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CardName: Aelfhame Cost: {5}{G} Type: Artifact - City Pow/Tgh: / Rules Text: City (Attach Sanctuary City to a land you control. If either leaves play, both do.) At the end of your turn, put a +1/+1 token on all creatures you control. Flavour Text: Home away from home / Where the buffalo roam Set/Rarity: Llanowar Burned Rare

Aelfhame
{5}{g}
 
 R 
Artifact – City
City (Attach Sanctuary City to a land you control. If either leaves play, both do.)
At the end of your turn, put a +1/+1 token on all creatures you control.
Home away from home / Where the buffalo roam
Illus. pwi
Updated on 27 Nov 2019 by Vitenka

Code: RG02

History: [-]

2016-01-15 16:52:50: Vitenka created and commented on the card Aelfhame

Well, green needs a city; and the only slot for it is rare - which is fine. Green cities sound rare.

Flavourwise; I'm thinking a moving tree-house city.

Sorry. That's a moving-tree house.

What should it do? Maybe somewhere for creatures to go lick their wounds? Gain a +1/+1 token if injured? It's been done. This is a big splashy rare - so I'll go big. Creatures like having a place to live, I guess.

Fortification but with all the drawback of Auras? Fortify actually sounds thematically sound for especially a "moving" city.

Thematically I assume these are supposed to be evacuated and resettled.

I was thinking the art would be a refugee camp in the treetops. Of Ents.

I don't think fortify existed when I started this set? And this set, specifically, wants you do burn lands. So what is normally a downside, isn't quite, in this case.

2019-11-21 09:26:38: Vitenka edited Aelfhame:

(art ish)

> And this set, specifically, wants you do burn lands. So what is normally a downside, isn't quite, in this case.

Quite the opposite. Losing your Aelfhame to land destruction seems more of a drawback in this set than usual since you seem to have an insane density of LD from what I have glanced over the past weeks.

The reason for that, though, is that there is more benefit available to you for having lands in graveyards.

Still. You do have a point that these are more vulnerable than I'd originally intended. I'd mainly been thinking that these would take the land with them; but the other way round is now more likely. Hmm.

Maybe moon-logic it? Swap this to be that the land is protected until the city is destroyed (but is exploded as soon as the city is)?

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