Llanowar Burned: Recent Activity
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Mechanics | Skeleton |
Recent updates to Llanowar Burned: (Generated at 2025-05-01 01:10:52)
Llanowar Burned: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Llanowar Burned: (Generated at 2025-05-01 01:10:52)
This looks absolutely nuts. I could imagine whole combo decks be built around this in older formats from modern and beyond. Again, maybe not an issue for its own limited context.
I think, for now; I'll leave it as is. Sure, it's bold - but you only have four of it available; and you do have to jump through some hoops to get that extra
mana.
My reason for not wanting to prevent it working if it gets milled is that I was introducing a small mill theme into the set as a way to get lands into graveyards. And this then becomes a nice little trap against that strategy.
I doubt that matters, to be honest.
Fixable by making it sorcery speed only?
"If Elven Explorer would go to the graveyard from anywhere but the battlefield, exile it."?
A pity that's so clunky. I wouldn't mind seeing a few creatures play fair like this.
Getting a free Pyretic Ritual when you dump this into the graveyard (from hand, ie. Faithless Looting) is quite nutty. Would prolly break all storm decks all the way from modern to vintage. I don't know if it's a concern for the environment in question you have in mind here.
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(art; double down on the silly name)
(art) Well, this is potent land destruction. Though probably too slow to really impact.
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This card is a weird thing. The set probably does want this ability - I've got a LOT of non-land mana makers (because you need a way to cope with the land destruction theme) - so an answer to them is a good thing.
But... white taking "make mana" as a hostile act? Really weird.
This should be black or red. (And heck, if red I can just take out the non-land bit.)
Rolled a few boosters; and got quite a few immediate "Ok; my plan is this" moments. Which was very nice to see. Lots of evocative synergy.
One big probnlem - wayyyyy too little land destruction. Lots of stuff that wants dead lands, that rewards you for having dead lands; that punishes opponents for having dead lands. But way too few ways to make those lands dead in the first place - including too few options to sacrifice your own lands. (I rolled one booster with three things that explicitly rewarded you for lands in graveyards, and one burned-walker; and the only land destruction it had was a single alt-cost flashback of sacrificing a swamp.)
So yeah - need to work on that. If your theme isn't at common; and all that. Need some common land destruction, and some common land sacrifice. (Previously I had intended the set 'Strike the Earth' to provide the needed destruciton; and that is a thing; but it's not a sfficient thing.)
I'm thinking the
activation cycle could get 'sac a land' as an alt casting cost to get a few more lands into your graveyard. That and a Sylvunite temple cycle (and a rare togrant that ability to all your lands) should do. Destroying opponents lands... that is troublesome to get right. Maybe something with hoops to jump through. Like; maybe 'destroy a land if opponent has more lands than you'? Could maybe also experiment with milling lands out of decks; which is nicely usable on both opponents and yourself.
(mechanic so reminder text automates)
(was: First 2 point of damage are first strike) "Sneaky" sounds like evasion anyway.
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(art - seems 'orghame' and 'origami' are cognates; presumably the Orgg live in giant towering paper cities. Might explain why they don't like getting into fights)
(art. Motley as in jester. And how on earth do you find the artist when image search find pinterest links?)
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Yeah; switch from repeatable ping to one-off fight.
Mmm; I guess I need to check I have enough vanilla creatures to put this on.
Or maybe add etb-fight instead.
Fifth comment pointed it out. Or; you know, search engine?
Maybe? I mean; you already paid
to cast it the first time.
On a further think - defintely not. I have a whole cycle of "Sacrifice me!" lands, which I want this card (and its fellows) to be able to key off.
I was thinking the art would be a refugee camp in the treetops. Of Ents.
I don't think fortify existed when I started this set? And this set, specifically, wants you do burn lands. So what is normally a downside, isn't quite, in this case.