Shifting Plane: Recent Activity
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Recent updates to Shifting Plane: (Generated at 2024-05-09 22:14:24)
Shifting Plane: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Who can Add? | Skeleton | Story |
Recent updates to Shifting Plane: (Generated at 2024-05-09 22:14:24)
Thanks for your help. I shall certainly use that!
"Target opponent chooses one -
That player sacrifices half the permanents they control, rounded up.
~ deals two times X damage to that player."
Targets and modes are still both chosen on casting, not resolution. If you want the mode to be chosen on resolution, you'd want
"Target opponent may sacrifice half the permanents they control, rounded up. If they don't, ~ deals two times X damage to that player."
This is my best attempt. Any other ideas on how to make it less muddled?
I completely forgot that was a card. I'll fix it up
I feel a Wurm is not really something that fits as a 1/3 "Prowler".
Maybe re-work the concept of this card?
Core Prowler
I understand the complaints, and I will get busy fixing it in a unique way, but leaning more towards your suggestions. Sadly, however, I am extremely busy with school, so I will make some alterations as soon as possible.
P.S. I'm keeping Rezz'x, Freed from the Core as is, because making copies of all your lands is suitably legendary and mythic.
I like the tension of "search for a land you already have in play". Gets your your best awesomerareland. But, uh, can't fix your colours.
I strongly agree that the two card modes should feel more connected. Something like finding lands within things; perhaps?
Is creating copies of lands a thing here? Currently only this and Rezz'x, Freed from the Core do it.
Creating copies of lands, especially of any land, is a pretty bad as far as I know. Of all permanents, they are the ones players are most likely just going to stack onto a pile, especially when there's a lot of them. Since lands are so similar in their utility with each other and rarely used for anything other than paying mana, while it's also quite crucial at times what specific colors you have available and leave open, the memory issues of having tokens being copies of random stuff seem quite grievous and pronounced with lands.
... and all of that could be evaded if this just searched your library for a land card of that type instead. Not worth it here IMO.
Crushing Vines was apparently one of the hardest cards to concept in Innistrad
I read "have to" and "need to" a lot these days. No, changing these things is not mandatory, but it improves the cards - makes them easier to grok as a whole as well as just aesthetically more pleasing.
On this card e. g. you care about so many card types. Your second mode is a choice within a choice as well. My first intuition would turn this into Reap and Sow without entwine.
Alternatively something like Dawn to Dusk?
Nature's Spiral implies that the option between Naturalize and its inversion is also fine in green.
Counter proposal: Watchful Deputy.
Yes, that's what I thought at first, but it was weird designing a sorcery that would "pacifism" a creature, so this was the next best solution.
But do they have to be? They are mainly just green mechanics brought together, they don't need a connection to become a Choose One card
These modes are connected by nothing but a glue-gun's rampage.