Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , Tap an untapped Djinn you control: Draw a card. If it's a Djinn, you may pay ![]() to repeat this process.1/4
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Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking. The spice trade is a violent expression of the bloodlust brought on by innovation
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, : Prevent the next 2 damage that would be dealt to you this turn. You gain 2 life.2/2
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![]() , : Scry X, Where X is the number of Djinn you control plus one. Then, draw a card.2/2
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When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
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When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn.
2/1
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The Leneroth Empire was too small to captivate Orcs. Ahilia was too disorganized. Qurod had it's pride in the way, but were just cruel enough to sew hammers to their wrists.
2/3
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![]() : Qurod Enforcer gets +3/+2 this turn. Activate this ability only once per turn.2/3
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Vigilance
The Qurod Mentality is to fight for what they want, and want they want is not limited by reasonable requests
2/3
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The goat is named for the sound it's thick and glassy hooves makes across the gravel of the Paths
1/1
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As an additional cost to cast this spell, reveal a Djinn card from your hand.
Put target permanent on the top of it's owners library. |
Enchant creature
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types |
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Flying
: Put Floating Djinn on top of it's owners library.3/2
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Reveal cards from the top of your library until you reveal a Djinn card and put it into your hand. Then, put the rest on the bottom in a random order.
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2/2
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Aramadrian Librarian
(rare)
Saddling Comrades
(uncommon)
Good Samalidan
(uncommon)
Aramadrian Visionary
(uncommon)
Spice-Trade Spearman
(common)
Travelling Dealer
(common)
Orc Stoneslave
(common)
Qurod Enforcer
(common)
Qurod Calvalry
(common)
Clickhoof Goat
(common)
Mystical Waiver
(common)
Sheepify
(common)
Floating Djinn
(common)
Smoking Arrival
(common)
Plains
(basic)
Sheep
(token)



: Prevent the next 2 damage that would be dealt to you this turn. You gain 2 life.