Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Destroy target creature that was blocked by a creature you control this turn unless it’s owner returns it to it’s their hand.Do not trespass over my land! I will feed you to my sheep!
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Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking. The spice trade is a violent expression of the bloodlust brought on by innovation
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, : Prevent the next 2 damage that would be dealt to you this turn. You gain 2 life.2/2
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As an additional cost to cast Traveller's Bonding, discard a card
Exile the top two cards of your library, you may play them this turn. If one or more Camel cards are exiled this way, add ![]() . |
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Flexible Fieldmorpher enters the battlefield as your choice of a Camel, Sheep or Goat.
2/2
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When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
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![]() , : Reveal the top card of your library. If it's a Djinn card, put it into your hand.1/1
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![]() : Qurod Enforcer gets +3/+2 this turn. Activate this ability only once per turn.2/3
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Flying
: Put Floating Djinn on top of it's owners library.3/2
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Destroy target creature with converted mana cost 2 or less.
You lose 2 life. |
Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down. 0/5
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![]() , , Sacrifice Ahilian Doctor: All creatures with converted mana cost 2 or less get -1/-1 this turn.Don't listen to the Ahilians who say they're doctors.
3/2
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When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn.
2/1
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The Leneroth Empire was too small to captivate Orcs. Ahilia was too disorganized. Qurod had it's pride in the way, but were just cruel enough to sew hammers to their wrists.
2/3
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Deathtouch
2/2
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Scare Trespassers
(rare)
Saddling Comrades
(uncommon)
Good Samalidan
(uncommon)
Traveller's Bonding
(uncommon)
Flexible Fieldmorpher
(common)
Spice-Trade Spearman
(common)
Scholar of Aramadria
(common)
Qurod Enforcer
(common)
Floating Djinn
(common)
Ahilian Spite
(common)
Empire Wall
(common)
Ahilian Doctor
(common)
Travelling Dealer
(common)
Orc Stoneslave
(common)
Plains
(basic)
Zombie
(token)




: Prevent the next 2 damage that would be dealt to you this turn. You gain 2 life.