Hmm; I think you over-compensated on the upcosting. Now rather than saboteur-destroy-land, it's "Block me and I deal 3 damage to a creature, or don't block me and you lose your worst creature; so; uh; why wouldn't you just block me with that creature, I guess it weas tapped or something?"
Without any build in evasion, it just looks a bit lacking. Effect-wise - well, the name fits now. And it's not as useless an effect as I made it sound, as long as the set does include ways to give it evasion; or deathtouch or tap all your opponents creatures, something. It's not quite "~ must be blocked" but it is at least "Well, ~ may as well be blocked". A bit of thought lets you use the ability well, which is a fine place for a rare to be.
For those reasons, I will remove the flying (it's not really important to the creature type at all), I will also change the ability from land sacrifice to creature sacrifice, it fits into the flavor better, and is a bit less powerful, and I will push it up to 5 mana.
I also apologize for making a lot of my rares EFFICIENT rather than anything else, I've learned my lesson and will likely be redoing A WHOLE LOTTA cards.
You're right. I've always had problems designing for limited, mostly because I would never EVER play that format... I'm totes constructed, and didn't know until I started making cards that limited was important to design for, now it seems it's the majority of comments i'm getting
That is either because it DOES supersede constructed, or I just don't properly design for it yet.
Also with Arzan Bishop i was considering making it cost 2, but I was afraid people would call it too good, so I just left it like that... Seems kind of weak when i look at it.
This doesn't rip flesh. Outside of Grixis how many lands are made out of flesh?
Yeah, the 3/3 flier for three with upside strikes again. Removing flying seems like the cleanest solution since the triggered ability just synergizes too well with this.
I honestly wouldn't push repeatable land destruction like this anyway at such a low cost. If this connects you might just have someone mana screwed out of their answers, so this is more of a finisher.
True; though you almost always get to choose land - but the reason this is less horirble is that you can block this and not suffer at all; while annihilate always gets you at least once.
Actually this is more horrible than annihilate since it doesn't give you a choice what to sacrifice. With annihilate you can sac your whatever else before resorting to lands if you are about to get mana screwed.
It's less horrible than annhilate 1. But, well, that mechanic was poorly thought out, and on stuff that cost or more. So yeah. Power level issues there.
If it didn't have evasion, mind you, it'd probably be fine. Because "Block it, stupid" becomes a valid reply. Though 3 toughness on a 3-drop would still be game winningly painful if you weren't able to. Losing a land on turn 4 is basically game over for most decks.
Wow. This is gross. Even without the saboteur effect this is a bit too efficient, but that ability is a disgusting thing to put on an evasive creature as a repeatable thing to do.
I suggest switiching rarity with Spiritsong Skyfeller, a card that is a little more pushed in stats - and they serve a very similar role: Gaining life if playing Spirit tribal.
Hmm; I think you over-compensated on the upcosting. Now rather than saboteur-destroy-land, it's "Block me and I deal 3 damage to a creature, or don't block me and you lose your worst creature; so; uh; why wouldn't you just block me with that creature, I guess it weas tapped or something?"
Without any build in evasion, it just looks a bit lacking. Effect-wise - well, the name fits now. And it's not as useless an effect as I made it sound, as long as the set does include ways to give it evasion; or deathtouch or tap all your opponents creatures, something. It's not quite "~ must be blocked" but it is at least "Well, ~ may as well be blocked". A bit of thought lets you use the ability well, which is a fine place for a rare to be.
But I do think it's now overpriced.
I understand the mistakes I made.
For those reasons, I will remove the flying (it's not really important to the creature type at all), I will also change the ability from land sacrifice to creature sacrifice, it fits into the flavor better, and is a bit less powerful, and I will push it up to 5 mana.
I also apologize for making a lot of my rares EFFICIENT rather than anything else, I've learned my lesson and will likely be redoing A WHOLE LOTTA cards.
Also @secret, Bloodhill Bastion from Equilor is a flesh-land :D
You're right. I've always had problems designing for limited, mostly because I would never EVER play that format... I'm totes constructed, and didn't know until I started making cards that limited was important to design for, now it seems it's the majority of comments i'm getting
That is either because it DOES supersede constructed, or I just don't properly design for it yet.
Also with Arzan Bishop i was considering making it cost 2, but I was afraid people would call it too good, so I just left it like that... Seems kind of weak when i look at it.
Also yea, i'll switch rarities
Makes sense.
This doesn't rip flesh. Outside of Grixis how many lands are made out of flesh?
Yeah, the 3/3 flier for three with upside strikes again. Removing flying seems like the cleanest solution since the triggered ability just synergizes too well with this.
I honestly wouldn't push repeatable land destruction like this anyway at such a low cost. If this connects you might just have someone mana screwed out of their answers, so this is more of a finisher.
Oh yeah, doh, that's true. Somehow thought annihilate was a saboteur ability as it was brought up in this context.
True; though you almost always get to choose land - but the reason this is less horirble is that you can block this and not suffer at all; while annihilate always gets you at least once.
Actually this is more horrible than annihilate since it doesn't give you a choice what to sacrifice. With annihilate you can sac your whatever else before resorting to lands if you are about to get mana screwed.
It's less horrible than annhilate 1. But, well, that mechanic was poorly thought out, and on stuff that cost
or more. So yeah. Power level issues there.
If it didn't have evasion, mind you, it'd probably be fine. Because "Block it, stupid" becomes a valid reply. Though 3 toughness on a 3-drop would still be game winningly painful if you weren't able to. Losing a land on turn 4 is basically game over for most decks.
Wow. This is gross. Even without the saboteur effect this is a bit too efficient, but that ability is a disgusting thing to put on an evasive creature as a repeatable thing to do.
See Arzan Bishop. I suggest just switching rarities between the two.
Apparently you wouldn't play a 3/3 flier for
, but a 2/2 without flying for 
is fine? Their life gain abilities are basically interchangable
I'm not talking about core sets. But this is also about differentiating between Constructed and Limited.
I suggest switiching rarity with Spiritsong Skyfeller, a card that is a little more pushed in stats - and they serve a very similar role: Gaining life if playing Spirit tribal.
This looks like it could easily be a common. At rare it seems out of place IMO.
I understand. That is also more flavorful and mechanically accurate! Thanx
It seems so weird, because I would never play a 4 drop 3/3 flyer... Is this universally true? Or just cards in core sets?
My bad. I don't know how to balance these cards to the digit :P
Should be something like "you may pay
. If you do, return this card to the battlefield transformed."
The Spirit temporarily leaves the battlefield when it dies, so the ability needs to do something more than just transform it in the graveyard.
Did you forget a mana symbol? A 3/3 flier with converted mana cost 4 (e. g. Phantom Monster) is a top-notch common in any color.