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Recent updates to kauefr's cards: (Generated at 2024-05-08 08:18:05)
kauefr's cards: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Color Pie Slices |
Recent updates to kauefr's cards: (Generated at 2024-05-08 08:18:05)
Okay, so it's a dead card against a creatureless deck either way - and it is easy for you to just not play it either way and save your mana.
I agree that the all-upside design is superior, but I just would not justify either design as an okay card against a creatureless deck.
> It's not really a drawback though - if your opponents don't have any creatures; then you win.
You really haven't played against control decks with no creatures have you? Even lists with couple of creatures have such creatures that they don't really care about this.
IMO this definitely should be
> At the beginning of your end step, you may have target creature you control fight target creature you don't control.
Specifically I would have it say "up to one... fights" instead of "you may have... fight" but whatever.
+1 upvote thumb.
It's a minor drawback, but it feels like something Wizards would avoid anyway. They don't like any possibility of a feel bad moment on Timmy cards.
That's going to come up, oh, approximately no percent of the time; though. And to avoid it, you just need a creature with regenerate, or high toughness and no power; or just cast a sacrificial 1/1 or...
So yes, technically, it could be a disadvantage. But almost never, and only when an opponent has no creatures against a green deck. You're gonna steamroll them.
Opponent doesn't have any creatures.
You control two 3/3 Elephant tokens.
At the beginning of your end step they fight...
I wouldn't call that winning...
It's not really a drawback though - if your opponents don't have any creatures; then you win.
But it's a fine fine card; and end step is an interesting choice of timing. Lets you drop a big creature in main2 to pick off combat survivors.
I wonder what this would cost if opponent got the choice of which you fight?
Iinteresting. Looks powerful, but it is a 5 mana rare. Reminds me of Asceticism.
Yes, if your opponents don't have any creatures your creatures must fight each other.
The name sounds like it would be a Cleric rather than a Horror.
The ability seems a little specific, but considering this is a strict upgrade to Walking Corpse that's less ofa power level concern and more of a question of where you would ever want this ability enough to not go with a simpler design instead.
Five months later, and now I'm not sure if Poleis should be different from Planeswalkers. It should be hell to balance either way.
Ooh, so they get attacked automatically whenever you do? But multiple of them let you divide the damage between them? Hmm. That's quite different to Jack's loyalty land cycle of Arcane Scriptorium, Mouldering Laboratory and friends. You'll definitely need to spell that out somewhere - perhaps your point 3 could be reminder text on this card.
I like the idea, anyway. Presumably also they can only use loyalty abilities in your turn?
At the beginning of the next end step, you lose the game? Maybe that could be just UU
@Alex
Yep, but I feel this card wants an even worse drawback.
I love it so much.
Why the difference from printed Meditate? So you can counter this and still draw the cards?
I don't think you can put a triggered ability inside a replacement effect sensibly. The hideaway lands only got away with it because it was reminder text, not the actual rules text.
Testing ETBT trigger template.
Alex's wish is my command.