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Recent updates to kauefr's cards: (Generated at 2024-05-09 00:26:39)
kauefr's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Color Pie Slices |
Recent updates to kauefr's cards: (Generated at 2024-05-09 00:26:39)
Huh. Like it.
~ -> this spell
A flavor fail when cast on yourself and you have no creatures to sac but you still get to draw the card. Other than that, cool I guess.
Too variable? This drawback is nigh-meaningless in a control deck. But Wizards did print Grove of the Burnwillows.
I find it interesting that the Grove was printed in a color combination that isn't known for control (More of a mid-range combination. Good spot for it.) But, theorheticaly it was supposed to come from a future five card cycle. But would they really print five lands like this? I don't really know.
Too good? Too similar to Underground Sea? Just an idea I had.
i like this! it's the opposite of the ones that just die when targeted :P
it is cool! me like id do something like this (note im trash)
~ ETBs tapped : Add one mana of any color to your mana pool : Add two mana of any one color to your mana pool, activate this ability only if your devotion to that color is two or more
Mmm, nice indeed. Gets you mana you probably already have. Though phi-mana and half-mana can bypass even that restriction.
Seems like a perfectly sensible bit of space to explore. Though I'm not sure when I'd actually want to run it.
Does have the downside that it cannot do anything at all if you have, say, only one-drops from each colour in play; but that seems like a very rare occurrence.
Neat
This is an interesting halfway house between Island and Flood Plain. Island gives you the turn you play it, but can't fetch anything; this gives you the turn you play it, and fetches any part-U dual; Flood Plain gives you nothing the turn you play it, and fetches any part-U or part-W dual. So I think this is spot on.
Also reminds me of Crumbling Vestige, and the various inversions of it that pre-date it on Multiverse: Butcher District, Mirror Spire, Rickety Theater, District Slums and probably others.
@Vitenka it can fix via duals too, since it doesn't specify basic island.
This is also an odd example of a card that is almost completely weaker than the basic land. Not quite completely, since it does reduce your deck by 1 card; and I guess is useful for landfall - but nearly.
I wonder if, assuming this is desired for the !== thing; it should have a second : mode, so that you can preserve it for when you want it?
Dude's example can be seen on cards like Terrarion.
You can't add mana as a cost either. If you don't want the fetch to be a mana ability (which is shouldn't), you should separate the two effects. Have "T, Sac: add C" as a mana ability, and "When this dies, fetch" so it's not a mana ability. But 99% of the time that will play the same.
Wonky cost because I don't want it to be a mana ability.
Design goal:
Two modes, trade tempo for card advantage or trade card advantage for tempo.
Ah. The timing of your comment made it look like you were drawing a difference between Trap Runner and my suggestion. My apologies.
Well, "activated Green Wall" would work, but I'm looking to the left and see that Green Wall has no activated ability. Are you claiming that's a display issue?
I already cited the card text that I'm seeing to you, so it should be obvious that I'm not refering to anything but the card as of its most recent update made by kauefr.
p.s.: Also your flying reminder text example is still incorrect since it should use an inchoative phrase over a phrase of state ("become blocked" over "is blocked").
Your logic would also catch Trap Runner. Creatures that can't be blocked can't be blocked. It doesn't matter whether they are blocked by a creature, or are just 'blocked'. It can't happen.
But Trap Runner gets around that. It does it by ignoring the step where the creature would be blocked, and instead says that it has become blocked.
Likewise, if you say that a creature is being blocked by Green Wall, you've also stepped around the fact that Green Wall can't block. The evasive ability doesn't matter because blocking is already happening. It's not a static effect like like Archetype of Courage. In fact, look at how Archtype is written, "Creatures your opponent controls lose first strike, and can't gain or have first strike." That's a lot of qualifiers ('lose', 'can't gain', 'can't have') Wizards doesn't just add extra words for no reason; they are there to cover every corner case. For activated Green Wall to not work, the reminder text for flying would have to read (This creature can't be blocked, and is not blocked except by creatures with flying or reach.)
Trap Runner has an activated ability (: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared. (This ability works on creatures that can't be blocked.)) - Green Wall has a static ability (Green Wall can block any one creature. (It’s not affected by any restrictions during Declare Blockers Step.)). Those are entirely different concepts.
Doing this with an activated ability or triggered ability that just changes the state of creatures is different from using the game action of blocking - since that is specifically synonymous to declaring a blocker.
Quite intuitive really.
Read the current text and reminder text of Trap Runner. Sounded counter-intuitive to me too, but it evidently works.