Empires of Camadoon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() : Destroy target creature that was blocked by a creature you control this turn unless it’s owner returns it to it’s their hand.Do not trespass over my land! I will feed you to my sheep!
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Flash
When Rabid Sheep enters the battlefield, you may have it deal damage equal to it's power to target blocked creature. 3/2
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Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking. The spice trade is a violent expression of the bloodlust brought on by innovation
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![]() , : Spice Merchant deals 1 damage to each of up to two target creatures. They cannot block creatures you control with power 2 or less this turn.I sell the rarest spices, won from the most far-away empires!
2/3
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Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand. 3/2
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When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
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![]() , , Sacrifice Ahilian Man-O'-Vore: Destroy target creature with converted mana cost 3 or less.3/2
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Flying
When this card is put into your hand, you may reveal it to draw a card. 3/3
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At the beginning of combat on your turn, target creature you control gets +0/+2 this turn. If it's a Sheep, it also gains Vigilance this turn.
"The question most children ask is, 'Can I pet it?' I say, 'No. You can have it'"
– Gerngelles, Kindest Farmer in Leneroth 2/3
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When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn.
2/1
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Vigilance
The Qurod Mentality is to fight for what they want, and want they want is not limited by reasonable requests
2/3
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Whenever Spasm Worm attacks and isn't blocked, it gets +5/+0 this turn.
1/2
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Prevent the next 2 damage that would be dealt to up to one target creature.
You gain 2 life. |
The Leneroth Empire was too small to captivate Orcs. Ahilia was too disorganized. Qurod had it's pride in the way, but were just cruel enough to sew hammers to their wrists.
2/3
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Flying
2/2
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Scare Trespassers
(rare)
Rabid Sheep
(uncommon)
Saddling Comrades
(uncommon)
Spice Merchant
(uncommon)
Denial Djinn
(common)
Spice-Trade Spearman
(common)
Ahilian Man-O'-Vore
(common)
Insightful Djinn
(common)
Satyr Sheep Tamer
(common)
Travelling Dealer
(common)
Qurod Calvalry
(common)
Spasm Worm
(common)
Samalidan Balm
(common)
Orc Stoneslave
(common)
Forest
(basic)
Djinn
(token)




: Spice Merchant deals 1 damage to each of up to two target creatures. They cannot block creatures you control with power 2 or less this turn.