Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Ahilian Deviant cannot be blocked by creatures with converted mana cost 2 or less.
4/2
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, : Choose up to three creature cards you own from outside the game and put them onto the battlefield. |
![]() , : Hardhitting Catapult deals 2 damage to target creature without Flying.The most practical offense for clearing lines at the time.
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Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking. The spice trade is a violent expression of the bloodlust brought on by innovation
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The Paths enters the battlefield tapped
: Add
![]() , : Target blocking creature gets +1/+1 this turn."I didn't know what I was doing was disallowed! The Paths have always been free terrain!"
– Nira Kujinn's plea to the Qurod Empire |
The Leneroth Empire was too small to captivate Orcs. Ahilia was too disorganized. Qurod had it's pride in the way, but were just cruel enough to sew hammers to their wrists.
2/3
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Ahilian Deviant cannot be blocked by creatures with converted mana cost 2 or less.
4/2
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![]() : Qurod Swordsman gains First Strike or Vigilance until end of turn.3/4
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Menace
When Rockhammer Orc deals combat damage to a player, sacrifice it. Orcs are kept as slaves in the Qurod Empire, they are enslaved to the duty of crushing stones to make defensive walls.
6/4
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When Ahilian Schemer enters the battlefield, you may sacrifice a creature. If you do, target player loses life equal to the sacrificed creature's converted mana cost.
2/2
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When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn.
2/1
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As long as you control another Sheep, Sheep Flockling gets +1/+1.
Become one with the Flockmind.
1/1
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Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down. 0/5
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Flying
Exile Spirit of the Paths: Prevent all combat damage target attacking creature would deal this turn. 1/1
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Defender
0/3
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Ahilian Deviant
(common, foil)
Archaic Portal
(mythic)
Hardhitting Catapult
(uncommon)
Saddling Comrades
(uncommon)
The Paths
(uncommon)
Orc Stoneslave
(common)
Ahilian Deviant
(common)
Qurod Swordsman
(common)
Rockhammer Orc
(common)
Ahilian Schemer
(common)
Travelling Dealer
(common)
Sheep Flockling
(common)
Empire Wall
(common)
Spirit of the Paths
(common)
Plains
(basic)
Wall
(token)

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: Choose up to three creature cards you own from outside the game and put them onto the battlefield.

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