Naloxa

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 U 
Creature – Horror
Flying
When Agonizer enters the battlefield, if you didn't cast it from your hand, put three +1/+1 counters on it
Some of the followers of the Dark Angel Agony have not the strength to suffer their quota, this is why they hire Agonizers
2/3
 U 
Creature – Angel Spirit
Flying
When Angelic Custodian enters the battlefield target creature you control gains protection from a color of your choice for as long as Angelic Custodian remains in play
3/2
 U 
Instant
Prevent the next 1 damage that would be dealt to each attacking or defending creature you control
After the angels left, the Naloxans began to build effigies as their last wards of evil
 C 
Creature – Angel Spirit
Flying
When Blinking Angel enters the battlefield, you may exile another target creature, then return it to the battlefield at the end of turn
After the passing on of the Angels, a few loyal to the humans attempt to remain in reality
3/3
 C 
Creature – Statue
Vigilance
2/2
 U 
Creature – Statue
Vigilance, Lifelink
4/3
 C 
Creature – Angel Spirit
Flying
Exile Flickering Protector: Target creature you control gains protection from a color of your choice until end of turn
3/2
 C 
Creature – Human Cleric
The followers of the Dark Angel Agony believe in her provided security, and are willing to pay the small price of torment
1/2
 U 
Creature – Gargoyle Statue
Defender
At the beginning of your upkeep, if you control at least three other Statue creatures, transform Gargoyle Statue
0/4
True Gargoyle
 
 U 
Creature – Gargoyle
Flying, Lifelink
6/4
 U 
Creature – Angel Spirit
Flying
{w}{w}{w}{t}: Heal target creature (All damage marked on it is removed), then prevent all further damage that would be dealt to it this turn
3/4
 C 
Enchantment – Aura
Flash
Enchant creature
Prevent all combat damage enchanted creature would deal this turn
Enchanted creature has Defender
 U 
Enchantment
Statues and Walls you control get +1/+1 and may attack as if they didn't have Defender
 U 
Creature – Human Rogue
{4}{t}, Exile Purity Keeper: Destroy target nonwhite creature that attacked this turn
There are always people who ruin all that is pure and fewer that try to maintain the illusion of safety
2/2
 U 
Creature – Human Cleric
When Suffering Disciple enters the battlefield, if you didn't cast it from your hand, Humans you control get +1/+1 and gain First Strike until end of turn
Many of Agony's followers submit to her cruelty in the sake of their family's continued protection
2/3
 R 
Sorcery
Destroy all nonwhite creatures
 R 
Creature – Illusion
Flying, Hexproof
Aggregation of Deceptions's power and toughness are equal to twice the number of Illusions in play
*/*
 U 
Creature – Illusion
Flying
When Flickering Apparition becomes the target of a spell or ability, sacrifice it
2/1
 R 
Creature – Human Cleric
{3}{u}, {t}: Tap each creature target player controls, that player mills those many cards.
2/2
{u}
 
 C 
Sorcery
Target player puts a card from their hand onto the top of their library
 C 
Creature – Illusion
Flying
Ghosts are feared in Naloxa, not for their cruelty, but for the danger of uncertainty that comes with them: Are they a guardian angel, or a haunting spirit?
2/3
 C 
Creature – Illusion
Flying
{3}: Return Illusory Hopegifter to it's owner's hand
It grants hope, but only to the worthy
1/3
 U 
Creature – Human Artificer
{t}: Reveal the top card of your library, then put it into your hand. If you revealed an artifact card this way, add {c}.
1/1
 U 
Creature – Human Wizard
Whenever a noncreature card is put into a graveyard from a library, until end of turn, you may cast that card and you may spend mana as though it were mana of any type to cast that spell
1/1
 C 
Instant
Target player mills three cards.
 U 
Instant
Look at target opponent's hand, you may choose a nonland card from it. If you do, that player shuffles that card into their library, then draws a card
 C 
Sorcery
Look at target player's hand, they put a card of your choice onto the top of their library
 U 
Creature – Illusion
At the beginning of Parasitic Delusion's controllers upkeep, Parasitic Delusion deals 1 damage to that player
{2}{u}: Target player gains control of Parasitic Delusion until end of turn, any player may activate this ability
1/1
 M 
Creature – Illusion Wizard
Flying, Hexproof
Whenever another Illusion enters the battlefield under your control, target player mills ten cards.
3/4
 C 
Creature – Illusion
Flying
First the Angels left, than the Stars, and soon the Sun. Until then, the Rapid Mist will dart the sky, shining as much light as it can on those of true mind
1/1
 U 
Creature – Illusion
Flying
Whenever Shimmering Vastness attacks, target player mills four cards.
He was astonished by the vastness of the shimmering glimpselessness
4/5
 M 
Legendary Creature – Vampire
Flying, Lifelink
Other creatures you control and creature cards in your hand are Vampires in addition to their other types and gain Flying and Lifelink
Pay 2 life, Discard a creature card from your hand: Add {b}{b}
"Make them all Vampires. Then you may come back to me..."
-Cecilia to lower-ranking members of the New World Order
3/3
 R 
Instant
Sacrifice two creatures, then gain life equal to twice their combined powers and toughnesses
The skies are always dark in Naloxa
 C 
Creature – Human
When Follower of Shadow enters the battlefield, you lose 2 life
The followers of the Shadow Path believe nothing will let them escape the pain of the darkness
2/2
 C 
Creature – Wolf
Whenever Frenzied Howler attacks and isn't blocked, it gets +2/+0 until end of turn
2/3
 C 
Creature – Vampire
Lifelink
The ever-growing nobility of the Vampires from the New World Order has given the Naloxan undying a very fine taste in Human blood
2/2
 U 
Enchantment
At the beginning of your upkeep choose a creature type, then put a -1/-1 counter on each creature of the chosen type
Many demons on Naloxa have a singular purpose, be the one to kill everyone else
 M 
Instant
Until end of turn, you may cast creature cards from your graveyard without paying their mana costs, if they would be put into the graveyard this turn, exile them instead
{1}{b}
 
 C 
Instant
Target creature gets -4/-4 until end of turn
The shriek of the monster sent shivers down the old mans brittle bones
 C 
Creature – Shade
Menace
5/5
 U 
Enchantment – Aura
Enchant creature
Whenever another creature dies, put a +1/+1 counter on enchanted creature
Some cannot help but craft joy from other's pain and misfortune
 U 
Creature – Vampire
Lifelink
{2}{b}: Thirstquencher cannot be blocked this turn, activate this ability only if Thirstquencher has power 3 or less
The hedonistic attitude of the Vampires grew into unhealthy obsession as the New World Order came to pass
3/3
 R 
Creature – Horror
Throbbing Masses cannot be blocked as long as the defending player has less than four cards in their hand
Whenever Throbbing Masses deals combat damage to a player, that player discards two cards and loses 2 life
5/3
 U 
Instant
As an additional cost to cast Torturous Instinct, sacrifice a creature
Put X -1/-1 counters on target creature, where X is the sacrificed creature's converted mana cost
The instinct to torment is exclusive to no creature
 R 
Enchantment
Whenever a Vampire enters the battlefield under your control, each opponent loses 3 life, and you gain 3 life
 R 
Creature – Wall Horror
Defender, Deathtouch
Wall of The Wicked can block any number of creatures
Whenever Wall of The Wicked destroys a creature, that creatures controller discards a card and loses 2 life
5/10
 R 
Creature – Devil
{4}{t}: Draw two cards, then discards two cards, if two cards discarded this way share a type, Cursing Devil deals 4 damage to any target
2/2
 M 
Enchantment
Whenever Dastardly Den or a nontoken Devil you control enters the battlefield, create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to target creature or player"
 U 
Creature – Devil
Devils you control get +1/+1 and gain Haste
2/2
 C 
Instant
Target creature you control gets +2/+0 until end of turn, if that creature is a Devil it gets +4/+0 and gains Haste until end of turn instead
 U 
Sorcery
Fiery Judgement deals X damage to each creature, where X is the amount of damage that creature dealt last turn
 R 
Instant
Gain control of all creatures target player controls until end of turn, untap them, they gain Haste until end of turn
Control them, make them think you are their friends, and then when the End is arrived, dispose of them.
-New World Inscriptions
 C 
Creature – Devil
When Horned Gnawer enters the battlefield, you may destroy target Artifact
The Horned Gnawer isn't very picky with what it eats
3/2
 U 
Instant
Infernal Shredding deals 3 damage to any target, if that target is a creature, it cannot block this turn, if that target is a player, they discard a card
 C 
Instant
Lava Spit deals 1 damage to target creature, that creature can't block this turn
 R 
Creature – Vampire
Whenever another Vampire you control is dealt combat damage, Passionate Epicurean gets +2/+0 and gains Haste until end of turn
4/3
 C 
Creature – Devil
Haste
1/1
 C 
Creature – Devil
Menace
4/3
 U 
Creature – Devil
Haste
{t}: Searing Devil deals 2 damage to any target
2/2
 C 
Creature – Vampire
When Thrill Seeker enters the battlefield it gets +1/+0 and gains Haste until end of turn if a creature you control dealt damage this turn
2/1
 U 
Creature – Vampire
{2}, Discard a Vampire card from your hand: Vampiric Hedonist deals 2 damage to target creature
2/2
 U 
Creature – Dryad Archer
{t}: Dinner Hunter deals 1 damage to target creature with Flying
Day by day, the Dryads lose friends and family to the hunt
1/1
 C 
Creature – Dryad Druid
When Dryad Gardener enters the battlefield, you may untap another Dryad you control
2/2
 C 
Instant
Put a +1/+1 counter on a creature you control, if that creature is a Dryad it gains Vigilance until end of turn
 U 
Creature – Dryad Shaman
{t}: Add {g}{g}, spend this mana only on Dryad spells
It takes a group to make sure all can endure
3/3
 C 
Instant
Return target creature card from your graveyard to the battlefield tapped, if that creature is a Dryad put a +1/+1 counter on it
 R 
Creature – Dryad
{t}: Add {g}
{4}{t}: Add {g} for each creature card in your graveyard
The constantly-fleeing Dryads are vindictive to the world for it's betrayal against them being allowed proper burials for their fallen. This is why you can mark a Dryad Nomads path by their headstones left behind
2/2
 C 
Creature – Dryad Druid
{t}: Add {g}
The dryads that hold their hope, keep their growth. That is why many Shadowood Dryad's starve
3/3
 C 
Creature – Dryad Druid
Flash
When Repeller of Curses enters the battlefield, you may pay {4}, if you do destroy target Enchantment
2/2
 C 
Instant
Destroy target Artifact
 C 
Creature – Dryad
Deathtouch
1/1
 M 
Legendary Creature – Wurm Horror
Reach, Trample, Hexproof
Sacrifice a Forest: Put two +1/+1 counters on Scourge of Shadowood
7/7
 C 
Creature – Antelope
Sacrifice Screaming Antelope: Add {b} or {g}
1/1
 C 
Creature – Dryad
Vigilance
the Dryads of Shadowood were the first to be corrupted after the Angels left. They now fight their offspring with their sibling's severed limbs.
1/1
 R 
Legendary Creature – Dryad Shaman
Dryads you control get +1/+1 and have "{t}: Add {g}"
Shameena stays pure as long as she can to protect her people
2/3
 U 
Creature – Dryad Druid
{4}{t}: Destroy target Enchantment
2/2
 R 
Sorcery
Target creature gets +2/+0 until end of turn, it deals damage equal to it's power to it's controller. Destroy that creature
Hedonists agree with and support those that would rather die than be enslaved
 R 
Legendary Creature – Angel
Flying
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on each other creature you control
4/3
 M 
Creature – Angel
Flying, Vigilance
When Angel of Sacrifice enters the battlefield if it wasn't cast from your hand, sacrifice each creature you control and Angel of Sacrifice deals damage to target player equal to the total combined converted mana costs of those creatures. You gain that much life
Angel of Sacrifice and it's abilities cannot be countered
4/4
 R 
Legendary Creature – Statue Lord
{6}{t}: Lathura, Queen of Bloody Marble deals X damage to target player, where X is the number of Statues you control, then you gain X life
Statues you control get +1/+1
4/4
 R 
Creature – Angel Statue
Defender
At the beginning of your end step, if you have gained more than 10 life this turn, transform Unblinking Angel
0/4
Dementing Angel
 
 R 
Creature – Angel Statue
Flying, Vigilance, First Strike, Lifelink
6/6
 C 
Creature – Beast
When Demented Wildlife dies, put two +1/+1 counters on another creature you control
The wildlife on Naloxa is growing ever-demented by the demonic presence
2/2
 R 
Artifact
At the beginning of your upkeep, Death Tome deals 2 damage to you and you discard a creature card from your hand into exile
{6}{t}: Return all creature cards exiled with Death Tome onto the battlefield tapped
 R 
Artifact
{6}{t}: Target player discards their hand
 R 
Artifact
{t}: Target player mills a card.
Whenever an opponent mills one or more cards, they lose 2 life.
 U 
Land
Corrupted Pasture enters the battlefield tapped
{t}: Add {b} or {g}
 U 
Land
Hallowed Moon Orchard enters the battlefield tapped
{t}: Add {w} or {b}

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