@dude i suppose i could replace both star and jewel with charge counters. this way it is more synergetic but also fits in with my established flavor (would slight retcon to jewels and stars BEING the charges,energies,etc)
@tahazzar if artifacts cant draw cards, id like to know why :P. you are right about catacomb, it is a bit overcomplicated, and i could definitely refine it down.
@vitenka hm.. well neither of these sets are artifact based, they may be a tad artifact heavy, but it's not a theme or archtype. i don't really see the problem with two counters on one perm rtpe, i mean, basically all sets ive ever heard of put +1/+1 counters on creatures, and kaladesh also used energy. it seems really a bit of a nuance if even relevant to argue that it is bad design practice to do that, when im sure it's been done as recently as dominaria or any other standard-legal set (battlebond probs did it too)
or maybe im just wrong how common ( not in rarity but in appearance rate )+1/+1 counters are...
since this is too strng, maybe i will revert it to it's earlier state where it fought another creature. i hear this would be preferrable in many ways over the current text
Note that mirrodin pretty much established "+1/+1 on creatures, charge on non-creature artifacts" so while there were both counter types, they didn't usually end up on the same permanent.
Yeah, Mirrodin had charge counters and +1/+1 counters. Unfortunately here Jewel counters are extensively used in creatures as well.
I personally find Jayemdae Tome questionable color pie wise, but this Magnet, Sea Pearl, and Ribbed Vial are all much worse in that fashion.
Even beyond counters it looks this set features way too mechanics, some of which only appear as one-offs such as hellbent and miracle. Hellbent is a pseudokeyword so you could just remove mentioning it by name if you aren't using it elsewhere.
I don't get the purpose of catacomb keyword. It looks like a superwonky alternative cost mechanic. That is, it has various kinds of mechanical connotations, but in practice it achieves very little. It essentially boils down to
> Alternative (You may cast this card for .)
> If you cast ~ for its alternative cost, ...
Rules could be specified as "You may pay (cost) rather than pay this spell's mana cost."
You can one counter on creatures and one on noncreature, that's okay. Without having looked at the rest of the set, are star and jewel counters not just charge counters? Why not just call them that for backwards-compatibility? Or use energy, if they're more like Quartz Chalice.
1st: Hunting Moa is adorable and flightless birds deserve the love.
2nd: I think "target creature an opponent controls" would be the more likely wording here.
3rd: This is just insane burn. Even without synergy with +1/+1 counters and pump effects and in red, which is the strong burn color. This is twice as efficient as Masticore's damage output.
fair. will remove 2nd ability for those reasons,
@dude i suppose i could replace both star and jewel with charge counters. this way it is more synergetic but also fits in with my established flavor (would slight retcon to jewels and stars BEING the charges,energies,etc)
@tahazzar if artifacts cant draw cards, id like to know why :P. you are right about catacomb, it is a bit overcomplicated, and i could definitely refine it down.
@vitenka hm.. well neither of these sets are artifact based, they may be a tad artifact heavy, but it's not a theme or archtype. i don't really see the problem with two counters on one perm rtpe, i mean, basically all sets ive ever heard of put +1/+1 counters on creatures, and kaladesh also used energy. it seems really a bit of a nuance if even relevant to argue that it is bad design practice to do that, when im sure it's been done as recently as dominaria or any other standard-legal set (battlebond probs did it too)
or maybe im just wrong how common ( not in rarity but in appearance rate )+1/+1 counters are...
since this is too strng, maybe i will revert it to it's earlier state where it fought another creature. i hear this would be preferrable in many ways over the current text
@secret will change wording
right, sorry. some of these always slip through my designing fingers.
Nothing without Spirits?
I get functional reprints, but why does this need to be a dancer rather than an Elvish Mystic?
Too hyper-efficient and does everything.
Note that mirrodin pretty much established "+1/+1 on creatures, charge on non-creature artifacts" so while there were both counter types, they didn't usually end up on the same permanent.
Yeah, Mirrodin had charge counters and +1/+1 counters. Unfortunately here Jewel counters are extensively used in creatures as well.
I personally find Jayemdae Tome questionable color pie wise, but this Magnet, Sea Pearl, and Ribbed Vial are all much worse in that fashion.
Even beyond counters it looks this set features way too mechanics, some of which only appear as one-offs such as hellbent and miracle. Hellbent is a pseudokeyword so you could just remove mentioning it by name if you aren't using it elsewhere.
I don't get the purpose of catacomb keyword. It looks like a superwonky alternative cost mechanic. That is, it has various kinds of mechanical connotations, but in practice it achieves very little. It essentially boils down to
> Alternative
(You may cast this card for
.)
> If you cast ~ for its alternative cost, ...
Rules could be specified as "You may pay (cost) rather than pay this spell's mana cost."
It's just nonsensical in any case if you ask me.
You can one counter on creatures and one on noncreature, that's okay. Without having looked at the rest of the set, are star and jewel counters not just charge counters? Why not just call them that for backwards-compatibility? Or use energy, if they're more like Quartz Chalice.
Yeah, this is
:Deal 1 damage, even if you don't stick a sword of kaldra on it...
On the flip side; fighting one creature a turn, while strong, is clearly a thing green can do. This being a one-sided fight is kinda odd though.
1st: Hunting Moa is adorable and flightless birds deserve the love.
2nd: I think "target creature an opponent controls" would be the more likely wording here.
3rd: This is just insane burn. Even without synergy with +1/+1 counters and pump effects and in red, which is the strong burn color. This is twice as efficient as Masticore's damage output.
me too, it allows them to fit better into green, an obvious bird color
I'm in the camp supporting non-flying birds fwiw.