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CardName: Blinking Angel Cost: 4w Type: Creature - Angel Spirit Pow/Tgh: 3/3 Rules Text: Flying When Blinking Angel enters the battlefield, you may exile another target creature, then return it to the battlefield at the end of turn Flavour Text: After the passing on of the Angels, a few loyal to the humans attempt to remain in reality Set/Rarity: Naloxa Common

Blinking Angel
{4}{w}
 
 C 
Creature – Angel Spirit
Flying
When Blinking Angel enters the battlefield, you may exile another target creature, then return it to the battlefield at the end of turn
After the passing on of the Angels, a few loyal to the humans attempt to remain in reality
3/3
Updated on 20 Jun 2018 by Froggychum

History: [-]

2017-10-07 20:07:41: Froggychum created the card Blinking Angel

Angels are medium-to-large flying creatures in Magic. The breaking of form here seems not purposeful.

The blinking ability can be just as interesting on a larger flying body, so why not give the Angel stats worthy of an Angel?

sure, why not?

2017-10-09 12:51:39: Froggychum edited Blinking Angel
2018-01-17 21:12:14: Froggychum edited Blinking Angel
2018-06-08 15:28:15: Froggychum edited Blinking Angel

This card is a... common? Looks like a control finisher to me. I would wager this absolutely wrecks limited environments. Incredible stats to mana cost ratio, evasion, splashable, and escapes all common removal. There's no way you gonna pass this in a draft.

For what it's worth, I wonder if the original Blinking Spirit is too good for common, or if it's just right. The removal of damage on the stack really hurt that card. But Wizards hasn't ramped up the power level of evasive creatures like they have with ground pounders. It would be interesting to see it in action.

Powercreep has gone a long way, but Blinking Spirit's ability works as a clunky hexproof and indestructible so it still might be a bit too powerful since there's essentially no way to get rid of it permanently. Removal/bounce + discard could work, but then you are spending a lot of cards to get rid of a common card. The same could be said about Reassembling Skeleton at face value as well, but a mana cost + entering tapped goes a long way.

Another thing to note is that I think it's probably too complex of a card, tactically speaking at least. However, I could see trying it out at uncommon so it wouldn't appear that frequently.

At this point, I think it should be quite clear that this Angel card is just disgustingly bonkers no matter how you slice it: +2/+2, flying, and from rare to common.

maybe shift up rarity and add a discard to the cost? (that would blend well with the set and reduce power lvl?)

Now you have Brightling to compare to. Not standard legal, mind you

Aye, I think this is ever so better than Brightling, which is quite funny. For the additional initial cost, you get a +1/+1 buff, evasion, and once you have dropped it, you don't ever need to worry about keeping mana open to protect. I think you would in most cases want to drop Brightling with one mana open by default almost so that you can use it's self-bounce ability - making it virtually a 4-drop like this Blinking card. This has that functionality built in it so that you don't need to keep mana open on any of the following turns either. Free evasion is a big deal as well.

I could see this being a rare with a mana cost of {3}{w}{w}. It would be a darn good card regardless.

Maybe adding in flash could support and spice up the design, but with that I think it would need yet another increase in mana cost - since I would rank it as better than Archangel Avacyn at that point (though it's a hard comparison to make). {2}{w}{w}{w} possibly?

any way to keep this design at common? Is flicker even available at common?

At common? As instant/sorceries yes, possibly as one-shot ETB on a creature, but not so much otherwise.

Even if this was just a french vanilla with flying, the problem is that {w} doesn't really got bodies like these at common. A quick look at the gatherer shows us the biggest angels {w} has gotten at common are 2/4 and 3/3.

This gatherer search shows us that {w} hardly ever gets common creatures with power greater than 4.

So the first thing I would recommend doing would be to make this a 3/3 for {4}{w} (Angel of Hope) (maaaybe at {2}{w}{w}) and then you would have to start considering what to do about that blinking ability.

kk thanks tahazzar for doing my research for me <3

2018-06-11 15:18:47: Froggychum edited Blinking Angel

No prob :P

There actually isn't any precedent for a common creature to do flicker at ETB though I don't see it as impossible or anything.

Returning your stuff to hand is a somewhat similar thing that's being pushed at common at the moment as far as I know: Aviary Mechanic and Deputy of Acquittals. It has also been used as a 'drawback' in {w} (mandatory). I think Kor Skyfisher was considered a bit too strong. Emancipation Angel seems to be a new take on it, but it's an uncommon for whatever reason. Maybe it was considered too impactful or had too much interactions at common? Idk.

Yea, magic suprises me a lot with what is allowed and what isn't it. i guess power creep hits certain areas harder than others.

i do like that ability. but i don't think it would synergize with the socalled agony effect :P

Yeah,a one-shot flicker is a lot safer than a continual blink. It not having haste is going to limit its usefulness; meaning it's only really useful for agression and resetting counters. The former is a bit more attacky than white usually does, but I don't see it as a particular problem.

i see this sort of as a combat trick on a stick (ooh trikonastik)

Except to be an actual combat trick this would need flash.

That said as a mere ETB enabler/temporary removal this seems okay already at common without flash. I really like it as it is already. All you need is a good target at uncommon e. g. Cloudblazer and you've got the basics for an archetype.

One thing this could do in the set as it is, is turn on the Agonizer you've got on the battlefield.

exactly. thank you.

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