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Recent updates to kauefr's cards: (Generated at 2024-05-08 15:40:15)
kauefr's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Color Pie Slices |
Recent updates to kauefr's cards: (Generated at 2024-05-08 15:40:15)
See Ritual.
Convoke/Delve/Improvise variant instead of Kicker variant.
Tht's the point - it's not even a decision. It's not an option; it's just the right thing to do in every circumstance except "Oh, I'm absolutley losing the game rght now, might as well throw out chumps to see if I can luck into something".
It's not a decision, it's just a thing you might get wrong.
Sure; it teaches people "Play things in the opponents end step!" but it's a bit of a blunt-force-trauma way of teaching, don't you think?
(Now, if you can find some way to capture the other half; a thing that canot be played at the last possible moment... so if you hold the mana, it's wasted. The only real example of that are Counterspells)
encourages unfun gameplay
Could you please explain why? While I agree this is certainly not flashy (pun intended), I think it's a newbie friendly flash, in that it presents a clear decision (play this creature now to block or hold it to bluff/play an instant) without the complex decision trees of flash.
Now always costs .
Unless you're putting this in the same set as ritual.
Yes, that's the idea.
Sorcery speed, definitely. But isn't this just monstrous 1? Unless you're putting this in the same set as Ritual.
I'm with Vitenka, this is super boring and encourages unfun gameplay.
Eh, I don't like combat phases lasting 20 minutes because everyone has Archangel Avacyn.
Yuck. That's like the worst most boring bit of flash/instant, without the "Maybe it can be used in an interesting way" part.
"Semi-flash" mechanic, for both permanents and spells.
Similarities:
You can leave mana open.
Creatures can attack next turn.
Differences:
Cannot cast surprise blockers.
Cannot cast combat tricks, in general.
Yeah, it's not a big deal. Chisei, Heart of Oceans and a couple of other cards like Power Conduit exist, and are fine.
Sure; but cards, unfortunately, don't get to exist in that vacuum (as you note by your parasitic comment) Saying that, it's pretty hard to break vintage. As long as you don't write something like "Ritual: Take another turn if you did" or something :)
So maybe it's enough to note "The previous, and next, couple of sets cannot have -1 counters; if this gets used." which isn't a huge bar to a mechanic; but it's a point.
@Vitenka
Brasilia (the set i'm working on) should have only +1/+1 counters on creatures and maybe charge/power/whatever counters on enchantments, no negative counters.
Mmmm.. very hard to balance; since some sets have -1/-1 counters. Usually it's moving positive counters, and should be fine in a lot of sets. But jumps in power a lot when wither is around.
"Counters-matters" payoff mechanic, must be careful with parasitism.
Maybe it should have a fixed cost, like . And maybe it should be sorcery speed, I don't know.
Enabler for "counters-matters" theme.
I really like the "create new card" button on the homepage to funnel new users into cwnh.
Hmm, OK, thanks. Some food for thought for me there. I am indeed the creator/admin of Multiverse - a belated two-years-old welcome to you :)
is there a way to copy single cards from one set to another?
Not really, but there is a way to move them, assuming you have editing privileges in both the source and destination sets: the "Move" link on the individual card's page and the card edit page.
Cards/mechanics that are not good enough for Brasilia but still fit the theme
Ah, now that I can understand. Several people have a "live/main" version of a cardset and an "archive" for older or more tentative ideas. I've even done it myself. That was what the "active" status was originally intended to serve as, but I didn't make enough bits of the site filter by "active" so I can see why people use two cardsets. If this is intended as "Brasilia staging ground" then that makes perfect sense.
Ok, let's break it down:
The first time you create a cardset you even get a message
I really don't remember seeing this message, I created Brasilia in 2015 so I might just have forgotten.
searching that cardset for your own creations
Wow, this is a nice feature I didn't knew of, I thought my cards would be "lost forever" in CWNH.
what you get by having your own cardset
Now that I think of it, there are some advantages, like:
Centralized comments in my cards/mechanics.
It's cleaner/has fewer cards.
"Shameless self-promotion", every time I/someone comments on a card, my set is bumped to the top of Recent Updates, increasing the chance of further comments.
It works like a "Cards/mechanics that are not good enough for Brasilia but still fit the theme". BTW, is there a way to copy single cards from one set to another?
But the main reason for creating a new set is: CWNH is just another set, it doesn't look (from an UI point-of-view) special in any way. You're user number 1 so, assuming you're the creator of this site (thank you btw), I suggest placing a BIG BUTTON on the home page named "CREATE NEW CARD" which links to CWNH's card creation page.
since in many decks it'll always trigger
I'm not so sure, it's hard to play something on curve with only a single color of mana, except in monocolored decks. (btw $color here is a placeholder for a single color of mana, like "white", not "colored" mana).
Seems legit. Hard to balance though - it's very nearly just "This creature is 1/1 bigger than printed", since in many decks it'll always trigger. But not always; so you need a cost discount of, what, 1/5th of a mana? Finding places where it'll be interesting enough to use but not overpowering is going to be hard.
Another shot at the monocolored problem.
If you control X or fewer colours - good stuff
Good idea. I created this as I was trying to solve the problem of having 6 factions in Brasilia, 4 dual-colored and 2 mono-colored, so Dogma would only appear in W and U cards. But i'm still struggling with the number/colors of factions.
Mmm.. kinda a nice idea though.
How about "Has +1/+1 for each colour you don't control"? Of course, that limits it to things at least 4/4 in size. Or, heh, you can put it on a multicoloured creature as a bombo. And is slightly harder for people to work out.
How about a threshold instead of a count? "If you control X or fewer colours - good stuff"
Monocolored factions idea. Bad mechanic though, you shouldn't punish the player, but reward him/her.
I just want to ask out of curiosity. Why did you choose to create a cardset for miscellaneous cards, when Cards With No Home exists? The first time you create a cardset you even get a message suggesting that oneoff miscellaneous card designs could go in Cards With No Home. You're not at all alone in it - loads of users do it - and I'm trying to understand why. (I used to explicitly ask people to move their cards over to CWNH, but I've given up on that.) Can you help me understand what you get by having your own cardset that you wouldn't get by searching that cardset for your own creations?
Your permanents give you power.