Empires of Camadoon: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Army of Qurod White Common 5{3}{w}{w} Creature – Human Soldier 1 1 When Army of Qurod enters the battlefield, create two 1/1 white Soldier creature tokens. Then, create a 1/1 white Soldier creature token for each other Soldier you control. 4 1509011319 on 26 Oct 2017 by SecretInfiltrator
2 Array of Soldiers White Uncommon 2{1}{w} Instant Prevent the next X damage that would be dealt to target player or planeswalker this turn, where X is the number of Soldiers you control. 3 1508787002 on 23 Oct 2017 by Froggychum
3 Dedicated Patriot White Common 2{1}{w} Creature – Human Soldier 2 1 When Dedicated Patriot enters the battlefield, put a +1/+1 counter on target Soldier. 3 1530284218 on 29 Jun 2018 by Tahazzar
4 Empire Wall White Common 3{2}{w} Creature – Wall 0 5 Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down.
0
5 Good Samalidan White Uncommon 2{1}{w} Creature – Human Cleric 2 2 {w}, {t}: Prevent the next 2 damage that would be dealt to you this turn. You gain 2 life. 3 1530803918 on 5 Jul 2018 by SecretInfiltrator
6 Qurod Calvalry White Common 3{2}{w} Creature – Human Soldier 2 3 Vigilance 3 1528276919 on 6 Jun 2018 by SecretInfiltrator
7 Qurod Enforcer White Common 2{1}{w} Creature – Human Soldier 2 3 {2}{w}: Qurod Enforcer gets +3/+2 this turn. Activate this ability only once per turn. 0
8 Qurod Footsoldier White Common 2{1}{w} Creature – Human Soldier 2 1 First Strike 3 1506941639 on 2 Oct 2017 by SecretInfiltrator
9 Qurod Landscout White Common 1{w} Creature – Human Soldier Scout 1 1 Qurod Landscout cannot be blocked by creatures whose controller's don't control a Soldier. 0
10 Qurod Peacekeeper White Uncommon 3{1}{w}{w} Creature – Human Soldier 3 3 As long as Qurod Peacekeeper is attacking, other attacking Soldiers get +1/+1. 1 1528216017 on 5 Jun 2018 by Froggychum
11 Qurod Swordsman White Common 3{2}{w} Creature – Human Soldier 3 4 {1}{w}: Qurod Swordsman gains First Strike or Vigilance until end of turn. 0
12 Samalidan Balm White Common 1{w} Instant Prevent the next 2 damage that would be dealt to up to one target creature.

You gain 2 life.
0
13 Samalidan Missionary White Rare 3{1}{w}{w} Creature – Human Nomad Cleric 2 3 {t}, Sacrifice Samalidan Missionary: Prevent all comabt damage that would be dealt to creatures this turn. Create half those many 1/1 white Soldier creature tokens, rounded down. 2 1530476655 on 1 Jul 2018 by Vitenka
14 Samalidan Savior White Uncommon 3{2}{w} Creature – Human Nomad Cleric 3 3 Flash
When Samalidan Savior enters the battlefield, prevent all combat damage that would be dealt to any target this turn.
0
15 Spirit of the Paths White Common 1{w} Creature – Spirit Nomad 1 1 Flying
Exile Spirit of the Paths: Prevent all combat damage target attacking creature would deal this turn.
3 1528216341 on 5 Jun 2018 by Froggychum
16 Travelling Preacher White Rare 3{1}{w}{w} Creature – Human Cleric Nomad 2 3 When Travelling Preacher enters the battlefield, you gain 1 life and create a 1/1 white Soldier creature token for each white creature you control. 0
17 Ward Merchant White Uncommon 3{1}{w}{w} Creature – Human Cleric 3 3 {w}{w}, {t}: Prevent the next 2 combat damage that would be dealt this turn and create those many 1/1 white Soldier creature tokens. 0
18 Aramadrian Academic Blue Common 2{1}{u} Creature – Human Wizard 1 2 When Aramadrian Academic enters the battlefield, Scry 1 then draw a card. 2 1570481742 on 7 Oct 2019 by Link
19 Aramadrian Librarian Blue Rare 5{3}{u}{u} Creature – Human Wizard 1 4 {1}{u}, Tap an untapped Djinn you control: Draw a card. If it's a Djinn, you may pay {1}{u} to repeat this process. 4 1536326661 on 7 Sep 2018 by Tahazzar
20 Aramadrian Visionary Blue Uncommon 3{2}{u} Creature – Human Wizard 2 2 {3}{u}, {t}: Scry X, Where X is the number of Djinn you control plus one. Then, draw a card. 2 1570481806 on 7 Oct 2019 by Link
21 Denial Djinn Blue Common 4{3}{u} Creature – Djinn 3 2 Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand.
0
22 Fable Merchant Blue Uncommon 3{1}{u}{u} Creature – Human Wizard 3 3 {u}{u}, {t}: Target creature you control cannot be blocked this turn. If this ability targets a Djinn, draw a card. 0
23 Floating Djinn Blue Common 3{2}{u} Creature – Djinn 3 2 Flying
{u}: Put Floating Djinn on top of it's owners library.
7 1506941730 on 2 Oct 2017 by SecretInfiltrator
24 Foreign Scholarship Blue Uncommon 4{2}{u}{u} Sorcery Until end of turn, target creature cannot be blocked and whenever it deals combat damage to a player, draw those many cards. 0
25 Haijuab, Dreamrider Djinn Blue Mythic 5{3}{u}{u} Legendary Creature – Djinn Wizard 3 3 Flying, Hexproof
{2}{u}: Look at target player's hand. Choose a nonland card with converted mana cost 3 or less from among them and that player puts that card on the bottom of their library.
0
26 Imperial Lamp Blue Uncommon 4{3}{u} Artifact Whenever a nontoken Djinn enters the battlefield under your control, untap Imperial Lamp.
{t}: Create a 2/2 blue Djinn creature token with Flying.
0
27 Insightful Djinn Blue Common 4{2}{u}{u} Creature – Djinn 3 3 Flying
When this card is put into your hand, you may reveal it to draw a card.
0
28 Mindflux Djinn Blue Uncommon 3{1}{u}{u} Creature – Djinn 3 3 Flying, Hexproof
{t}: Look at the top card of target player's library and you may put it onto the bottom of that library.
1 1508787110 on 23 Oct 2017 by Froggychum
29 Mystical Waiver Blue Common 1{u} Instant As an additional cost to cast this spell, reveal a Djinn card from your hand.
Put target permanent on the top of it's owners library.
2 1530290995 on 29 Jun 2018 by Froggychum
30 Paragon of Flight Blue Rare 6{4}{u}{u} Creature – Djinn 5 6 Flying
Whenever a creature you control with Flying deals combat damage to a player, draw a card. If that card is a creature card with Flying, you may reveal it from your hand to untap target creature.
0
31 Pupil of the Portals Blue Common 3{2}{u} Creature – Djinn Wizard 3 2 Flying
{3}{u}, {t}, Sacrifice Pupil of the Portals: Draw two cards.
0
32 Scholar of Aramadria Blue Common 1{u} Creature – Human Wizard 1 1 {1}{u}, {t}: Reveal the top card of your library. If it's a Djinn card, put it into your hand. 0
33 Smoking Arrival Blue Common 2{1}{u} Instant Reveal cards from the top of your library until you reveal a Djinn card and put it into your hand. Then, put the rest on the bottom in a random order. 0
34 Wornshoe Blue Uncommon 2{1}{u} Artifact – Equipment Equip {3}
Equipped creature cannot be blocked. Whenever it deals combat damage to a player, draw a card.
0
35 Ahilian Deathsaber Black Rare 4{2}{b}{b} Creature – Human Mercenary 4 2 First Strike
Whenever Ahilian Deathsaber deals combat damage to a creature or planeswalker, that permanent's controller loses 2 life.
6 1506713693 on 29 Sep 2017 by Link
36 Ahilian Deviant Black Common 4{3}{b} Creature – Human Rogue 4 2 Ahilian Deviant cannot be blocked by creatures with converted mana cost 2 or less. 0
37 Ahilian Doctor Black Uncommon 1{b} Creature – Human Cleric 4 2 As an additional cost to cast this spell, sacrifice a creature with converted mana cost 3.
Haste (This creature can attack and {t} as soon as it comes under your control.)
0
38 Ahilian Machinist Black Common 3{2}{b} Creature – Human Wizard 3 2 {2}{b}, {t}, Sacrifice Ahilian Machinist: All creatures with converted mana cost 2 or less get -1/-1 this turn. 0
39 Ahilian Man-O'-Vore Black Common 3{2}{b} Creature – Insect 3 2 {3}{b}, {t}, Sacrifice Ahilian Man-O'-Vore: Destroy target creature with converted mana cost 3 or less. 0
40 Ahilian Schemer Black Common 3{2}{b} Creature – Human Rogue 2 2 When Ahilian Schemer enters the battlefield, you may sacrifice a creature. If you do, target player loses life equal to the sacrificed creature's converted mana cost. 0
41 Ahilian Spite Black Common 2{1}{b} Sorcery Destroy target creature with converted mana cost 2 or less.
You lose 2 life.
0
42 Ahilian Tyrant Black Mythic 6{4}{b}{b} Creature – Human 3 3 Menace
Whenever Ahilian Tyrant deals combat damage to a player, that player loses life equal to the total converted mana cost of creatures you control.
Creatures with converted mana cost 2 or less cannot attack or block.
0
43 Boarhog Black Uncommon 4{3}{b} Creature – Boar Demon 4 4 When Boarhog enters the battlefield, destroy up to one target creature. If a Sheep dies this way, you gain life equal to it's toughness. 3 1506941427 on 2 Oct 2017 by SecretInfiltrator
44 Cruel Sorcerer Black Uncommon 3{1}{b}{b} Creature – Human Wizard 2 3 {1}{b}, {t}: Put two -1/-1 counters on target creature with no -1/-1 counters on it. 0
45 Dark Merchant Black Uncommon 3{1}{b}{b} Creature – Human Artificer 3 3 {b}{b}, {t}: Target player loses life equal to the highest converted mana cost among creatures you control. 12 1506007229 on 21 Sep 2017 by Vitenka
46 Feral Rats Black Uncommon 3{2}{b} Creature – Rat 1 1 A deck can have any number of cards named Feral Rats.
At the beginning of each opponent's end step, destroy target creature they control which costs less than the number of creatures named Feral Rats you control.
2 1509012654 on 26 Oct 2017 by SecretInfiltrator
47 Lener's Circle Black Rare 5{3}{b}{b} Enchantment Black creatures you control have Deathtouch and whenever an opponent casts a spell that targets one or more of them, counter it unless that player pays life equal to that spell's converted mana cost. 8 1535392538 on 27 Aug 2018 by one person who has posted a lot on ASDF
48 Lener's Studies Black Rare 4{2}{b}{b} Enchantment 7B: Target player discards a card. Activate this ability only once per turn. It costs X less to cast, where X is the number of creature cards in that player’s graveyard. 0
49 Nightfall Black Mythic 4{b}{b}{b}{b} Sorcery Destroy all creatures with converted mana cost 3 or less. You lose life equal to the number of creatures that die this way. 6 1505993426 on 21 Sep 2017 by Tahazzar
50 Plague of the Aetherborn Black Rare 4{2}{b}{b} Enchantment When Plague of the Aetherborn enters the battlefield, create a 2/2 black Aetherborn creature token. When it dies, sacrifice this enchantment and target player sacrifices all creatures they control with converted mana cost 2 or less. 10 1506940989 on 2 Oct 2017 by SecretInfiltrator
51 Preacher of Lener Black Common 3{2}{b} Creature – Human Cleric 2 2 As long as you control a creature named Lener, Far-Emperor Spiteful, Preacher of Lener gains Deathtouch and Menace. 0
52 Spasm Worm Black Common 4{3}{b} Creature – Worm Horror 1 2 Whenever Spasm Worm attacks and isn't blocked, it gets +5/+0 this turn. 2 1506941287 on 2 Oct 2017 by SecretInfiltrator
53 Stalking Beasts Black Rare 6{4}{b}{b} Creature – Beast Demon 4 4 Whenever Stalking Beasts attacks, destroy up to one target creature with converted mana cost 3 or less. 7 1508847388 on 24 Oct 2017 by Vitenka
54 Bricklayer Red Uncommon 3{2}{r} Creature – Orc Slave 2 3 {1}{r}: Destroy target artifact with converted mana cost 4 or less. Then, flip a coin. If it lands on heads, sacrifice Bricklayer. 0
55 Camel Jockey Red Uncommon 2{1}{r} Creature – Human 2 2 Whenever Camel Jockey attacks, you may pay {2}{r}. When you do create a 2/2 red Camel creature token, tapped and attacking. 3 1509011907 on 26 Oct 2017 by SecretInfiltrator
56 Carrying Camel Red Uncommon 2{1}{r} Creature – Camel 2 2 {2}{r}, Sacrifice Carrying Camel: Carrying Camel deals X damage to target player, where X is the number of artifacts they control. 0
57 Clickhoof Goat Red Common 1{r} Creature – Goat 1 1 0
58 Desperate Rider Red Uncommon 2{1}{r} Creature – Human 2 1 Whenever another creature with power 2 or less enters the battlefield under your control, put a +1/+1 counter on Desperate Rider. 6 1530483838 on 1 Jul 2018 by SecretInfiltrator
59 Fiery Trader Red Common 1{r} Creature – Human Wizard 1 1 When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn. 0
60 Guerilla Trade-Captain Red Uncommon 3{2}{r} Creature – Golem Shaman 2 3 {1}{r}, Sacrifice Guerilla Trade-Captain: Guerilla Trade-Captain deals 1 damage to each Wall creature you don't control. They cannot block this turn. 0
61 Headhorn Alpha Red Uncommon 3{1}{r}{r} Creature – Goat 2 3 Whenever Headhorn Alpha attacks, add {r} for each attacking creature you control with power 2 or less. 0
62 Marketborn Goat Red Common 1{r} Creature – Goat 1 1 {1}{r}: Target creature cannot block creatures with power 2 or less this turn 0
63 Orc Stoneslave Red Common 3{2}{r} Creature – Orc Slave 2 3 1 1528213267 on 5 Jun 2018 by Froggychum
64 Quickstride Camel Red Common 2{1}{r} Creature – Camel 2 2 Haste 2 1509012190 on 26 Oct 2017 by SecretInfiltrator
65 Rebel of the Empire-Times Red Common 3{2}{r} Creature – Orc Rebel 2 3 {3}{r}, {t}, Sacrifice Rebel of the Empire-Times: Rebel of the Empire-Times deals 5 damage to target Wall. If that creature dies this way, it's controller discards a card. 0
66 Reputable Tradesman Red Common 2{1}{r} Creature – Human 2 1 Haste
Reputable Tradesman cannot be blocked by Walls.
2 1561283438 on 23 Jun 2019 by SecretInfiltrator
67 Rockhammer Orc Red Common 5{4}{r} Creature – Orc Slave 6 4 Menace
When Rockhammer Orc deals combat damage to a player, sacrifice it.
2 1509011810 on 26 Oct 2017 by SecretInfiltrator
68 Saddling Comrades Red Uncommon 4{3}{r} Instant Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking.
0
69 Smuggling Equestrian Red Rare 4{2}{r}{r} Creature – Human Rogue 2 4 This spell costs {2} more to cast if you control a creature with power 3 or greater.
At the beginning of your postcombat mainphase, add {r} for each creature with power 2 or less that attacked this turn.
0
70 Spice Merchant Red Uncommon 3{1}{r}{r} Creature – Human Rogue 3 3 {r}{r}, {t}: Spice Merchant deals 1 damage to each of up to two target creatures. They cannot block creatures you control with power 2 or less this turn. 0
71 Spice Trade Red Mythic 6{4}{r}{r} Legendary Enchantment Creatures you control with power 2 or less cannot be blocked.
Whenever a creature you control with power 2 or less deals combat damage to a player or planeswalker, add {r}{r} and exile the top card of your library. You may play that card this turn.
0
72 Spice-Trade Spearman Red Common 1{r} Creature – Human Rogue 2 1 When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike
0
73 Traveller's Bonding Red Uncommon 2{1}{r} Tribal Sorcery – Camel As an additional cost to cast Traveller's Bonding, discard a card
Exile the top two cards of your library, you may play them this turn. If one or more Camel cards are exiled this way, add {r}{r}.
0
74 Travelling Dealer Red Common 2{1}{r} Creature – Human Rogue 2 1 When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn. 0
75 Courage of the Sheep Green Common 2{1}{g} Sorcery Courage of the Sheep costs {1} less to cast if it targets a Sheep.
Target creature gets +1/+1 and can block any number of creatures this turn.
0
76 Druid of Lener Green Uncommon 3{2}{g} Creature – Human Druid 2 2 As long as you control a creature named Lener, Far-Emperor Spiteful, Druid of Lener gets +2/+2 and gains Deathtouch 0
77 Flockmind Green Rare 6{4}{g}{g} Legendary Enchantment When Flockmind enters the battlefield choose a creature type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type.
15 1505549125 on 16 Sep 2017 by Vitenka
78 Frenzying Livestock Green Uncommon 2{x}{x}{g}{g} Creature – Sheep 2 2 When Frenzying Livestock enters the battlefield, create X 2/2 green Sheep creature tokens and Sheep you control have Trample this turn. 5 1509012083 on 26 Oct 2017 by SecretInfiltrator
79 Lawnkeeper Green Common 1{g} Creature – Sheep 1 2 {1}{g}: Lawnkeeper gets +1/+2 until end of turn. 0
80 Lenerian Farmer Green Uncommon 1{g} Creature – Human Druid 1 1 {2}{g}, {t}: Create a 2/2 green Sheep creature token 3 1509012300 on 26 Oct 2017 by SecretInfiltrator
81 Mighty Coating Green Rare 1{g} Instant Target blocking creature gets +7/+7 until end of turn.
Tap a creature you control that blocked this turn: Return this spell from your graveyard to your hand
0
82 Plotting Handyman Green Common 2{1}{g} Creature – Human 1 1 When Plotting Handyman enters the battlefield, create a 0/3 green Wall creature token with Defender. 0
83 Rabid Sheep Green Uncommon 2{1}{g} Creature – Sheep 3 2 Flash
When Rabid Sheep enters the battlefield, you may have it deal damage equal to it's power to target blocked creature.
0
84 Rotting Wall Green Common 2{1}{g} Creature – Wall 2 3 Defender, Deathtouch. 0
85 Sabotage on the Farm Green Rare 4{2}{g}{g} Sorcery Choose one or more:
– Destroy all artifacts
– Destroy all enchantments
– Destroy all creatures with Flying
3 1528836213 on 12 Jun 2018 by SecretInfiltrator
86 Satyr Sheep Tamer Green Common 3{2}{g} Creature – Satyr Druid 2 3 At the beginning of combat on your turn, target creature you control gets +0/+2 this turn. If it's a Sheep, it also gains Vigilance this turn. 6 1504962810 on 9 Sep 2017 by SecretInfiltrator
87 Scare Trespassers Green Rare 5{3}{g}{g} Enchantment {2}{g}: Destroy target creature that was blocked by a creature you control this turn unless it’s owner returns it to it’s their hand. 2 1530960501 on 7 Jul 2018 by Tahazzar
88 Sheep Flockling Green Common 1{g} Creature – Sheep 1 1 As long as you control another Sheep, Sheep Flockling gets +1/+1. 7 1505468289 on 15 Sep 2017 by Jack V
89 Sheepify Green Common 1{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types
0
90 Slaughter Merchant Green Uncommon 3{1}{g}{g} Creature – Human Shaman 3 3 {g}{g}, {t}: Target creature you control can block any number of creatures this turn. 2 1528197181 on 5 Jun 2018 by SecretInfiltrator
91 The Camellion Green Mythic 6{3}{g}{g}{g} Legendary Creature – Cockatrice 3 9 Flying, Defender, Hexproof and can block any number of creatures.
When The Camellion enters the battlefield or blocks one or more creatures, draw a card.
2 1506941256 on 2 Oct 2017 by SecretInfiltrator
92 Waving Pitchforks Green Uncommon 3{2}{g} Instant Untap all creatures you control that blocked last turn. 0
93 Woolly Chomper Green Rare 3{1}{g}{g} Creature – Sheep 3 3 Shroud and block any number of creatures.
{x}{g}{g}: Put X +1/+1 counters on Woolly Chomper. It cannot attack this turn.
0
94 Lener, Far-Emperor Spiteful Multicolour Mythic 5{3}{b}{g} Legendary Creature – Human Wizard 3 5 {1}{b/g}, Exile a creature card from target graveyard: Create a 2/2 black Zombie creature token with Deathtouch
{t}, Sacrifice ten other creatures: Destroy all creatures target player controls. Create those many 2/2 black Zombie creature tokens with Deathtouch
3 1528213446 on 5 Jun 2018 by Froggychum
95 Flexible Fieldmorpher Hybrid Common 4{1}{r/g} Creature – Shapeshifter 2 2 Flexible Fieldmorpher enters the battlefield as your choice of a Camel, Sheep or Goat. 3 1530960601 on 7 Jul 2018 by Tahazzar
96 Dilapidated Fortification Hybrid Uncommon 5{2}{w/g} Creature – Wall 0 12 Defender
{4}: Destroy Dilapidated Fortification. Any player may activate this ability.
2 1561283678 on 23 Jun 2019 by SecretInfiltrator
97 Archaic Portal Artifact Mythic 7{7} Legendary Artifact {8}, {t}: Choose up to three creature cards you own from outside the game and put them onto the battlefield. 4 1530483780 on 1 Jul 2018 by SecretInfiltrator
98 Farmer's Shears Artifact Rare 3{3} Artifact {1}{g}, Tap an untapped creature you control: Creatures you control get +0/+1 this turn. If a Sheep was tapped this way, you gain life equal to the greatest toughness among creatures you control. 0
99 Hardhitting Catapult Artifact Uncommon 4{4} Artifact {1}{r}, {t}: Hardhitting Catapult deals 2 damage to target creature without Flying. 0
100 War Ballista Artifact Uncommon 5{5} Artifact {2}{r}, {t}: War Ballista deals 4 damage to target creature with Flying. If it dies this way, untap War Ballista. 0
101 Flat Battlefield Land Uncommon 0 Land Flat Battlefield enters the battlefield tapped
{t}: Add {w}
{2}{w}, {t}, Sacrifice Flat Battlefield: Create a 1/1 white Soldier creature token for each Plains you control.
0
102 The Paths Land Uncommon 0 Land The Paths enters the battlefield tapped
{t}: Add {g}
{1}{g}, {t}: Target blocking creature gets +1/+1 this turn.
2 1509011262 on 26 Oct 2017 by SecretInfiltrator
103 Soldier token White Token 0 Token Creature – Soldier 1 1 0
104 Sheep token Green Token 0 Token Creature – Sheep 2 2 0
105 Aetherborn token Black Token 0 Token Creature – Aetherborn 2 2 0
106 Djinn token Blue Token 0 Token Creature – Djinn 2 2 Flying 0
107 Camel token Red Token 0 Token Creature – Camel 2 2 0
108 Wall token Green Token 0 Token Creature – Wall 0 3 Defender 0
109 Zombie token Black Token 0 Token Creature – Zombie 2 2 Deathtouch 0
Empires of Camadoon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity