The easy answer first: Rummaging = red looting = blue looting backwards. I just used both terms because some people are more familiar with one than the other.
I have no idea how to comprehensively answer the second question. Technically speaking black gets discard by itself in many variants (Raven's Crime, Specter's Wail, Coercion etc.).
Red really just doesn't get pure discard - only as part/cost of more complex effects e. g. as a cost while rummaging or sometimes so-called "wheel" effects (Wheel of Fortune being the namesake).
I personally bleed some offensive discard into red strictly if it's random (and hence not entirely cost efficient). But you'll get weird looks doing so and it's not something you'll see real cards do.
Reach only matters while blocking, so it would be better to go with "Until your next turn" on the middle ability rather than "Until end of turn". Maybe add vigilance? That might be too strong at the cost though.
The ultimate could use being a little less situational. It feels bad to not get anything out of it if there are no fliers.
Maybe an emblem with something like Coastal Piracy?
thank you for the compliment! I will go with your idea for the first ability. And i have two questions;
What exactly is the distinction between red and black discard (for future reference)
What is rummaging? (i have heard of looting, and by red looting i assume you mean blue looting done backwards :P)
Even a card like Scroll Thief which seems to just draw a card without someone else losing a card at least tries to fit the flavor by a) having another resoure lost (life thorugh the damage dealt) and b) showing a flavorful representation of breaking in and stealing.
I imagine a cool variant could be: "Each player discards a card, then you draw a card." This would be playing with rumaging/red looting, but also combine it with discard.
I don't think an ability that only lets everyone discard cards would be considered okay for a planeswalker that is monocolored red by many. If it's only discard it's a black staple ability.
I think the second ability right now is doing a good job on capitalizing on having another player discard though in a red way, that also says: Goblin Thief. A goblin is exactly the kind of guy who would trash the place and someone's face in frustration if there was nothing left to steal.
I think you added something thematically to the second ability that was missing before. That's really nice IMO.
Now that someone pointed out Tibalt already I really start to feel this card doesn't add anything to the older card's formula.
Tibalt had a very subtle "Damned if you do, damned if you don't"-theme going on, but the ultimate was part of it and the chaos looting was just an assorted ability to gain loyalty.
Here the abilities are unfortunately unconnected and doesn't even add up to "Thief" all that well.
It kinda doesn't matter what that second ability is; since you're only ever gonna use the first one.
Though it is odd that the second ability doesn't quite interact with the first one; maybe the first one could be:
"Discard two cards. If you do, target player draws two cards."
Which would seem to address both issues with one stone.
i see what you mean, but that's not the personality I am going for.
The first one is the only one I can explain, they are her irregular. having a small group of friends doesn't necessarily make you an extrovert. More of a loner with a very few friends
Since the text needs to define name and subtypes here are two possible wordings:
> Create two 1/1 green Elf Archer creature tokens named Kamanento's Irregular.
or maybe if you wanna be fancy something like:
> Create Kamanento's Irregular twice, each a 1/1 green Elf Archer creature token.
Does anyone else think that the "Solitary Archer" creates token buddies with reach? And then has two abilities that only work in company? That Kamanento person should be called "Extrovert Archer" instead.
That first loyalty ability is way too strong for a two-drop when you empty your hand each turn. It generates too much card advantage for a card as well and for that, should be worded like in Daretti, Scrap Savant. This would still be very strong even if it costed . I hardly see a reason activate that second ability btw as I can't ever recall using it in Tibalt, the Fiend-Blooded either when I was experimenting with the card.
thanks for the advice!
edits coming
The easy answer first: Rummaging = red looting = blue looting backwards. I just used both terms because some people are more familiar with one than the other.
The reference cards are: Merfolk Looter for blue vs. Rummaging Goblin for red.
I have no idea how to comprehensively answer the second question. Technically speaking black gets discard by itself in many variants (Raven's Crime, Specter's Wail, Coercion etc.).
Red really just doesn't get pure discard - only as part/cost of more complex effects e. g. as a cost while rummaging or sometimes so-called "wheel" effects (Wheel of Fortune being the namesake).
I personally bleed some offensive discard into red strictly if it's random (and hence not entirely cost efficient). But you'll get weird looks doing so and it's not something you'll see real cards do.
Reach only matters while blocking, so it would be better to go with "Until your next turn" on the middle ability rather than "Until end of turn". Maybe add vigilance? That might be too strong at the cost though.
The ultimate could use being a little less situational. It feels bad to not get anything out of it if there are no fliers. Maybe an emblem with something like Coastal Piracy?
thank you for the compliment! I will go with your idea for the first ability. And i have two questions; What exactly is the distinction between red and black discard (for future reference) What is rummaging? (i have heard of looting, and by red looting i assume you mean blue looting done backwards :P)
Stealing usually is a two-effect process: One person loses something, another gains something.
Typical examples of cards that feel like you steal something: Steal Enchantment, Steal Strength, Goatnapper, Stolen Grain, Notion Thief.
Even a card like Scroll Thief which seems to just draw a card without someone else losing a card at least tries to fit the flavor by a) having another resoure lost (life thorugh the damage dealt) and b) showing a flavorful representation of breaking in and stealing.
I imagine a cool variant could be: "Each player discards a card, then you draw a card." This would be playing with rumaging/red looting, but also combine it with discard.
I don't think an ability that only lets everyone discard cards would be considered okay for a planeswalker that is monocolored red by many. If it's only discard it's a black staple ability.
I think the second ability right now is doing a good job on capitalizing on having another player discard though in a red way, that also says: Goblin Thief. A goblin is exactly the kind of guy who would trash the place and someone's face in frustration if there was nothing left to steal.
I think you added something thematically to the second ability that was missing before. That's really nice IMO.
@secret i feel like the first one shows thievery, because of the LOOTING mechanic. Maybe this would be more your taste:
Discard up to two cards, target opponent discards those many cards
~ deals 5 damage to target player with no cards in hand?
would discard be able to take the flavor of thievery
I miss Tibalt. He liked apples.
To make room for flavor text?
Now that someone pointed out Tibalt already I really start to feel this card doesn't add anything to the older card's formula.
Tibalt had a very subtle "Damned if you do, damned if you don't"-theme going on, but the ultimate was part of it and the chaos looting was just an assorted ability to gain loyalty.
Here the abilities are unfortunately unconnected and doesn't even add up to "Thief" all that well.
Come to think of it, why does this 'walker only have two abilities?
It kinda doesn't matter what that second ability is; since you're only ever gonna use the first one.
Though it is odd that the second ability doesn't quite interact with the first one; maybe the first one could be:
"Discard two cards. If you do, target player draws two cards."
Which would seem to address both issues with one stone.
i see what you mean about the ultimate...
maybe i make it a -2
or make it twice X damage
or both?
because i like this mechanic, just dont know if it needs tweaking. i'd be sad to have to kick it, because i know it's something a goblin could do
i see what you mean, but that's not the personality I am going for.
The first one is the only one I can explain, they are her irregular. having a small group of friends doesn't necessarily make you an extrovert. More of a loner with a very few friends
the others are bad design
Since the text needs to define name and subtypes here are two possible wordings:
> Create two 1/1 green Elf Archer creature tokens named Kamanento's Irregular.
or maybe if you wanna be fancy something like:
> Create Kamanento's Irregular twice, each a 1/1 green Elf Archer creature token.
Does anyone else think that the "Solitary Archer" creates token buddies with reach? And then has two abilities that only work in company? That Kamanento person should be called "Extrovert Archer" instead.
Sadly, you're not allowed to rely on the token card existing yet, to tell you that.
they are. the name is just kamanento's irregulars
Um; yes; that does kinda seem like it should be the case.
Would be nice if the tokens were Elves.
That first loyalty ability is way too strong for a two-drop when you empty your hand each turn. It generates too much card advantage for a
card as well and for that, should be worded like in Daretti, Scrap Savant. This would still be very strong even if it costed 
. I hardly see a reason activate that second ability btw as I can't ever recall using it in Tibalt, the Fiend-Blooded either when I was experimenting with the card.