Empires of Camadoon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Black creatures you control have Deathtouch and whenever an opponent casts a spell that targets one or more of them, counter it unless that player pays life equal to that spell's converted mana cost.
The rebirthing grounds of zombies, they are lead to this place by the foul magic that rose them.
 U 
Creature – Human Wizard
As an additional cost to cast this spell, sacrifice a creature with converted mana cost 3.

Flash, Haste, First Strike
Anyone you find work for in Ahilia is just looking for a chance to forfeit you to further their plans.
3/2
 U 
Creature – Camel
{2}{r}, Sacrifice Carrying Camel: Carrying Camel deals X damage to target player, where X is the number of artifacts they control.
Camels were the beasts of burden during the time of the Empires, they were mainly used by spice traders.
2/2
 U 
Creature – Wall
Defender
{4}: Destroy Dilapidated Fortification. Any player may activate this ability.
0/12
 C 
Creature – Human Soldier Scout
Qurod Landscout cannot be blocked by creatures whose controller's don't control a Soldier.
The scouts of Qurod consider all land they walk on to belong the their country.
1/1
 C 
Creature – Wall
Defender, Deathtouch.
2/3
 C 
Sorcery
Destroy target creature with converted mana cost 2 or less.
You lose 2 life.
 C 
Creature – Human Cleric
{2}{b}, {t}, Sacrifice Ahilian Doctor: All creatures with converted mana cost 2 or less get -1/-1 this turn.
Don't listen to the Ahilians who say they're doctors.
3/2
 C 
Creature – Djinn Wizard
Flying
{3}{u}, {t}, Sacrifice Pupil of the Portals: Draw two cards.
Natural portals from Rabiah which no longer function, mark where the Djinn of Camadoon came from, and where they mostly fled to when the plane fell
3/2
 C 
Creature – Camel
Haste
The pace of camels are not known for being speedy. Of course, humans trained them to be otherwise.
2/2
 C 
Creature – Human Rogue
When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike
When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
 C 
Creature – Satyr Druid
At the beginning of combat on your turn, target creature you control gets +0/+2 this turn. If it's a Sheep, it also gains Vigilance this turn.
"The question most children ask is, 'Can I pet it?' I say, 'No. You can have it'"
– Gerngelles, Kindest Farmer in Leneroth
2/3
 C 
Creature – Human Wizard
When Aramadrian Academic enters the battlefield, Scry 1 then draw a card.
1/2
 C 
Creature – Human Soldier
Vigilance
The Qurod Mentality is to fight for what they want, and want they want is not limited by reasonable requests
2/3
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Aetherborn
2/2

Lener's Circle (rare)
Ahilian Machinist (uncommon)
Carrying Camel (uncommon)
Dilapidated Fortification (uncommon)
Qurod Landscout (common)
Rotting Wall (common)
Ahilian Spite (common)
Ahilian Doctor (common)
Pupil of the Portals (common)
Quickstride Camel (common)
Spice-Trade Spearman (common)
Satyr Sheep Tamer (common)
Aramadrian Academic (common)
Qurod Calvalry (common)
Plains (basic)
Aetherborn (token)