Empires of Camadoon
Empires of Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Showing all 109 cards
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Prevent the next X damage that would be dealt to target player or planeswalker this turn, where X is the number of Soldiers you control.
They serve only to protect their emperor, countrymen and nobody else.
When Dedicated Patriot enters the battlefield, put a +1/+1 counter on target Soldier.
I am defined by my nation
2/1
Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down.
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down.
0/5


2/2
Vigilance
The Qurod Mentality is to fight for what they want, and want they want is not limited by reasonable requests
2/3


2/3
First Strike
The foot soldiers of Qurod would never dare voice their disappointment in their rank
2/1
Qurod Landscout cannot be blocked by creatures whose controller's don't control a Soldier.
The scouts of Qurod consider all land they walk on to belong the their country.
1/1
As long as Qurod Peacekeeper is attacking, other attacking Soldiers get +1/+1.
"I use the term peacekeeping force very loosely"
– Arkham Embargo, when offering up the idea.
– Arkham Embargo, when offering up the idea.
3/3


3/4
Prevent the next 2 damage that would be dealt to up to one target creature.
You gain 2 life.
You gain 2 life.

2/3
Flash
When Samalidan Savior enters the battlefield, prevent all combat damage that would be dealt to any target this turn.
When Samalidan Savior enters the battlefield, prevent all combat damage that would be dealt to any target this turn.
3/3
Flying
Exile Spirit of the Paths: Prevent all combat damage target attacking creature would deal this turn.
Exile Spirit of the Paths: Prevent all combat damage target attacking creature would deal this turn.
1/1
When Travelling Preacher enters the battlefield, you gain 1 life and create a 1/1 white Soldier creature token for each white creature you control.
2/3



I sell wards for the things that stalk us
3/3
When Aramadrian Academic enters the battlefield, Scry 1 then draw a card.
1/2




1/4



2/2
Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand.
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand.
3/2



He sells his stories.
2/3
Flying
: Put Floating Djinn on top of it's owners library.

3/2
Until end of turn, target creature cannot be blocked and whenever it deals combat damage to a player, draw those many cards.
Flying, Hexproof

: Look at target player's hand. Choose a nonland card with converted mana cost 3 or less from among them and that player puts that card on the bottom of their library.


Haijuab lives a peaceful life of drifting through people's dreams, giving them some of his well-thought out advice, taking a nibble on their least-valued memories and flying out of their subconscious
3/3
Whenever a nontoken Djinn enters the battlefield under your control, untap Imperial Lamp.
: Create a 2/2 blue Djinn creature token with Flying.

Flying
When this card is put into your hand, you may reveal it to draw a card.
When this card is put into your hand, you may reveal it to draw a card.
3/3
Flying, Hexproof
: Look at the top card of target player's library and you may put it onto the bottom of that library.

3/3
As an additional cost to cast this spell, reveal a Djinn card from your hand.
Put target permanent on the top of it's owners library.
Put target permanent on the top of it's owners library.
Flying
Whenever a creature you control with Flying deals combat damage to a player, draw a card. If that card is a creature card with Flying, you may reveal it from your hand to untap target creature.
Whenever a creature you control with Flying deals combat damage to a player, draw a card. If that card is a creature card with Flying, you may reveal it from your hand to untap target creature.
5/6
Flying

,
, Sacrifice Pupil of the Portals: Draw two cards.



Natural portals from Rabiah which no longer function, mark where the Djinn of Camadoon came from, and where they mostly fled to when the plane fell
3/2



1/1
Reveal cards from the top of your library until you reveal a Djinn card and put it into your hand. Then, put the rest on the bottom in a random order.
Equip
Equipped creature cannot be blocked. Whenever it deals combat damage to a player, draw a card.

Equipped creature cannot be blocked. Whenever it deals combat damage to a player, draw a card.
Made by Djinn as a prank gift, stolen by thieves, then equipped by legends.
First Strike
Whenever Ahilian Deathsaber deals combat damage to a creature or planeswalker, that permanent's controller loses 2 life.
Whenever Ahilian Deathsaber deals combat damage to a creature or planeswalker, that permanent's controller loses 2 life.
The hired blade of the ignoble Ahilian is swift and strong
4/2
Ahilian Deviant cannot be blocked by creatures with converted mana cost 2 or less.
4/2



Don't listen to the Ahilians who say they're doctors.
3/2
As an additional cost to cast this spell, sacrifice a creature with converted mana cost 3.
Flash, Haste, First Strike
Flash, Haste, First Strike
Anyone you find work for in Ahilia is just looking for a chance to forfeit you to further their plans.
3/2



3/2
When Ahilian Schemer enters the battlefield, you may sacrifice a creature. If you do, target player loses life equal to the sacrificed creature's converted mana cost.
2/2
Destroy target creature with converted mana cost 2 or less.
You lose 2 life.
You lose 2 life.
Menace, First Strike
Whenever Ahilian Tyrant attacks a player, they lose life equal to the highest converted mana cost among creatures you control.
Creatures with converted mana cost cost 2 or less cannot attack or block.
Whenever Ahilian Tyrant attacks a player, they lose life equal to the highest converted mana cost among creatures you control.
Creatures with converted mana cost cost 2 or less cannot attack or block.
3/3
When Boarhog enters the battlefield, destroy target creature. If a Sheep dies this way, you gain life equal to it's toughness.
The unnatural predator of the Sheep, risen from the Early Dusk of the Nightfall
4/4



Some Camadoonians were quite cruel towards others
2/3



He won't tell you, but the items he sells are cursed
2/3
A deck can have any number of cards named Feral Rats.
At the beginning of each opponent’s end step, destroy target creature they control which costs less than or equal to the number of creatures you control with this name.
At the beginning of each opponent’s end step, destroy target creature they control which costs less than or equal to the number of creatures you control with this name.
Qurod was infested with rats
2/2
Black creatures you control have Deathtouch and whenever an opponent casts a spell that targets one or more of them, counter it unless that player pays life equal to that spell's converted mana cost.
The rebirthing grounds of zombies, they are lead to this place by the foul magic that rose them.


You may cast spells in the graveyard that were discarded this way. They costs

Destroy all creatures with converted mana cost 3 or less. You lose life equal to the number of creatures that die this way.
After Lener cast his spell, he regretfully realized: The end of the world is night.
When Plague of the Aetherborn enters the battlefield, create a 2/2 black Aetherborn creature token. When it dies, sacrifice this enchantment and target player sacrifices all creatures they control with converted mana cost 2 or less.
During the last days of the Empires, Aetherborn fell sick. None but the good Samalidans stopped to notice what it meant.
As long as you control a creature named Lener, Far-Emperor Spiteful, Preacher of Lener gains Deathtouch and Menace.
2/2
Whenever Spasm Worm attacks and isn't blocked, it gets +5/+0 this turn.
1/2
Whenever Stalking Beasts attacks, destroy up to one target creature with converted mana cost 3 or less.
‘Deal with them now! Else they’ll kill the whole herd!’
— Magruston Bochantyle, Flock Magnate.
— Magruston Bochantyle, Flock Magnate.
4/4


Orcs aren't evolved to lay bricks. But in Qurod, they're bred for it.
2/3
Whenever Camel Jockey attacks, you may pay 
. When you do create a 2/2 red Camel creature token, tapped and attacking.


2/2


Camels were the beasts of burden during the time of the Empires, they were mainly used by spice traders.
2/2
The goat is named for the sound it's thick and glassy hooves makes across the gravel of the Paths
1/1
Whenever another creature with power 2 or less enters the battlefield under your control, put a +1/+1 counter on Desperate Rider.
In the darkest final days of Camadoon, sometimes men relied more on their beasts than ever.
2/1
When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn.
I'll trade you my fist not in your face for those jewels.
1/1


2/3
Whenever Headhorn Alpha attacks, add
for each attacking creature you control with power 2 or less.

My horns bigger! You listen me!
2/3


Asshole.
1/1
The Leneroth Empire was too small to captivate Orcs. Ahilia was too disorganized. Qurod had it's pride in the way, but were just cruel enough to sew hammers to their wrists.
2/3
Haste
The pace of camels are not known for being speedy. Of course, humans trained them to be otherwise.
2/2



The first act of defiance for the last sunset.
2/3
Haste
Reputable Tradesman cannot be blocked by Walls.
Reputable Tradesman cannot be blocked by Walls.
2/1
Menace
When Rockhammer Orc deals combat damage to a player, sacrifice it.
When Rockhammer Orc deals combat damage to a player, sacrifice it.
Orcs are kept as slaves in the Qurod Empire, they are enslaved to the duty of crushing stones to make defensive walls.
6/4
Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking.
Create two 2/2 red Camel creature tokens that are tapped and attacking.
The spice trade is a violent expression of the bloodlust brought on by innovation
This spell costs
more to cast if you control a creature with power 3 or greater.
At the beginning of your postcombat mainphase, add
for each creature with power 2 or less that attacked this turn.

At the beginning of your postcombat mainphase, add

2/4



I sell the rarest spices, won from the most far-away empires!
2/3
Creatures you control with power 2 or less cannot be blocked.
Whenever a creature you control with power 2 or less deals combat damage to a player or planeswalker, add
and exile the top card of your library. You may play that card this turn.
Whenever a creature you control with power 2 or less deals combat damage to a player or planeswalker, add


When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike
First Strike
When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
As an additional cost to cast Traveller's Bonding, discard a card
Exile the top two cards of your library, you may play them this turn. If one or more Camel cards are exiled this way, add
.
Exile the top two cards of your library, you may play them this turn. If one or more Camel cards are exiled this way, add


When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn.
2/1
Courage of the Sheep costs
less to cast if it targets a Sheep.
Target creature gets +1/+1 and can block any number of creatures this turn.

Target creature gets +1/+1 and can block any number of creatures this turn.
As long as you control a creature named Lener, Far-Emperor Spiteful, Druid of Lener gets +2/+2 and gains Deathtouch
2/2
When Flockmind enters the battlefield choose a creature type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type.
The Flockmind is purity
When Frenzying Livestock enters the battlefield, create X 2/2 green Sheep creature tokens and Sheep you control have Trample this turn.
Livestock revolt! Out of the pens and to the trespassers throats!
2/2


1/2



The favored livestock of the Leneroth Empire were often grown tougher and stronger than the untrained and pathetic soldiers from the other Empires
1/1
Target blocking creature gets +7/+7 until end of turn.
Tap a creature you control that blocked this turn: Return this spell from your graveyard to your hand
Tap a creature you control that blocked this turn: Return this spell from your graveyard to your hand
When Plotting Handyman enters the battlefield, create a 0/3 green Wall creature token with Defender.
The Leneroth Empire functioned because the lowest class didn't realize they're oppression.
1/1
Flash
When Rabid Sheep enters the battlefield, you may have it deal damage equal to it's power to target blocked creature.
When Rabid Sheep enters the battlefield, you may have it deal damage equal to it's power to target blocked creature.
3/2
Defender, Deathtouch.
2/3
Choose one or more:
– Destroy all artifacts
– Destroy all enchantments
– Destroy all creatures with Flying
– Destroy all artifacts
– Destroy all enchantments
– Destroy all creatures with Flying
Attacking the Leneroth Empire was considered declaring war. Scamming the farmer's of their livelihood was considered business.
At the beginning of combat on your turn, target creature you control gets +0/+2 this turn. If it's a Sheep, it also gains Vigilance this turn.
"The question most children ask is, 'Can I pet it?' I say, 'No. You can have it'"
– Gerngelles, Kindest Farmer in Leneroth
– Gerngelles, Kindest Farmer in Leneroth
2/3


Do not trespass over my land! I will feed you to my sheep!
As long as you control another Sheep, Sheep Flockling gets +1/+1.
Become one with the Flockmind.
1/1
Enchant creature
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types



I sell slaughter
3/3
Flying, Defender, Hexproof and can block any number of creatures.
When The Camellion enters the battlefield or blocks one or more creatures, draw a card.
When The Camellion enters the battlefield or blocks one or more creatures, draw a card.
"It was majestic and I believed then I was unworthy of it"
– Syrel Limerick
– Syrel Limerick
3/9
Untap all creatures you control that blocked last turn.
Shroud and block any number of creatures.


: Put X +1/+1 counters on Woolly Chomper. It cannot attack this turn.



3/3



3/5
Flexible Fieldmorpher enters the battlefield as your choice of a Camel, Sheep or Goat.
2/2
Defender
: Destroy Dilapidated Fortification. Any player may activate this ability.

0/12







The most practical offense for clearing lines at the time.



A good specialty weapon.
Flat Battlefield enters the battlefield tapped
: Add

,
, Sacrifice Flat Battlefield: Create a 1/1 white Soldier creature token for each Plains you control.





The Paths enters the battlefield tapped
: Add

,
: Target blocking creature gets +1/+1 this turn.





"I didn't know what I was doing was disallowed! The Paths have always been free terrain!"
– Nira Kujinn's plea to the Qurod Empire
– Nira Kujinn's plea to the Qurod Empire
2/2
1/1
2/2
Deathtouch
2/2
Flying
2/2
2/2
Defender
0/3
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Empires of Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
last 2017-10-27 14:50:01 by Froggychum