They are also not "not known" for it. And this is a creature with reach, so its purpose is blocking fliers - bonus points if it can do so multiple times and maybe kill the flier in the process. Since fliers usually have smaller toughness since part of their cost is paid for flying rather than p/t a high-toughness, low-power creature with reach can still be an efficient blocker against fliers.
Also I think differentiating this from Polaria Bears a bit would be neat. 1/3 with reach? There are only three commons in the set that can overcome that toughness, but at least there would be common flier who could withstand the power (while the rest just gets cold-stopped by this).
I haven't wanted to reprint cards in my sets, I'm fine with functional reprints. i don't look down on it, just not a preference of mine. I think reprinting in sets would be very... realistic? Down to earth... but not my thing. I don't think it is necessary either. Of course a set would have reprints, but I don't make sets big enough to worry about that yet anyway. i do plan on trying to get them bigger but it is hard to expand arch types, and even make new ones in developed smaller sets without overbearing on the fluff.
Do you mean penguins? Or am I forgetting an obvious card?
I always forget Kiora's Follower is uncommon, I'm sad blue cannot get any untap land/permanent stuff (although the latter makes more sense to me ) at common, it feels like a really blue ability, and something simple enough for common. I suppose it has too much utility though...
It should be more vanilla, i was making a cross between Birds of Paradise and Llanowar Elves, it came out as a weird litle guy
Yeah; this effect could plausibly just cost or . And I just realised that should be pronounced "Snow white and the ugly sisters" :)
Anyhow; this kind of boring utility effect certainly has its place in a set. Whether you want precisely this (and downcost it a bit) or something else I don't know. Certainly the theme of being detained seems fine for a snow effect.
It's also detracting from the "Huh, my creatures are basically invulnerable, as long as I remember to attack. Rock!" effect of the main ability.
How about tying them together more explicitly? "Gain 1 life for each attacking creature" works really well; since yuo want your creatures to attack, and also feels white since you can use it defensively?
And hey; maybe it'll be more than 6 :)
Given that 'miracle' is an actualy mechanic; the name is slightly unfortunate.
I like that idea. I was actually going to say "this turn", which might be slightly less powerful, but I'll use yours, because it is as strong as it can be
It's not that all ETB effects are problematic, but this one is secretly two different effects depending on whether you cast it during your precombat main phase or your postcombat main phase.
Your proposed "simplified" ability wording would take care of that by only having any effect if used before combat, but it makes little sense to stop attacking if it has no flash.
Add one mana and flash? Or replace "during the next combat phase" with "until your next turn".
They are also not "not known" for it. And this is a creature with reach, so its purpose is blocking fliers - bonus points if it can do so multiple times and maybe kill the flier in the process. Since fliers usually have smaller toughness since part of their cost is paid for flying rather than p/t a high-toughness, low-power creature with reach can still be an efficient blocker against fliers.
Also I think differentiating this from Polaria Bears a bit would be neat. 1/3 with reach? There are only three commons in the set that can overcome that toughness, but at least there would be common flier who could withstand the power (while the rest just gets cold-stopped by this).
Can I have reminder text/rules for "kills"? It shows up nowhere else in this set.
Snowman? I feel this could be an Elemental or Golem.
Good point. You guys are really following my goals well, thank you for all this.
This could definitely cost less. Also Vitenka you are a literary genius.
I haven't wanted to reprint cards in my sets, I'm fine with functional reprints. i don't look down on it, just not a preference of mine. I think reprinting in sets would be very... realistic? Down to earth... but not my thing. I don't think it is necessary either. Of course a set would have reprints, but I don't make sets big enough to worry about that yet anyway. i do plan on trying to get them bigger but it is hard to expand arch types, and even make new ones in developed smaller sets without overbearing on the fluff.
I will make this a snow creature to differentiate
I am going to try something to give it a broader scope, more utility and, yes, more efficiency (though that isn't quite my main point)
And to put it up to Mythic rarity... So you tell me what yu think
Do you mean penguins? Or am I forgetting an obvious card?
I always forget Kiora's Follower is uncommon, I'm sad blue cannot get any untap land/permanent stuff (although the latter makes more sense to me ) at common, it feels like a really blue ability, and something simple enough for common. I suppose it has too much utility though...
It should be more vanilla, i was making a cross between Birds of Paradise and Llanowar Elves, it came out as a weird litle guy
Well, this is still blue ramp and should cost a bit more. Also as an atypical ability this probably shouldn't be a common.
alternatively this could be vanilla. Doesn't even need to fly. We all know a (sometimes) polar bird that doesn't.
Yeah; this effect could plausibly just cost
or
. And I just realised that 

should be pronounced "Snow white and the ugly sisters" :)
Anyhow; this kind of boring utility effect certainly has its place in a set. Whether you want precisely this (and downcost it a bit) or something else I don't know. Certainly the theme of being detained seems fine for a snow effect.
Now that the other cards are coming together this seems quite obviously underpowered/overcost.
Don't look down upon the reprint: Walking Corpse can be a thing.
Hmmm, I read that ability in my mind as though it was Personal Sanctuary effect. This is indeed much more formidable.
It's also detracting from the "Huh, my creatures are basically invulnerable, as long as I remember to attack. Rock!" effect of the main ability.
How about tying them together more explicitly? "Gain 1 life for each attacking creature" works really well; since yuo want your creatures to attack, and also feels white since you can use it defensively?
And hey; maybe it'll be more than 6 :)
Given that 'miracle' is an actualy mechanic; the name is slightly unfortunate.
I find 6 life per turn a bit too much. The gameplay it encourages doesn't seem preferable.
I like that idea. I was actually going to say "this turn", which might be slightly less powerful, but I'll use yours, because it is as strong as it can be
It's not that all ETB effects are problematic, but this one is secretly two different effects depending on whether you cast it during your precombat main phase or your postcombat main phase.
Your proposed "simplified" ability wording would take care of that by only having any effect if used before combat, but it makes little sense to stop attacking if it has no flash.
Add one mana and flash? Or replace "during the next combat phase" with "until your next turn".
I thought white could get ETB effects... i could simplify this ability to
When Spirited Pacifist enters the battlefield, another target creature cannot attack or block this turn
I could also add a 2 CMC clause
By the way, don't worry about me, i figured out how to reference existing cards now.
Black Lotus, see? Ooh, shiny!
The timing on this is hard to grasp on first look. This shouldn't be a common.
> btw how do you reference existing cards?
Do you mean existing like Runeclaw Bear or existing like Intaki Worker?
I agree, t is a bit weak having it the way I do. And also over complicated, and restricting the use of other lands. thanks!
"Tap a Plains you control:" could just be "
:".