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Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
CardName: Hunt of the Sparkslingers Cost: {4}{R} Type: Fossil Enchantment Pow/Tgh: / Rules Text: {2}{R}, discard a card: Put a 1/1 red fossil raptor token with haste and "{T}: This creature deals one damage to any target. {1}{R}: Untap all raptors you control. Raptors you control gains haste until end of turn. Flavour Text: Set/Rarity: Gaddgar Rare |
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Not sure if undercosted
Can't I just activate the ability an arbitrary number of times (e. g. my opponents' life total) and deal an arbitrary amount of damage to my opponents (e. g. my opponents' life total)?
What do I care about future combat steps if I win right now? That's why official cards no longer use skipping of a future event as a cost.
Future combat steps that aren't even a thing anyway. But yes, stick a mana cost on the activations.
The first one needs to be, um, 4 or 5. The second one if it was on its own 2 or 3, but in combination with the first one - I dunno, 7?
Followed Vitenka's suggestion and switched to mana costs.