Empires of Camadoon: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact
{1}{g}, Tap an untapped creature you control: Creatures you control get +0/+1 this turn. If a Sheep was tapped this way, you gain life equal to the greatest toughness among creatures you control.
 U 
Creature – Golem Shaman
{1}{r}, Sacrifice Guerilla Trade-Captain: Guerilla Trade-Captain deals 1 damage to each Wall creature you don't control. They cannot block this turn.
2/3
 U 
Artifact
Whenever a nontoken Djinn enters the battlefield under your control, untap Imperial Lamp.
{t}: Create a 2/2 blue Djinn creature token with Flying.
 U 
Creature – Human Rogue
{r}{r}, {t}: Spice Merchant deals 1 damage to each of up to two target creatures. They cannot block creatures you control with power 2 or less this turn.
I sell the rarest spices, won from the most far-away empires!
2/3
 C 
Creature – Human Rogue
When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike
When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
 C 
Instant
Prevent the next 2 damage that would be dealt to up to one target creature.

You gain 2 life.
 C 
Creature – Djinn
Flying
When this card is put into your hand, you may reveal it to draw a card.
3/3
 C 
Creature – Human Soldier
When Dedicated Patriot enters the battlefield, put a +1/+1 counter on target Soldier.
I am defined by my nation
2/1
 C 
Creature – Insect
{3}{b}, {t}, Sacrifice Ahilian Man-O'-Vore: Destroy target creature with converted mana cost 3 or less.
3/2
 C 
Creature – Human Rogue
When Ahilian Schemer enters the battlefield, you may sacrifice a creature. If you do, target player loses life equal to the sacrificed creature's converted mana cost.
2/2
 C 
Creature – Human Rogue
When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn.
2/1
 C 
Creature – Human Wizard
When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn.
I'll trade you my fist not in your face for those jewels.
1/1
 C 
Creature – Spirit Nomad
Flying
Exile Spirit of the Paths: Prevent all combat damage target attacking creature would deal this turn.
1/1
 C 
Creature – Satyr Druid
At the beginning of combat on your turn, target creature you control gets +0/+2 this turn. If it's a Sheep, it also gains Vigilance this turn.
"The question most children ask is, 'Can I pet it?' I say, 'No. You can have it'"
– Gerngelles, Kindest Farmer in Leneroth
2/3
Plains
 
 B 
Basic Land – Plains
 T 
Token Creature – Zombie
Deathtouch
2/2

Farmer's Shears (rare)
Guerilla Trade-Captain (uncommon)
Imperial Lamp (uncommon)
Spice Merchant (uncommon)
Spice-Trade Spearman (common)
Samalidan Balm (common)
Insightful Djinn (common)
Dedicated Patriot (common)
Ahilian Man-O'-Vore (common)
Ahilian Schemer (common)
Travelling Dealer (common)
Fiery Trader (common)
Spirit of the Paths (common)
Satyr Sheep Tamer (common)
Plains (basic)
Zombie (token)