Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one or more:
– Destroy all artifacts – Destroy all enchantments – Destroy all creatures with Flying Attacking the Leneroth Empire was considered declaring war. Scamming the farmer's of their livelihood was considered business.
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Prevent the next X damage that would be dealt to target player or planeswalker this turn, where X is the number of Soldiers you control.
They serve only to protect their emperor, countrymen and nobody else.
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, : Prevent the next 2 damage that would be dealt to you this turn. You gain 2 life.2/2
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![]() , : Hardhitting Catapult deals 2 damage to target creature without Flying.The most practical offense for clearing lines at the time.
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Ahilian Deviant cannot be blocked by creatures with converted mana cost 2 or less.
4/2
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Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down. 0/5
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When Ahilian Schemer enters the battlefield, you may sacrifice a creature. If you do, target player loses life equal to the sacrificed creature's converted mana cost.
2/2
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![]() : Lawnkeeper gets +1/+2 until end of turn.1/2
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Flying
When this card is put into your hand, you may reveal it to draw a card. 3/3
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First Strike
The foot soldiers of Qurod would never dare voice their disappointment in their rank
2/1
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As long as you control another Sheep, Sheep Flockling gets +1/+1.
Become one with the Flockmind.
1/1
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When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
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Flying
Exile Spirit of the Paths: Prevent all combat damage target attacking creature would deal this turn. 1/1
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When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn.
I'll trade you my fist not in your face for those jewels.
1/1
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Deathtouch
2/2
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Sabotage on the Farm
(rare)
Array of Soldiers
(uncommon)
Good Samalidan
(uncommon)
Hardhitting Catapult
(uncommon)
Ahilian Deviant
(common)
Empire Wall
(common)
Ahilian Schemer
(common)
Lawnkeeper
(common)
Insightful Djinn
(common)
Qurod Footsoldier
(common)
Sheep Flockling
(common)
Spice-Trade Spearman
(common)
Spirit of the Paths
(common)
Fiery Trader
(common)
Plains
(basic)
Zombie
(token)



: Prevent the next 2 damage that would be dealt to you this turn. You gain 2 life.
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