I don't have a ton of context/flavor for that, I would rather have it be something like 'my problems in life are solved, so i can rest now.' also yeah, the back should be an enchantment
The two halves tell a general story, but the transformation doesn't seem like it comes together naturally in gameplay - and the 0/1 is kind of a crutch.
Have you considered making the back an enchantment called "Spirit's Rest" or something?
What is the context that lets a Spirit rest if there are more Spirits around?
Remember the conversation about Chellerian Angel? Different color, same scenario. Generally commons get to be creatures with flying and power 4. Even at uncommon they cost more e. g. Arrogant Vampire.
Some options:
This would usually be a 3/4 at is it was a common french vanilla.
At uncommon it could keep the p/t and be a functional reprint of the above mentioned Vampire for example.
A 3/3 flier at cmc 4 is not a common without precedent, but atypical for black, so if mana cost and rarity are fixed, this could be a 3/3 for .
it does sort of feel like you rewrote a lot of it though. I think I would rather have rummaging be his first ability.
Also I can't say I'm fond of the loyalty and loyalty abiltiies number changes. I mean, that's just changing from even to odd numbers :P
I can remove the flavor text. But I also only had 2 abilities because he's a goblin and a small one at that, i figured two would fit the card. Also, do planeswalkers have to give emblems? Because if not putting an emblem there was a further step away from the original design. I'll try something else, se what works
I'm still perplexed by this. Is the reason that this has only two loyalty abilities really so that there would be room for that flavor text? (((Kamanento, Solitary Archer))) seems to still sport the traditional three. Why are there planeswalkers here that aren't mythic rare btw? These breaks from norm seem unaccounted for.
It's bothersome that the first ability seems like it would fit a walker or maybe even a mono- walker. isn't that proper here IMO. I would say that possibly having non-wheeling, offensive discard gets pretty novel/'technical'/nuanced so I wouldn't suggest going there if you are still coming to terms in general with the color pie as it has been currently set by WotC or with the common terminology surrounding custom MTG design. Whatever the case, I think such spontaneous wanderings just muddy the waters here. Hopefully I don't sound too overly cautious here, but I don't feel those are the things one should do offhand on a remark.
EDIT: Okay, so going with the thievery theme and keeping the mana cost, my quickish suggestion would be
> Grezgl, Goblin Thief
> Legendary Planeswalker — Grezgl (mythic)
> [+1]: Up to two target creatures with power 2 or less can't be blocked this turn.
> [-3]: Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
> [-6]: You get an emblem with ", Discard a card: Draw a card."
Starting loyalty: [3]
I think the first ability is a sort of wheel-ability, so i guess it fits.
maybe something like: Each opponent discards a card, then you draw that many cards would be better? But i think that would be too powerful for this small planeswalker
I don't have a ton of context/flavor for that, I would rather have it be something like 'my problems in life are solved, so i can rest now.' also yeah, the back should be an enchantment
in regards to the last option, would a

3/3 flier be at common?
I'd like to keep this as french vanilla common as i can...
So if i cant do option 3, will make a 3/4 flier for 5
Soul Warden for Spirits
Good point. Will add variation
Next to Laughing Ghost how many Aven Skirmisher variants does the set need?
This could be upgraded to uncommon and get some larger stats to maybe make it some kind of Spirit lord.
Simple and good. White could get a flying Tarpan, I believe.
"any target" makes this quite strong like Shambling Goblin plus fllying and life gain. Try "target player"/"target opponent"/even "each opponent"?
Also compare to Laughing Ghost in the same set. This is just embarassing that other card. Maybe losing the life gain here?
The two halves tell a general story, but the transformation doesn't seem like it comes together naturally in gameplay - and the 0/1 is kind of a crutch.
Have you considered making the back an enchantment called "Spirit's Rest" or something?
What is the context that lets a Spirit rest if there are more Spirits around?
Remember the conversation about Chellerian Angel? Different color, same scenario. Generally commons get to be creatures with flying and power 4. Even at uncommon they cost more e. g. Arrogant Vampire.
Some options:
that middle ability sucks on this card, it was interesting on chandra, but not this one
sorry if im grumpy today i feel like garbage and have been having a terrible day in other ways too
i can change the ultimate if I need to.
Also the middle ability is what iw ill be experimenting with
it does sort of feel like you rewrote a lot of it though. I think I would rather have rummaging be his first ability. Also I can't say I'm fond of the loyalty and loyalty abiltiies number changes. I mean, that's just changing from even to odd numbers :P
I can remove the flavor text. But I also only had 2 abilities because he's a goblin and a small one at that, i figured two would fit the card. Also, do planeswalkers have to give emblems? Because if not putting an emblem there was a further step away from the original design. I'll try something else, se what works
i like every part of that except the first ability. I don't see how that is thievery-themed? its real goblin-y, but i dont see how else it fits
I'm still perplexed by this. Is the reason that this has only two loyalty abilities really so that there would be room for that flavor text? (((Kamanento, Solitary Archer))) seems to still sport the traditional three. Why are there planeswalkers here that aren't mythic rare btw? These breaks from norm seem unaccounted for.
It's bothersome that the first ability seems like it would fit a
walker or maybe even a mono-
walker.
isn't that proper here IMO. I would say that
possibly having non-wheeling, offensive discard gets pretty novel/'technical'/nuanced so I wouldn't suggest going there if you are still coming to terms in general with the color pie as it has been currently set by WotC or with the common terminology surrounding custom MTG design. Whatever the case, I think such spontaneous wanderings just muddy the waters here. Hopefully I don't sound too overly cautious here, but I don't feel those are the things one should do offhand on a remark.
EDIT: Okay, so going with the thievery theme and keeping the mana cost, my quickish suggestion would be
> Grezgl, Goblin Thief

, Discard a card: Draw a card."
> Legendary Planeswalker — Grezgl (mythic)
> [+1]: Up to two target creatures with power 2 or less can't be blocked this turn.
> [-3]: Gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
> [-6]: You get an emblem with "
Starting loyalty: [3]
I think the first ability is a sort of wheel-ability, so i guess it fits.
maybe something like: Each opponent discards a card, then you draw that many cards would be better? But i think that would be too powerful for this small planeswalker