Silmarillion: The War of the Jewels: Recent Activity
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Recent updates to Silmarillion: The War of the Jewels: (Generated at 2024-05-06 17:16:21)
You could introduce "When your draw step ends" if it's just about the timing (and avoiding the phrasing with "precombat main phase").
Technically Sagas could use triggered abilities, but it's slightly preferable to use turn-based actions to chaining triggers.
If you keep this as a turn based action (not advisable), that doesn't mean it cannot involve choices. Aulë's Craft would still involve a choice to discard or not. It's just like other choices e. g. choosing to untap a creature like Frightshroud Courier.
Doesn't use the stack, huh? Okay. I'll probably change these back. However, why does it need to remain an upkeep trigger though? It puts on a counter like Sagas do.
Aulë's Craft on the other hand... It has the word "may" in it... How would it function with this "after draw step"? Would it always be "missed"?
Not what that ability means. "After your draw step" is a turn based action that doesn't use the stack and can't be responded to. Saga only does it that way because something additional triggers when you put the counter on. This needs to remain an upkeep trigger.
"At the beginning of your upkeep" -> "After your draw step"
"At the beginning of your upkeep" -> "After your draw step"
"At the beginning of your end step" -> "After your draw step"
"At the beginning of each upkeep" -> "After each player's draw step"
reverted the edit
-0/-1
4/3 -> 3/4
1/4 -> 1/3
+1/+0
-1/+1
-1 to toughness
If the bounce text confuses you, see Compelling Deterrence. I used it to avoid the annoying double usage of the word "owner".
This is supposed to help a colored deck in this environment, but I don't know if it will succeed in that since I doubt it's particularly restricted to decks of those colors. I feel it's unlikely to classify as a build-around.
Replaces Awake and Dreaming on this UU04 slot.
Cards you might wanna compare this to are Illusory Angel and Call to Heel. #EvasionMatters + Call to Heel is an instant and still sucks.
The name is a... pun I guess? When you proclaim it, the name plays on the flood part of the name and when you cast it's more like "Conscripts of the Sea".
deactivated
effect now draws only one card instead of two, proclaim to , mana cost to
back to +2/+2 since this hasn't performed that well as +3/+0
Flavor text edit.
4/4 -> 4/3
->
"exile" -> "destroy"
start with UEOT
Removed the flavor text.
minor flavor text edit
"Easing of the Burden" -> "Rest is Your Gift", flavor text shortened, - to mana cost, mechanical overhaul: now a modal spell
+ to mana cost, "You gain 1 life for each enchantment you control. Prevent all damage that would be dealt to target creature or player this turn." -> "You gain 2 life for each enchantment on the battlefield."
"Prevent all combat damage that would be dealt this turn." -> "Prevent all damage that would be dealt to target creature or player this turn."
+1 to power