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CardName: Flockmind Cost: 4gg Type: Legendary Enchantment Pow/Tgh: / Rules Text: When Flockmind enters the battlefield choose a creature type. Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type. Flavour Text: The Flockmind is purity Set/Rarity: Empires of Camadoon Rare

Flockmind
{4}{g}{g}
 
 R 
Legendary Enchantment
When Flockmind enters the battlefield choose a creature type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type.
The Flockmind is purity
Updated on 07 Oct 2019 by Froggychum

History: [-]

2017-09-15 19:37:48: Froggychum created the card Flockmind

This feels like uncommon. It's also just a lovely tribaliser.

­Shared Triumph: From {1}{w} to {4}{g} and only affects your creatures.

Definitely uncommon.

Is it worth mentioning Gaea's Anthem? I mean, that card was from Planar Chaos, so it technically doesn't count as reference material. But... you know...

Mmm, I think I agree 5 is a bit pricey. The 'only your creatures' thing is unimportant, I think; but 5 is a lot. I just think it's a build-around; so ought to be uncommon.

i agree with the uncommon statement, I'll change it to 4 for the time being

2017-09-16 15:19:09: Froggychum edited Flockmind

The rule of thumb to differentiate between white and green p/t increasing effects is that green ought to get numbers starting at +3/+3 while white does not get more than +2/+2.

Also white tends to pump multiple/all creatures.

There are individual instances when green goes into lower numbers especially in cases of granting +2/+2 but if you fulfill a condition +4/+4 instead.

This usually would be a white effect as the card pointed out above. I'd need to understand the set better to see what this card does here.

Hmm that is true, I would like to keep this green, or possibly selesnya, but not mono white. If greenwhite hybrid is an option that would be fine to... Though I would rather this above all stay mono green

Well, one way to green it would be to make it +3/+3 to your tribe.

That's pretty damn potent; worth the 5 mana cost.

+3/+3 would sound much like Collective Blessing. It's too potent for an uncommon card. That's Overrun (without trample) that stays around - even has the same CMC... and Overrun has been found to be a bit too powerful at uncommon as well.

Add Reach, and problem solved.

okay will change it to rare and make it +3/+3

2017-09-17 13:15:45: Froggychum edited Flockmind

Would "each creature of that type gets +X/+X where X is its power" be green but less pushed? That's very nice, but it rewards tribes of big creatures rather than tribes with many small creatures, which is more G.

Not sure about reach -- it makes sense mechanically, but how many sheep need to collaborate before they're able to engage birds in the air?? :)

Maybe it could be a devotion based spell?

2018-01-04 15:39:37: Froggychum edited Flockmind
2018-06-08 15:23:31: Froggychum edited Flockmind
2018-06-08 15:24:20: Froggychum moved the card Flockmind from Lyrasia into Empires of Camadoon

This seems like a perfect effect for a green-white gold card the way it rewards playing a lot of creatures, but also gives you a large p/t boost as reward.

It probably can also be a monocolored green card, but it's potential to get out of control with a single good token maker means I would convert some of the generic mana to colored mana anyway to make it less splashable.

CMC reference in Coat of Arms.

I don't know why this grants the creatures an ability rather than an outright p/t boost e. g.:

> Each creature you control of the chosen type gets +1/+1 for each creature you control that shares a creature type with it.

2018-06-12 21:35:21: Froggychum edited Flockmind

this would be a nice selesnya card, but it's stuck in green because of the environment. It's still splashable :D

I think the token maker thing isn't too bad, considering that is very Selesnya. So I don't see why you wouldn't want splashability?

It could still be some more green devotion, but that just means you'll have to shift your landbase by max 1 card or an extra dual land.. it's not a huge deal on the macro, on the micro though i'll do it to satisfy your worries

2018-07-01 14:19:43: Froggychum edited Flockmind
2019-06-17 21:43:03: Froggychum edited Flockmind
2019-10-07 00:10:45: Froggychum edited Flockmind:

Made legendary

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