Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Flockmind enters the battlefield choose a creature type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type. The Flockmind is purity
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Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking. The spice trade is a violent expression of the bloodlust brought on by innovation
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![]() , : Put two -1/-1 counters on target creature with no -1/-1 counters on it.Some Camadoonians were quite cruel towards others
2/3
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Whenever a nontoken Djinn enters the battlefield under your control, untap Imperial Lamp.
: Create a 2/2 blue Djinn creature token with Flying. |
![]() , : Reveal the top card of your library. If it's a Djinn card, put it into your hand.1/1
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Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand. 3/2
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Flexible Fieldmorpher enters the battlefield as your choice of a Camel, Sheep or Goat.
2/2
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When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
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Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down. 0/5
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When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn.
I'll trade you my fist not in your face for those jewels.
1/1
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Reveal cards from the top of your library until you reveal a Djinn card and put it into your hand. Then, put the rest on the bottom in a random order.
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Qurod Landscout cannot be blocked by creatures whose controller's don't control a Soldier.
The scouts of Qurod consider all land they walk on to belong the their country.
1/1
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Whenever Spasm Worm attacks and isn't blocked, it gets +5/+0 this turn.
1/2
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Courage of the Sheep costs
less to cast if it targets a Sheep.
Target creature gets +1/+1 and can block any number of creatures this turn. |
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Flying
2/2
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Flockmind
(rare)
Saddling Comrades
(uncommon)
Cruel Sorcerer
(uncommon)
Imperial Lamp
(uncommon)
Scholar of Aramadria
(common)
Denial Djinn
(common)
Flexible Fieldmorpher
(common)
Spice-Trade Spearman
(common)
Empire Wall
(common)
Fiery Trader
(common)
Smoking Arrival
(common)
Qurod Landscout
(common)
Spasm Worm
(common)
Courage of the Sheep
(common)
Island
(basic)
Djinn
(token)





: Put two -1/-1 counters on target creature with no -1/-1 counters on it.
