink
4/3
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: Add ![]() The dryads that hold their hope, keep their growth. That is why many Shadowood Dryad's starve
3/3
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Target player mills three cards.
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When Thrill Seeker enters the battlefield it gets +1/+0 and gains Haste until end of turn if a creature you control dealt damage this turn
2/1
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Vigilance
2/2
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Target creature you control gets +2/+0 until end of turn, if that creature is a Devil it gets +4/+0 and gains Haste until end of turn instead
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Menace
5/5
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Flash
Enchant creature Prevent all combat damage enchanted creature would deal this turn Enchanted creature has Defender |
Flying
First the Angels left, than the Stars, and soon the Sun. Until then, the Rapid Mist will dart the sky, shining as much light as it can on those of true mind
1/1
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Deathtouch
1/1
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When Demented Wildlife dies, put two +1/+1 counters on another creature you control
The wildlife on Naloxa is growing ever-demented by the demonic presence
2/2
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Flame Whispers
(rare)
Incorporeal Avenger
(uncommon)
Warding Dryad
(uncommon)
Corinthian Sculpture
(uncommon)
Hopetender Dryad
(common)
Memory Wipe
(common)
Thrill Seeker
(common)
Breathing Bust
(common)
Devil's Boon
(common)
Smothering Shadows
(common)
Into Wax
(common)
Rapid Mist
(common)
Rotting Dryad
(common)
Demented Wildlife
(common)
Swamp
(basic)




: Heal target creature (All damage marked on it is removed), then prevent all further damage that would be dealt to it this turn
