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CardName: Plague of the Aetherborn Cost: 2bb Type: Enchantment Pow/Tgh: / Rules Text: When Plague of the Aetherborn enters the battlefield, create a 2/2 black Aetherborn creature token. When it dies, sacrifice this enchantment and target player sacrifices all creatures they control with converted mana cost 2 or less. Flavour Text: During the last days of the Empires, Aetherborn fell sick. None but the good Samalidans stopped to notice what it meant. Set/Rarity: Empires of Camadoon Rare

Plague of the Aetherborn
{2}{b}{b}
 
 R 
Enchantment
When Plague of the Aetherborn enters the battlefield, create a 2/2 black Aetherborn creature token. When it dies, sacrifice this enchantment and target player sacrifices all creatures they control with converted mana cost 2 or less.
During the last days of the Empires, Aetherborn fell sick. None but the good Samalidans stopped to notice what it meant.
Updated on 7 Oct 2019 by Froggychum

History: [-]

2017-09-21 10:07:20: Froggychum created the card Plague of the Aetherborn
2017-09-21 10:07:39: Froggychum edited Plague of the Aetherborn

So there are many of them and they suffer. How does that inspire a vanilla 6/6?

I'd expect something with a painful mechanic like life loss, discard, self-mill, sacrifice abilities.

What is it they are suffering of?

okay will change it to something like that

2017-10-02 18:58:51: Froggychum edited Plague of the Aetherborn
2018-01-06 00:36:33: Froggychum edited Plague of the Aetherborn
2018-06-05 00:04:54: Froggychum edited Plague of the Aetherborn
2018-06-29 16:19:31: Froggychum edited Plague of the Aetherborn
2018-07-01 13:41:41: Froggychum edited Plague of the Aetherborn
2018-07-04 16:52:19: Froggychum edited Plague of the Aetherborn

A six mana 1/1 which is basically only ETB effects. If you are designing something like this, maybe you want this to be a sorcery rather than a creature.

Yeha; I'd suggest it be a sorcery; perhaps with one of the modes being to drop a 1/1 token into play?

Further the modes are really unconnected and imbalanced. I doubt, adding a token creation option would help add focus to it.

Willing to make this anything flavorfully relevant.

Will turn to sorcery until i/we get a better idea

2018-07-04 20:21:17: Froggychum edited Plague of the Aetherborn

I also like that this no longer is a modal spell.

Sorceries usually don't have p/t.

They don't... but... yup; the rules permit it. Cards may have P/T. Objects may have them. Nothing limiting that to just creatures.

Of course, only a creatures P/T do anything, if a sorcery for some reason has a P/T it just sits there, but if something goes to look what it is, it'll find it.

Definitely space to maybe do something interesting with that. Should Lightning Bolt be 3/0 perhaps?

Six mana feels like a lot for these effects. Or rather these effects feel small for a six mana rare.

2018-07-05 13:52:18: Froggychum edited Plague of the Aetherborn
2019-05-23 18:17:04: Froggychum edited Plague of the Aetherborn
2019-06-17 20:52:07: Froggychum edited Plague of the Aetherborn
2019-10-06 23:12:04: Froggychum edited Plague of the Aetherborn

came up with something else.

2019-10-07 00:37:40: Froggychum edited Plague of the Aetherborn

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