Llanowar Burned: Recent Activity
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Mechanics | Skeleton |
Recent updates to Llanowar Burned: (Generated at 2025-05-01 07:33:50)
Llanowar Burned: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to Llanowar Burned: (Generated at 2025-05-01 07:33:50)
Referencing Soldevi Serpent. Every set needs some dig, right?
Wel,l Iron Myr mostly trumped them.
I guess "When ~ dies add

to your mana pool" would be fine; except it's liely to be added at wholly the wrong time.
I was a little afraid that by asking to color change this, we'd start sacrificing things. I like the "red sacs it's stuff" angle, but, sometimes, you just want a card to give you value.
I would also be hesitant to make this a "color filter to red" thing, since, to me, that feels like a very black ability. I do think Alex's second tap suggestion is rather neat, though I have no proper way of linking this thought to my previous sentence. ;)
Ah, all I can think of, right now, is the obviously rare ability of "
, Tap all untapped lands you control: Add red mana to your mana pool equal to double the amount of lands tapped in this manner. Lands you control do not untap next turn."
I do miss Sisters of the Flame...
Viridian Emissary is what this is closest to (well, and Sylvan Scrying).
Wild Cantor and Priest of Urabrask suggest another approach. Generally within modern design sensibilities, red should give oneoff mana boosts rather than repeated ones (where "get a land" counts as repeated because you can then tap that land every turn). If you're okay with making it a oneoff effect, it would be fine by modern standards.
But I'm guessing that you really want it to interact with lands. To do that, perhaps you might have to do something like:
, Sacrifice a land: Add one mana to your mana pool [of any colour / of any colour the sacrificed land could produce].
: Search your library for a land card, put that card into your graveyard, and shuffle your library. Add one mana to your mana pool of any colour that land could produce.
I think the existing version could be colour-bled into red, but I think it'd be better if there were a more red simple iconic mana elf. But if nothing else seems to work, I'd be ok with this, even though it's not what red usually does.
I thought the "when this dies" trigger might be enough to differentiate it.
I wanted to avoid just tapping for the appropriate colour; not least because of the existence of the myr, but sometimes simple is best I guess.
Random ideas for common red mana fixing:
I was looking for something to differentiate it from all the usual landsearch; and yeah, the problem is allowing it to get any non-basic rather than "The non-basics in this set" pushes it into "way too good" territory.
Ideas welcomed for what a red mana elf can be. Red get's... um. ONE landcycling card, and two cards that as a drawback let opponents search for land. So yeah, really REALLY shouldn't colour shift here.
I think it's interesting comparing this card to Lithosaur. I'd have problems with Lithosaur as well, but, since it's doing something different, I have a harder time pinning down why it's 'wrong'. This, though, is an exact color-shift of a green card. Perhaps you can find a way to make this mechanic feel more red?
Edit: Oh, hey, I just noticed the words 'non-basic'. Weird. Worse in limited, and incredibly good in constructed. Weird. You know, I think a number of people still think that Sylvan Scrying is one of the best land search cards out there. This gives it an extra +1/+1.
It's mainly just that: a) I require some red elves b) I've run out of space in green for landsearch (Also it was a nifty quote)
It certainly seems somewhat out-of-pie. Unless the set's making a deliberate decision to do things this way, like I did in Sienira's Facets on cards like Borderland Lithosaur.
Probably not a good place for this, in red.
About six years ago, in the keyword reshuffle, blue was meant to get protection from things other than colours. Horizon Drake is the only time it's happened. MaRo elaborates a little here.
'zactly!
Forsythe: Hey, MaRo! we were thinking that in the block after the one you're working on, we would like to make a two card all land combo with an insanely easy to activate and deadly creature-land. Can you make some sort of pro. land creature with flying in the block before it?
MaRo: Sure thing!
It flies over Deserts, avoids getting lost in the Maze of Ith... but yeah, limited applicability. It's a pretty good aggro flier for blue, even without, mind you.
If any creature should have prot land, it's a flying one, surely?
Oh. Argle fnargle. It was for Inkmoth Nexus (and now Blinkmoth Nexus). Well, anything that kills those off is a good thing.
What the? That card exists? I was about to say that it's weird for a flying creature to have protection from lands... but okay. Maybe they wanted something that could block the blue enchant land in set...
You know what this set needs? Dragons. Lots and lots of blue dragons.
And prot-land just seems perfect for a land set, so this one it is.
Horizon Drake reprint, obviously.
I figured extreme was the direction to go :)
Upcosted 1u -> 2u
Not wanting to lose the context they were created in.
JOOI, why are you creating copies of these rather than just moving the originals from MUMR into here?
Yowsers. Well, that's certainly maindeckable LD. Doesn't quite obsolete Lightning Blast. But somehow it might not be excessively strong, because the occasions when you want land destruction aren't normally the same occasions you want burn. Nice.