Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target blocking creature gets +7/+7 until end of turn.
Tap a creature you control that blocked this turn: Return this spell from your graveyard to your hand |
Prevent the next X damage that would be dealt to target player or planeswalker this turn, where X is the number of Soldiers you control.
They serve only to protect their emperor, countrymen and nobody else.
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Whenever another creature with power 2 or less enters the battlefield under your control, put a +1/+1 counter on Desperate Rider.
In the darkest final days of Camadoon, sometimes men relied more on their beasts than ever.
2/1
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The Paths enters the battlefield tapped
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![]() , : Target blocking creature gets +1/+1 this turn."I didn't know what I was doing was disallowed! The Paths have always been free terrain!"
– Nira Kujinn's plea to the Qurod Empire |
![]() , , Sacrifice Ahilian Man-O'-Vore: Destroy target creature with converted mana cost 3 or less.3/2
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Destroy target creature with converted mana cost 2 or less.
You lose 2 life. |
Enchant creature
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types |
Menace
When Rockhammer Orc deals combat damage to a player, sacrifice it. Orcs are kept as slaves in the Qurod Empire, they are enslaved to the duty of crushing stones to make defensive walls.
6/4
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Flying
Exile Spirit of the Paths: Prevent all combat damage target attacking creature would deal this turn. 1/1
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Prevent the next 2 damage that would be dealt to up to one target creature.
You gain 2 life. |
Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down. 0/5
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![]() : Lawnkeeper gets +1/+2 until end of turn.1/2
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Flying
When this card is put into your hand, you may reveal it to draw a card. 3/3
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When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn.
I'll trade you my fist not in your face for those jewels.
1/1
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2/2
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Mighty Coating
(rare)
Array of Soldiers
(uncommon)
Desperate Rider
(uncommon)
The Paths
(uncommon)
Ahilian Man-O'-Vore
(common)
Ahilian Spite
(common)
Sheepify
(common)
Rockhammer Orc
(common)
Spirit of the Paths
(common)
Samalidan Balm
(common)
Empire Wall
(common)
Lawnkeeper
(common)
Insightful Djinn
(common)
Fiery Trader
(common)
Forest
(basic)
Sheep
(token)

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