Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Travelling Preacher enters the battlefield, you gain 1 life and create a 1/1 white Soldier creature token for each white creature you control.
2/3
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Flash
When Samalidan Savior enters the battlefield, prevent all combat damage that would be dealt to any target this turn. 3/3
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![]() , : Spice Merchant deals 1 damage to each of up to two target creatures. They cannot block creatures you control with power 2 or less this turn.I sell the rarest spices, won from the most far-away empires!
2/3
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![]() : Destroy target artifact with converted mana cost 4 or less. Then, flip a coin. If it lands on heads, sacrifice Bricklayer.Orcs aren't evolved to lay bricks. But in Qurod, they're bred for it.
2/3
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Ahilian Deviant cannot be blocked by creatures with converted mana cost 2 or less.
4/2
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Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand. 3/2
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![]() , : Reveal the top card of your library. If it's a Djinn card, put it into your hand.1/1
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As long as you control a creature named Lener, Far-Emperor Spiteful, Preacher of Lener gains Deathtouch and Menace.
2/2
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Qurod Landscout cannot be blocked by creatures whose controller's don't control a Soldier.
The scouts of Qurod consider all land they walk on to belong the their country.
1/1
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When Army of Qurod enters the battlefield, create two 1/1 white Soldier creature tokens. Then, create a 1/1 white Soldier creature token for each other Soldier you control.
The stellar army consists of tens of thousands, asserting dominance on all lesser empires.
1/1
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Flexible Fieldmorpher enters the battlefield as your choice of a Camel, Sheep or Goat.
2/2
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Menace
When Rockhammer Orc deals combat damage to a player, sacrifice it. Orcs are kept as slaves in the Qurod Empire, they are enslaved to the duty of crushing stones to make defensive walls.
6/4
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When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn.
I'll trade you my fist not in your face for those jewels.
1/1
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Defender, Deathtouch.
2/3
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Deathtouch
2/2
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Travelling Preacher
(rare)
Samalidan Savior
(uncommon)
Spice Merchant
(uncommon)
Bricklayer
(uncommon)
Ahilian Deviant
(common)
Denial Djinn
(common)
Scholar of Aramadria
(common)
Preacher of Lener
(common)
Qurod Landscout
(common)
Army of Qurod
(common)
Flexible Fieldmorpher
(common)
Rockhammer Orc
(common)
Fiery Trader
(common)
Rotting Wall
(common)
Swamp
(basic)
Zombie
(token)




: Spice Merchant deals 1 damage to each of up to two target creatures. They cannot block creatures you control with power 2 or less this turn.
