That mechanic looks like a subset of regenerate. Quite awkward if you ask me.
> : "Strength"? CARDNAME. (The next time this creature would be destroyed by combat damage this turn, it isn't. Instead remove all damage from it and put a +1/+1 counter on it.)
> Strength (If this would be destroyed by combat damage, you may pay . If you do, instead remove all damage from it and put a +1/+1 counter on it.)
Ummmmm... I think is a bit too much for that kind of effect... also the flavor doesn't really mesh that well anymore IMO. For this flavor the Arrest effect or something Temporal Isolation would make sense.
> Insomnia
> Enchantment — Aura
> Enchant creature
> Enchanted creature can't be tapped. (If attacking causes it to tap, it can't attack. It can't be tapped by effects or to pay for a cost.)
For flavor you could also add "When ~ ETBs, untap enchanted creature", but I don't think it's crucial for the design.
On my Silmarillion set, I'm currently going with the opposite effect "... can't be untapped" in Harvest of Slumber to mimic that "... doesn't untap during its controller's untap step" effect in a slightly more concise and arguably more intuitive manner.
Any reason why this isn't an aura? Also, seems odd that you add "tap" as a clause when the primary reasons for tapping it - attacking, removing it as a blocker, or activating abilities - are already covered.
>Enchantment - Aura
>Enchant permanent
>Enchanted permanent can't attack, block, be tapped, or activate abilities.
White can do it as retaliation, or if it's reversible.
A potentially multi-target O-ring would be an interesting thing.
Or an instant that exiles attacking creatures.
Okay, well I would like this to be uncommon white removal, if there is no way to do that, what color should i change it to?
Yeah the mana cost is dumb i agree
Well, in addition to the lackluster power level and questionable rarity, it's straight-up hard removal in
which I'm not that comfortable with.
Supposedly MaRo agrees:
http://markrosewater.tumblr.com/post/112457886343/mark-i-know-that-you-are-against-using-mana-cost
http://markrosewater.tumblr.com/post/136125366503/white-works-best-when-its-answers-are-restricted
Yeah but it is bad, so I think this is okay enough, it is really bad removal anyway..
It is supposed to be garbage bulk shit xD
changed it to common now its OP in limited ;D
Okay I will make it white with flying
I guess the mechanic is uncreative, but no chance of me redoing it lol
Regenerate, if you do, +1/+1?
I kinda like the idea - though "That which does not kill me makes me stronger" is very much a green mechanic...
That mechanic looks like a subset of regenerate. Quite awkward if you ask me.
>
: "Strength"? CARDNAME. (The next time this creature would be destroyed by combat damage this turn, it isn't. Instead remove all damage from it and put a +1/+1 counter on it.)
> Strength
(If this would be destroyed by combat damage, you may pay 
. If you do, instead remove all damage from it and put a +1/+1 counter on it.)
Reminds me of Dregs of Sorrow. I think this would be better suited for rare rarity.
Oh snap. I wouldn't want to pick this one. Even as a 1/1 for a single
it would be quite bad by today's standards.
Agh! It's Whippoorwill all over again.
Ummmmm... I think
is a bit too much for that kind of effect... also the flavor doesn't really mesh that well anymore IMO. For this flavor the Arrest effect or something Temporal Isolation would make sense.
Further: How does an emu get that flavor text?
...and usually worse than staple Nessian Courser. But Hawks aren't Emus. I presume there was just a mistake somewhere.
I presume it's an emu or something. But yeah - why is this using up a valuable uncommon slot if it's a pure vanilla?
Sure are flying along the skies... without flying... or any other ability...
What's going on here? Why is Trained Armodon a Bird?
I will edit it :D
I think "can't be tapped" is such an interesting effect itself that it would be a shame to have it just be a side note on this card.
from reddit: Sleep Deprivation & Sleeplessness
So a twist on Guard Duty would be:
> Insomnia
> Enchantment — Aura
> Enchant creature
> Enchanted creature can't be tapped. (If attacking causes it to tap, it can't attack. It can't be tapped by effects or to pay for a cost.)
For flavor you could also add "When ~ ETBs, untap enchanted creature", but I don't think it's crucial for the design.
On my Silmarillion set, I'm currently going with the opposite effect "... can't be untapped" in Harvest of Slumber to mimic that "... doesn't untap during its controller's untap step" effect in a slightly more concise and arguably more intuitive manner.
sure I will fix it
Any reason why this isn't an aura? Also, seems odd that you add "tap" as a clause when the primary reasons for tapping it - attacking, removing it as a blocker, or activating abilities - are already covered.
>Enchantment - Aura
>Enchant permanent
>Enchanted permanent can't attack, block, be tapped, or activate abilities.