Naloxa: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Gain control of all creatures target player controls until end of turn, untap them, they gain Haste until end of turn
Control them, make them think you are their friends, and then when the End is arrived, dispose of them.
-New World Inscriptions |
Hallowed Moon Orchard enters the battlefield tapped
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Fiery Judgement deals X damage to each creature, where X is the amount of damage that creature dealt last turn
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At the beginning of Parasitic Delusion's controllers upkeep, Parasitic Delusion deals 1 damage to that player
![]() : Target player gains control of Parasitic Delusion until end of turn, any player may activate this ability1/1
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Menace
4/3
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Lifelink
The ever-growing nobility of the Vampires from the New World Order has given the Naloxan undying a very fine taste in Human blood
2/2
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Put a +1/+1 counter on a creature you control, if that creature is a Dryad it gains Vigilance until end of turn
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Deathtouch
1/1
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Flying
Ghosts are feared in Naloxa, not for their cruelty, but for the danger of uncertainty that comes with them: Are they a guardian angel, or a haunting spirit?
2/3
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The followers of the Dark Angel Agony believe in her provided security, and are willing to pay the small price of torment
1/2
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Flying
When Blinking Angel enters the battlefield, you may exile another target creature, then return it to the battlefield at the end of turn After the passing on of the Angels, a few loyal to the humans attempt to remain in reality
3/3
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Vigilance
the Dryads of Shadowood were the first to be corrupted after the Angels left. They now fight their offspring with their sibling's severed limbs.
1/1
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Whenever Frenzied Howler attacks and isn't blocked, it gets +2/+0 until end of turn
2/3
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Target creature you control gets +2/+0 until end of turn, if that creature is a Devil it gets +4/+0 and gains Haste until end of turn instead
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Flame Whispers
(rare)
Hallowed Moon Orchard
(uncommon)
Fiery Judgement
(uncommon)
Parasitic Delusion
(uncommon)
Red Tormentor
(common)
Naloxan Vampire
(common)
Dryad's Blessing
(common)
Rotting Dryad
(common)
Ghostly Presence
(common)
Follower of Agony
(common)
Blinking Angel
(common)
Shadowood Dryad
(common)
Frenzied Howler
(common)
Devil's Boon
(common)
Island
(basic)


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