Empires of Camadoon

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 C 
Creature – Human Soldier
When Army of Qurod enters the battlefield, create two 1/1 white Soldier creature tokens. Then, create a 1/1 white Soldier creature token for each other Soldier you control.
The stellar army consists of tens of thousands, asserting dominance on all lesser empires.
1/1
 U 
Instant
Prevent the next X damage that would be dealt to target player or planeswalker this turn, where X is the number of Soldiers you control.
They serve only to protect their emperor, countrymen and nobody else.
 C 
Creature – Human Soldier
When Dedicated Patriot enters the battlefield, put a +1/+1 counter on target Soldier.
I am defined by my nation
2/1
 C 
Creature – Wall
Defender
Whenever Empire Wall blocks a creature, you gain life equal to half that creature's power, rounded down.
0/5
 U 
Creature – Human Cleric
{w}, {t}: Prevent the next 2 damage that would be dealt to you this turn. You gain 2 life.
2/2
 C 
Creature – Human Soldier
Vigilance
The Qurod Mentality is to fight for what they want, and want they want is not limited by reasonable requests
2/3
 C 
Creature – Human Soldier
{2}{w}: Qurod Enforcer gets +3/+2 this turn. Activate this ability only once per turn.
2/3
 C 
Creature – Human Soldier
First Strike
The foot soldiers of Qurod would never dare voice their disappointment in their rank
2/1
 C 
Creature – Human Soldier Scout
Qurod Landscout cannot be blocked by creatures whose controller's don't control a Soldier.
The scouts of Qurod consider all land they walk on to belong the their country.
1/1
 U 
Creature – Human Soldier
As long as Qurod Peacekeeper is attacking, other attacking Soldiers get +1/+1.
"I use the term peacekeeping force very loosely"
– Arkham Embargo, when offering up the idea.
3/3
 C 
Creature – Human Soldier
{1}{w}: Qurod Swordsman gains First Strike or Vigilance until end of turn.
3/4
 C 
Instant
Prevent the next 2 damage that would be dealt to up to one target creature.

You gain 2 life.
 R 
Creature – Human Nomad Cleric
{t}, Sacrifice Samalidan Missionary: Prevent all comabt damage that would be dealt to creatures this turn. Create half those many 1/1 white Soldier creature tokens, rounded down.
2/3
 U 
Creature – Human Nomad Cleric
Flash
When Samalidan Savior enters the battlefield, prevent all combat damage that would be dealt to any target this turn.
3/3
 C 
Creature – Spirit Nomad
Flying
Exile Spirit of the Paths: Prevent all combat damage target attacking creature would deal this turn.
1/1
 R 
Creature – Human Cleric Nomad
When Travelling Preacher enters the battlefield, you gain 1 life and create a 1/1 white Soldier creature token for each white creature you control.
2/3
 U 
Creature – Human Cleric
{w}{w}, {t}: Prevent the next 2 combat damage that would be dealt this turn and create those many 1/1 white Soldier creature tokens.
I sell wards for the things that stalk us
3/3
 C 
Creature – Human Wizard
When Aramadrian Academic enters the battlefield, Scry 1 then draw a card.
1/2
 R 
Creature – Human Wizard
{1}{u}, Tap an untapped Djinn you control: Draw a card. If it's a Djinn, you may pay {1}{u} to repeat this process.
1/4
 U 
Creature – Human Wizard
{3}{u}, {t}: Scry X, Where X is the number of Djinn you control plus one. Then, draw a card.
2/2
 C 
Creature – Djinn
Flying, Flash
When Denial Djinn enters the battlefield, return target nonland permanent to it's owners hand.
3/2
 U 
Creature – Human Wizard
{u}{u}, {t}: Target creature you control cannot be blocked this turn. If this ability targets a Djinn, draw a card.
He sells his stories.
2/3
 C 
Creature – Djinn
Flying
{u}: Put Floating Djinn on top of it's owners library.
3/2
 U 
Sorcery
Until end of turn, target creature cannot be blocked and whenever it deals combat damage to a player, draw those many cards.
 M 
Legendary Creature – Djinn Wizard
Flying, Hexproof
{2}{u}: Look at target player's hand. Choose a nonland card with converted mana cost 3 or less from among them and that player puts that card on the bottom of their library.
Haijuab lives a peaceful life of drifting through people's dreams, giving them some of his well-thought out advice, taking a nibble on their least-valued memories and flying out of their subconscious
3/3
 U 
Artifact
Whenever a nontoken Djinn enters the battlefield under your control, untap Imperial Lamp.
{t}: Create a 2/2 blue Djinn creature token with Flying.
 C 
Creature – Djinn
Flying
When this card is put into your hand, you may reveal it to draw a card.
3/3
 U 
Creature – Djinn
Flying, Hexproof
{t}: Look at the top card of target player's library and you may put it onto the bottom of that library.
3/3
 C 
Instant
As an additional cost to cast this spell, reveal a Djinn card from your hand.
Put target permanent on the top of it's owners library.
 R 
Creature – Djinn
Flying
Whenever a creature you control with Flying deals combat damage to a player, draw a card. If that card is a creature card with Flying, you may reveal it from your hand to untap target creature.
5/6
 C 
Creature – Djinn Wizard
Flying
{3}{u}, {t}, Sacrifice Pupil of the Portals: Draw two cards.
Natural portals from Rabiah which no longer function, mark where the Djinn of Camadoon came from, and where they mostly fled to when the plane fell
3/2
 C 
Creature – Human Wizard
{1}{u}, {t}: Reveal the top card of your library. If it's a Djinn card, put it into your hand.
1/1
 C 
Instant
Reveal cards from the top of your library until you reveal a Djinn card and put it into your hand. Then, put the rest on the bottom in a random order.
 U 
Artifact – Equipment
Equip {3}
Equipped creature cannot be blocked. Whenever it deals combat damage to a player, draw a card.
Made by Djinn as a prank gift, stolen by thieves, then equipped by legends.
 R 
Creature – Human Mercenary
First Strike
Whenever Ahilian Deathsaber deals combat damage to a creature or planeswalker, that permanent's controller loses 2 life.
The hired blade of the ignoble Ahilian is swift and strong
4/2
 C 
Creature – Human Rogue
Ahilian Deviant cannot be blocked by creatures with converted mana cost 2 or less.
4/2
 C 
Creature – Human Cleric
{2}{b}, {t}, Sacrifice Ahilian Doctor: All creatures with converted mana cost 2 or less get -1/-1 this turn.
Don't listen to the Ahilians who say they're doctors.
3/2
 U 
Creature – Human Wizard
As an additional cost to cast this spell, sacrifice a creature with converted mana cost 3.

Flash, Haste, First Strike
Anyone you find work for in Ahilia is just looking for a chance to forfeit you to further their plans.
3/2
 C 
Creature – Insect
{3}{b}, {t}, Sacrifice Ahilian Man-O'-Vore: Destroy target creature with converted mana cost 3 or less.
3/2
 C 
Creature – Human Rogue
When Ahilian Schemer enters the battlefield, you may sacrifice a creature. If you do, target player loses life equal to the sacrificed creature's converted mana cost.
2/2
 C 
Sorcery
Destroy target creature with converted mana cost 2 or less.
You lose 2 life.
 M 
Creature – Human
Menace, First Strike
Whenever Ahilian Tyrant attacks a player, they lose life equal to the highest converted mana cost among creatures you control.
Creatures with converted mana cost cost 2 or less cannot attack or block.
3/3
{3}{b}
 
 U 
Creature – Boar Demon
When Boarhog enters the battlefield, destroy target creature. If a Sheep dies this way, you gain life equal to it's toughness.
The unnatural predator of the Sheep, risen from the Early Dusk of the Nightfall
4/4
 U 
Creature – Human Wizard
{1}{b}, {t}: Put two -1/-1 counters on target creature with no -1/-1 counters on it.
Some Camadoonians were quite cruel towards others
2/3
 U 
Creature – Human Artificer
{b}{b}, {t}: Target player loses life equal to the highest converted mana cost among creatures you control.
He won't tell you, but the items he sells are cursed
2/3
 U 
Creature – Rat
A deck can have any number of cards named Feral Rats.
At the beginning of each opponent’s end step, destroy target creature they control which costs less than or equal to the number of creatures you control with this name.
Qurod was infested with rats
2/2
 R 
Enchantment
Black creatures you control have Deathtouch and whenever an opponent casts a spell that targets one or more of them, counter it unless that player pays life equal to that spell's converted mana cost.
The rebirthing grounds of zombies, they are lead to this place by the foul magic that rose them.
 R 
Enchantment
{7}{b}: Target player discards a card. Activate this ability only once per turn.
You may cast spells in the graveyard that were discarded this way. They costs {x} less to cast, where X is the number of creature cards in their owner's graveyard.
 M 
Sorcery
Destroy all creatures with converted mana cost 3 or less. You lose life equal to the number of creatures that die this way.
After Lener cast his spell, he regretfully realized: The end of the world is night.
 R 
Enchantment
When Plague of the Aetherborn enters the battlefield, create a 2/2 black Aetherborn creature token. When it dies, sacrifice this enchantment and target player sacrifices all creatures they control with converted mana cost 2 or less.
During the last days of the Empires, Aetherborn fell sick. None but the good Samalidans stopped to notice what it meant.
 C 
Creature – Human Cleric
As long as you control a creature named Lener, Far-Emperor Spiteful, Preacher of Lener gains Deathtouch and Menace.
2/2
 C 
Creature – Worm Horror
Whenever Spasm Worm attacks and isn't blocked, it gets +5/+0 this turn.
1/2
 R 
Creature – Beast Demon
Whenever Stalking Beasts attacks, destroy up to one target creature with converted mana cost 3 or less.
‘Deal with them now! Else they’ll kill the whole herd!’
— Magruston Bochantyle, Flock Magnate.
4/4
 U 
Creature – Orc Slave
{1}{r}: Destroy target artifact with converted mana cost 4 or less. Then, flip a coin. If it lands on heads, sacrifice Bricklayer.
Orcs aren't evolved to lay bricks. But in Qurod, they're bred for it.
2/3
 U 
Creature – Human
Whenever Camel Jockey attacks, you may pay {2}{r}. When you do create a 2/2 red Camel creature token, tapped and attacking.
2/2
 U 
Creature – Camel
{2}{r}, Sacrifice Carrying Camel: Carrying Camel deals X damage to target player, where X is the number of artifacts they control.
Camels were the beasts of burden during the time of the Empires, they were mainly used by spice traders.
2/2
 C 
Creature – Goat
The goat is named for the sound it's thick and glassy hooves makes across the gravel of the Paths
1/1
 U 
Creature – Human
Whenever another creature with power 2 or less enters the battlefield under your control, put a +1/+1 counter on Desperate Rider.
In the darkest final days of Camadoon, sometimes men relied more on their beasts than ever.
2/1
 C 
Creature – Human Wizard
When Fiery Trader enters the battlefield, if you control another creature with power 2 or less, Fiery Trader gets +1/+1 and gains Haste until end of turn.
I'll trade you my fist not in your face for those jewels.
1/1
 U 
Creature – Golem Shaman
{1}{r}, Sacrifice Guerilla Trade-Captain: Guerilla Trade-Captain deals 1 damage to each Wall creature you don't control. They cannot block this turn.
2/3
 U 
Creature – Goat
Whenever Headhorn Alpha attacks, add {r} for each attacking creature you control with power 2 or less.
My horns bigger! You listen me!
2/3
 C 
Creature – Goat
{1}{r}: Target creature cannot block creatures with power 2 or less this turn
Asshole.
1/1
 C 
Creature – Orc Slave
The Leneroth Empire was too small to captivate Orcs. Ahilia was too disorganized. Qurod had it's pride in the way, but were just cruel enough to sew hammers to their wrists.
2/3
 C 
Creature – Camel
Haste
The pace of camels are not known for being speedy. Of course, humans trained them to be otherwise.
2/2
 C 
Creature – Orc Rebel
{3}{r}, {t}, Sacrifice Rebel of the Empire-Times: Rebel of the Empire-Times deals 5 damage to target Wall. If that creature dies this way, it's controller discards a card.
The first act of defiance for the last sunset.
2/3
 C 
Creature – Human
Haste
Reputable Tradesman cannot be blocked by Walls.
2/1
 C 
Creature – Orc Slave
Menace
When Rockhammer Orc deals combat damage to a player, sacrifice it.
Orcs are kept as slaves in the Qurod Empire, they are enslaved to the duty of crushing stones to make defensive walls.
6/4
 U 
Instant
Cast Saddling Comrades only during combat on your turn.
Create two 2/2 red Camel creature tokens that are tapped and attacking.
The spice trade is a violent expression of the bloodlust brought on by innovation
 R 
Creature – Human Rogue
This spell costs {2} more to cast if you control a creature with power 3 or greater.
At the beginning of your postcombat mainphase, add {r} for each creature with power 2 or less that attacked this turn.
2/4
 U 
Creature – Human Rogue
{r}{r}, {t}: Spice Merchant deals 1 damage to each of up to two target creatures. They cannot block creatures you control with power 2 or less this turn.
I sell the rarest spices, won from the most far-away empires!
2/3
 M 
Legendary Enchantment
Creatures you control with power 2 or less cannot be blocked.
Whenever a creature you control with power 2 or less deals combat damage to a player or planeswalker, add {r}{r} and exile the top card of your library. You may play that card this turn.
 C 
Creature – Human Rogue
When Spice-Trade Spearman enters the battlefield, it deals 1 damage to you.
First Strike
When Qurod entered the Spice Trade, it became too violent for the average man. Spearmen are not average men.
2/1
 U 
Tribal Sorcery – Camel
As an additional cost to cast Traveller's Bonding, discard a card
Exile the top two cards of your library, you may play them this turn. If one or more Camel cards are exiled this way, add {r}{r}.
 C 
Creature – Human Rogue
When Travelling Dealer enters the battlefield, up to one target creature you control with power 1 or less gets +1/+0 this turn.
2/1
 C 
Sorcery
Courage of the Sheep costs {1} less to cast if it targets a Sheep.
Target creature gets +1/+1 and can block any number of creatures this turn.
 U 
Creature – Human Druid
As long as you control a creature named Lener, Far-Emperor Spiteful, Druid of Lener gets +2/+2 and gains Deathtouch
2/2
 R 
Legendary Enchantment
When Flockmind enters the battlefield choose a creature type.
Each creature you control of the chosen type gets +1/+1 for each creature you control of the chosen type.
The Flockmind is purity
 U 
Creature – Sheep
When Frenzying Livestock enters the battlefield, create X 2/2 green Sheep creature tokens and Sheep you control have Trample this turn.
Livestock revolt! Out of the pens and to the trespassers throats!
2/2
 C 
Creature – Sheep
{1}{g}: Lawnkeeper gets +1/+2 until end of turn.
1/2
 U 
Creature – Human Druid
{2}{g}, {t}: Create a 2/2 green Sheep creature token
The favored livestock of the Leneroth Empire were often grown tougher and stronger than the untrained and pathetic soldiers from the other Empires
1/1
 R 
Instant
Target blocking creature gets +7/+7 until end of turn.
Tap a creature you control that blocked this turn: Return this spell from your graveyard to your hand
 C 
Creature – Human
When Plotting Handyman enters the battlefield, create a 0/3 green Wall creature token with Defender.
The Leneroth Empire functioned because the lowest class didn't realize they're oppression.
1/1
 U 
Creature – Sheep
Flash
When Rabid Sheep enters the battlefield, you may have it deal damage equal to it's power to target blocked creature.
3/2
 C 
Creature – Wall
Defender, Deathtouch.
2/3
 R 
Sorcery
Choose one or more:
– Destroy all artifacts
– Destroy all enchantments
– Destroy all creatures with Flying
Attacking the Leneroth Empire was considered declaring war. Scamming the farmer's of their livelihood was considered business.
 C 
Creature – Satyr Druid
At the beginning of combat on your turn, target creature you control gets +0/+2 this turn. If it's a Sheep, it also gains Vigilance this turn.
"The question most children ask is, 'Can I pet it?' I say, 'No. You can have it'"
– Gerngelles, Kindest Farmer in Leneroth
2/3
 R 
Enchantment
{2}{g}: Destroy target creature that was blocked by a creature you control this turn unless it’s owner returns it to it’s their hand.
Do not trespass over my land! I will feed you to my sheep!
 C 
Creature – Sheep
As long as you control another Sheep, Sheep Flockling gets +1/+1.
Become one with the Flockmind.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and is a Sheep in addition to it’s other types
 U 
Creature – Human Shaman
{g}{g}, {t}: Target creature you control can block any number of creatures this turn.
I sell slaughter
3/3
 M 
Legendary Creature – Cockatrice
Flying, Defender, Hexproof and can block any number of creatures.
When The Camellion enters the battlefield or blocks one or more creatures, draw a card.
"It was majestic and I believed then I was unworthy of it"
– Syrel Limerick
3/9
 U 
Instant
Untap all creatures you control that blocked last turn.
 R 
Creature – Sheep
Shroud and block any number of creatures.
{x}{g}{g}: Put X +1/+1 counters on Woolly Chomper. It cannot attack this turn.
3/3
 M 
Legendary Creature – Human Wizard
{1}{b/g}, Exile a creature card from target graveyard: Create a 2/2 black Zombie creature token with Deathtouch
{t}, Sacrifice ten other creatures: Destroy all creatures target player controls. Create those many 2/2 black Zombie creature tokens with Deathtouch
3/5
 C 
Creature – Shapeshifter
Flexible Fieldmorpher enters the battlefield as your choice of a Camel, Sheep or Goat.
2/2
 U 
Creature – Wall
Defender
{4}: Destroy Dilapidated Fortification. Any player may activate this ability.
0/12
 M 
Legendary Artifact
{8}, {t}: Choose up to three creature cards you own from outside the game and put them onto the battlefield.
 R 
Artifact
{1}{g}, Tap an untapped creature you control: Creatures you control get +0/+1 this turn. If a Sheep was tapped this way, you gain life equal to the greatest toughness among creatures you control.
 U 
Artifact
{1}{r}, {t}: Hardhitting Catapult deals 2 damage to target creature without Flying.
The most practical offense for clearing lines at the time.
 U 
Artifact
{2}{r}, {t}: War Ballista deals 4 damage to target creature with Flying. If it dies this way, untap War Ballista.
A good specialty weapon.
 U 
Land
Flat Battlefield enters the battlefield tapped
{t}: Add {w}
{2}{w}, {t}, Sacrifice Flat Battlefield: Create a 1/1 white Soldier creature token for each Plains you control.
 U 
Land
The Paths enters the battlefield tapped
{t}: Add {g}
{1}{g}, {t}: Target blocking creature gets +1/+1 this turn.
"I didn't know what I was doing was disallowed! The Paths have always been free terrain!"
– Nira Kujinn's plea to the Qurod Empire
 T 
Token Creature – Aetherborn
2/2
 T 
Token Creature – Soldier
1/1
 T 
Token Creature – Sheep
2/2
 T 
Token Creature – Zombie
Deathtouch
2/2
 T 
Token Creature – Djinn
Flying
2/2
 T 
Token Creature – Camel
2/2
 T 
Token Creature – Wall
Defender
0/3

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