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CardName: Cecilia Dawntwig, Vampiric Elitist Cost: 5bb Type: Legendary Creature - Vampire Pow/Tgh: 3/3 Rules Text: Flying, Lifelink Other creatures you control and creature cards in your hand are Vampires in addition to their other types and gain Flying and Lifelink Pay 2 life, Discard a creature card from your hand: Add {b}{b} Flavour Text: "Make them all Vampires. Then you may come back to me..." -Cecilia to lower-ranking members of the New World Order Set/Rarity: Naloxa Mythic

Cecilia Dawntwig, Vampiric Elitist
{5}{b}{b}
 
 M 
Legendary Creature – Vampire
Flying, Lifelink
Other creatures you control and creature cards in your hand are Vampires in addition to their other types and gain Flying and Lifelink
Pay 2 life, Discard a creature card from your hand: Add {b}{b}
"Make them all Vampires. Then you may come back to me..."
-Cecilia to lower-ranking members of the New World Order
3/3
Updated on 16 Dec 2018 by Froggychum

History: [-]

2017-10-10 19:29:24: Froggychum created the card Cecilia Dawntwig, Vampiric Elitist
2017-11-10 20:56:31: Froggychum edited Cecilia Dawntwig, Vampiric Elitist

Um; isn't this mythic just not quite as good as the rare {u/w} one you did?

I mean, sure, nice body to put it on; but costs mana and sacrifices the creature, as opposed to just owning the creature for two or more turns.

Nothing inherently wrong with two cards with similar effects (and yes, this is a nicely black variation - power now, forget about the cost!) I guess. It's just going to cause somewhat unfair comparisons between the two cards.

yeah i will fix it up, but over all i think it aint bad

2017-11-10 21:08:36: Froggychum edited Cecilia Dawntwig, Vampiric Elitist

better..?

The flavor here is weird. This could use being simpler.

You went to the well of "Advisors draw cards" on like three other cards. Advisors certainly could do a lot of other stuff (scry, loot/rummage, cap/mill, discard, cremate, tap/untap, drain life, gain life, tax, recruit, tutor, bounce, maybe meddle with combat...)

If you are set on card draw I think thematically you could tie it to lifepayment/sacrifice and make it distinct from the other instances of card draw as well.

I feel the loyalty counter mechanic is excessive and weird from a flavor perspective. Shouldn't the sired Vampires already be loyal - at least not less loyal than your own advisors were beforehand?

Maybe "At the beginning of each end step, draw X cards, where X is a third of the amount of life you have gained this turn, rounded down." or something like this?

This would still work with the lifelink and make the card draw distinct for this card.

ehhh... maybe... unique ability, but i dont know if i like it alot.... yeah this is trying too ahrd on flavor, makes the card weird... I haven't thought much of Advisors besides pure card draw... I think of them as Bant, but mostly Azorius.... WHat do you suggest as themes besides card draw...?

I have provided a long list of options. Tap/untap (Buereaucrats organizing stuff); Scry, loot (Librarians catalogueing stuff); taxing, rules setting (Governing, especially for higher rarities) etc.

You are aware this card is black and neither Bant nor Azorius colors are black, right?

yeah... I was messing with Advisors before I made a set based off of it, most of these shitty advisor cards or just pure pumps and thats not okay... Dont really know what to do..

Maybe what you really want is to come up with a new mechanic; and give it to advisors? Maybe something similar to soulbond, advisors sound like they should work best by improving other creatures.

Or just go with coming up with a slight widening of the abilities advisors give, some decent vanillas, and generic tribal support to try and have them be a viable tribe?

yes! that sounds good! But I don't think I could use a brand new mechanic on a single card from this set... I like this card, but it doesnt seem right to have a mechanic from a future set first seen on a single card sets beforehand... Im trying to keep somewhat of a canon..

2018-01-17 21:44:54: Froggychum edited Cecilia Dawntwig, Vampiric Elitist
2018-06-08 15:51:59: Froggychum edited Cecilia Dawntwig, Vampiric Elitist

will change to pay 2 life for cost if vampire tribal doesnt work out in this set

2018-06-08 16:46:23: Froggychum edited Cecilia Dawntwig, Vampiric Elitist
2018-06-25 15:39:42: Froggychum edited Cecilia Dawntwig, Vampiric Elitist

What's the story behind that milling ability? Why is it here?

Good point. I don't know how I decided to put that there.

I'm trying to think of a thing that an Illuminati-esque character would do... maybe something to do with giving boosts to high CMC creatures?

2018-06-29 00:44:50: Froggychum edited Cecilia Dawntwig, Vampiric Elitist

How about going with an ability based on the flavor text: "Make them all Vampires!".

> Other creatures you control have flying and lifelink.

Though that would require a higher casting cost most definitely.

I like that

2018-06-29 13:04:39: Froggychum edited Cecilia Dawntwig, Vampiric Elitist
2018-07-03 21:42:15: Froggychum edited Cecilia Dawntwig, Vampiric Elitist
2018-12-16 17:17:52: Froggychum edited Cecilia Dawntwig, Vampiric Elitist

reviewing this and with the new ability, I think this is one of my most flavorful (canon) cards

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