Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever Stalking Beasts attacks, destroy up to one target creature with converted mana cost 3 or less.
‘Deal with them now! Else they’ll kill the whole herd!’
— Magruston Bochantyle, Flock Magnate. 4/4
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![]() , : Scry X, Where X is the number of Djinn you control plus one. Then, draw a card.2/2
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![]() , Sacrifice Carrying Camel: Carrying Camel deals X damage to target player, where X is the number of artifacts they control.Camels were the beasts of burden during the time of the Empires, they were mainly used by spice traders.
2/2
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A deck can have any number of cards named Feral Rats.
At the beginning of each opponent’s end step, destroy target creature they control which costs less than or equal to the number of creatures you control with this name. Qurod was infested with rats
2/2
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Whenever Spasm Worm attacks and isn't blocked, it gets +5/+0 this turn.
1/2
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![]() : Qurod Enforcer gets +3/+2 this turn. Activate this ability only once per turn.2/3
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Flying
![]() , , Sacrifice Pupil of the Portals: Draw two cards.Natural portals from Rabiah which no longer function, mark where the Djinn of Camadoon came from, and where they mostly fled to when the plane fell
3/2
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Enchant creature
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types |
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When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
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First Strike
The foot soldiers of Qurod would never dare voice their disappointment in their rank
2/1
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![]() : Target creature cannot block creatures with power 2 or less this turnAsshole.
1/1
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Reveal cards from the top of your library until you reveal a Djinn card and put it into your hand. Then, put the rest on the bottom in a random order.
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When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn.
2/1
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Flying
: Put Floating Djinn on top of it's owners library.3/2
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2/2
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Stalking Beasts
(rare)
Aramadrian Visionary
(uncommon)
Carrying Camel
(uncommon)
Feral Rats
(uncommon)
Spasm Worm
(common)
Qurod Enforcer
(common)
Pupil of the Portals
(common)
Sheepify
(common)
Spice-Trade Spearman
(common)
Qurod Footsoldier
(common)
Marketborn Goat
(common)
Smoking Arrival
(common)
Travelling Dealer
(common)
Floating Djinn
(common)
Swamp
(basic)
Aetherborn
(token)




: Scry X, Where X is the number of Djinn you control plus one. Then, draw a card.