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CardName: Collapse Mine Cost: {2}{B}{B} Type: Sorcery Pow/Tgh: / Rules Text: Dig 5. (Reveal the top 5 cards of your deck. Take one into your hand and put the rest on the bottom of your library.) If you took a land, target opponent sacrifices a land. Flavour Text: Set/Rarity: Llanowar Burned Common |
Code: CB05 History: [-] Add your comments: |
Hmmmm. So it's either Impulse or Implode. 3 mana is far too cheap for a cantrip LD spell, but if the card you draw off the cantrip is forced to be a land? I'm pretty sure Wizards would cost this at 4 mana, but if it's only being played in this set then it probably won't break anything down at 3.
Well, it's a Sinkhole variant. I could see my way to upcosting it though.
cost bb1->bb2
(art) So black now has common land destruction cards. Red has one. How many do I need for a decent number in a draft? There are 35 commons, want about one in 6 to be LD; so that's six needed in total.
Jesus, that's so much LD
Well yes. It's going to be a balancing act.
Note that much of it will be land-sacrifice; not outright destory opponents land.
If you're going to have an LD theme, and you want to keep things fun, then I recommend using some of those LD slots for creatures that give the option to the opponent of whether or not they sacrifice a land. Something like this:
3RR
Creature - Ogre
When ~ enters the battlefield, target opponent may sacrifice a land. If they do not, put three +1/+1 counters on ~.
3/3
That makes it so players are being pinched by an LD theme, but they can still play the game. Nothing is so frustrating as being forced to play a game with only three lands ever.
"opponent sacrifices a land" is also preferable to "destroy target land" because it doesn't punish a color skewed start. Targeted LD makes multicolor play much weaker.
Ok, change to sacrifice