Empires of Camadoon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Enchantment
When Flockmind enters the battlefield choose a creature type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type.
The Flockmind is purity
 U 
Instant
Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking.
The spice trade is a violent expression of the bloodlust brought on by innovation
 U 
Creature – Human Wizard
{1}{b}, {t}: Put two -1/-1 counters on target creature with no -1/-1 counters on it.
Some Camadoonians were quite cruel towards others
2/3
 U 
Artifact
Whenever a nontoken Djinn enters the battlefield under your control, untap Imperial Lamp.
{t}: Create a 2/2 blue Djinn creature token with Flying.
 C 
Creature – Human Wizard
{1}{u}, {t}: Reveal the top card of your library. If it's a Djinn card, put it into your hand.
1/1
 C 
Creature – Djinn
Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand.
3/2
 C 
Creature – Shapeshifter
Flexible Fieldmorpher enters the battlefield as your choice of a Camel, Sheep or Goat.
2/2
 C 
Creature – Human Rogue
When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike
When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
 C 
Creature – Wall
Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down.
0/5
 C 
Creature – Human Wizard
When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn.
I'll trade you my fist not in your face for those jewels.
1/1
 C 
Instant
Reveal cards from the top of your library until you reveal a Djinn card and put it into your hand. Then, put the rest on the bottom in a random order.
 C 
Creature – Human Soldier Scout
Qurod Landscout cannot be blocked by creatures whose controller's don't control a Soldier.
The scouts of Qurod consider all land they walk on to belong the their country.
1/1
 C 
Creature – Worm Horror
Whenever Spasm Worm attacks and isn't blocked, it gets +5/+0 this turn.
1/2
 C 
Sorcery
Courage of the Sheep costs {1} less to cast if it targets a Sheep.
Target creature gets +1/+1 and can block any number of creatures this turn.
Island
 
 B 
Basic Land – Island
 T 
Token Creature – Djinn
Flying
2/2

Flockmind (rare)
Saddling Comrades (uncommon)
Cruel Sorcerer (uncommon)
Imperial Lamp (uncommon)
Scholar of Aramadria (common)
Denial Djinn (common)
Flexible Fieldmorpher (common)
Spice-Trade Spearman (common)
Empire Wall (common)
Fiery Trader (common)
Smoking Arrival (common)
Qurod Landscout (common)
Spasm Worm (common)
Courage of the Sheep (common)
Island (basic)
Djinn (token)