Gaddgar: Recent Activity
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Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
Recent updates to Gaddgar: (Generated at 2025-05-02 00:53:42)
Page 1 - Older activity
Page 1 - Older activity
Honestly this was a top-down design based on the concept of a large dinosaur like a T-Rex scavenging another dinosaur's kill- the one who stole the kill eats well and gets better (the counter), while another creature goes hungry. Instant just seemed like the natural card type, so that the player had the option to use it during an opponent's turn if the player wished.
I wasn't aware of Fungal Infection, but based on that, this could probably be reduced to just
.
The idea with Gaddgar and the fossil supertype is that constructed decks would have to figure out how to balance two decks within itself, since focusing entirely on either fossil or non-fossil would leave the player unable to answer to whichever they didn't focus on. So that being said, it'd be a dead card against a deck that wasn't using any fossil creatures, but unless the other deck was fossil removal, the opposing deck should be vulnerable to your fossil battlefield. Also, something so basic as
I guess it could be a
drop.
Your suggestion is simpler. I wanted my reminder text to be clear as to how the ability was happening.
I somehow never noticed there wasn't a line space between "Enchant creature" and "Enchanted creature xyz"
Wouldn't it be more easily grokked and shorter as well as easier to avoid players messing with to just use something as reminder text like "This card is not fossil as long as it's not [your|a] fossil turn."
Imagine someone trying to pay the cost of a end-of-turn Mana Leak with this, but being unable because the opponent waited with their spell until after the trigger resolved and made the permanent disappear. A static ability avoids that kind of fiddly gameplay tricks for more intended interactions.
Does this untap twice a turn cycle? That seems to be worth more than
.
That's what I thought.
I'm not certain whether these are new typoes, but also:
If the fossil creature was somehow existing simultaneously with a non-fossil creature, then it could be blocked by a non-fossil creature. That would be very niche and require outside cards to make happen (if it even could?). This is supposed to be a standalone set, so I'm not concerned with fossil interacting with non-fossil for the majority of interactions.
This is not how Aura text works - even if the "enchant" keyword specifies a specific subset of creatures, the criteria are not repeated all over the card, compare Controlled Instincts.
Can the fossil creature be blocked by nonfossil creatures with power 2 or less?
This card has an identity problem - and I think part of it is being an instant rather than a sorcery. At least if you feel the casting restriction should be part of the card.
It kinda reads like a combat trick that usually isn't active during combat (where the most dying of creatures is going to happen). The flavor implies more that this is meant as a post-combat play that gets you the counter plus something afterwards - which would fit with a sorcery.
Comparing the card to Fungal Infection also doesn't really favor it. This is already a card that is in its interaction entirely restricted to fossil creatures. That's like a card "Cast this spell only if a creature with shadow died this turn. Target creature with shadow you control gets a +1/+1 counter. Target creature with shadow an opponent controls gets -1/-1 until end of turn."
Wouldn't you consider such a spell incredibly niche? If your opponent doesn't use the block mechanic of fossil/shadow, the card is dead. If your opponent uses removal to control your fossil creatures and keeps them to zero, this card is dead unless you are about to lose your second creature already. If there aren't enough fossil creatures that each player controls one after one has already died, this card is dead.
Lightninh?
I get the ida, why you made the sacrifice mandatory, but I don't think it's a good idea to put a card that affords misplays so easily is a good idea for a common.
This card is a trap.
Name changed
Lightning Shrieker?
3 damage again instead of 1. I missed the part where you had to sacrifice this creature when rereading the card.
3 reduced to 1. 3 was probably much too strong.
No, fossil only.
Is that each creature regardless of fossil?
What I wanted: Combat trick that granted flying. I don't know if this is NWO-friendly. I wanted to be different from the existing combat tricks that are similar Aerieal Maneuver, Angelic Blessing, Leap of Faith, and Mighty Leap.
Again fossil may be redundant in the text for the second ability, but it's there for just for extra clarity.