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Showing all 54 cards

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 C 
Creature – Human Soldier
Reign (As you cast this, you may put a -1/-1 counter on a creature you control. If you do, gain 2 life.)
As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance.
2/4
 U 
Creature – Human Soldier
When Canny Major enters the battlefield, predict. (Choose a colour and a number.)
Whenever an opponent casts a spell with the predicted colour and converted mana cost, target creature you control gains protection from the predicted colour until end of turn.
2/2
 C 
Creature – Human Soldier
First strike
Entitlement 1 (When Cocky Knight enters the battlefield, you may exile a permanent you control until Cocky Knight leaves the battlefield. If you do, put a +1/+1 counter on Cocky Knight.)
1/1
 U 
Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
{1}: Tap subjugated creature.
1/1
 C 
Creature – Human Soldier
Loyalty (Whenever another creature you control would die, you may sacrifice this creature instead.)
1/1
 U 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature loses first strike, trample and deathtouch.
2/2
 U 
Creature – Human Soldier
Conquer — Whenever a permanent an opponent controls leaves the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1/2
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life.
2/4
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature and put three 1/1 white Fighter creature tokens with flying onto the battlefield.
• You put three 1/1 white Soldier creature tokens onto the battlefield.
 R 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield.
2/1
 C 
Creature – Human Soldier
Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.)
1/3
 U 
Creature – Human Soldier
Promotion (When this creature enters the battlefield, return a creature you control to its owner's hand or pay {2}.)
Flying
When Sky Marshal enters the battlefield, gain 3 life.
3/3
 U 
Creature – Human Soldier
Whenever this creature attacks, bluff for instants. (Defending player chooses one: this creature gets +1/+1 until end of turn; or the next time you cast an instant spell this turn, this creature gets +2/+2 until end of turn.)
1/2
 C 
Creature – Human Advisor
When Disruptive Task Force enters the battlefield, predict. (Choose a colour and a number.)
{1}, Sacrifice Disruptive Task Force: Counter target spell with the predicted colour and converted mana cost.
1/1
 C 
Enchantment – Aura
Flash
Enchant nonland permanent
When Gefjun Disturber enters the battlefield, tap enchanted permanent and remove it from combat.
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature and draw three cards.
• You draw two cards.
 C 
Creature – Human Soldier
Flying
Entitlement 2 (When Bloodthirsty Skyknight enters the battlefield, you may exile a permanent you control until Bloodthirsty Skyknight leaves the battlefield. If you do, put two +1/+1 counters on Bloodthirsty Skyknight.)
2/2
 
When Britannian Beachstormers enters the battlefield, put a sabotage counter on target land you don't control.
Undermine – Whenever a sabotaged permanent you don't control untaps, its controller loses 1 life.
3/2
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever an opponent loses 4 or more life in a single combat phase, subjugated creature gets -2/-2 until end of turn.
2/3
 C 
Creature – Human Soldier
Overwhelm (If you control more creatures than an opponent, this creature gets +1/+1.)
1/2
 U 
Creature – Human Noble
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -1/-1.
2/2
 U 
Creature – Human Advisor
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block.
At the beginning of your upkeep, subjugated creature's controller loses 2 life.
2/3
 C 
Artifact – Equipment
Squad (When you cast this, you may search your library for any number of cards named Glasgow RP-11 and put them into your hand. Then shuffle your library.)
Equip nonequipped creature {1}
Equipped creature gets +1/+1.
Eject (If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment.)
 C 
Creature – Human Soldier
Leadership (When this creature enters the battlefield, each creature you control gets +1/+1 until end of turn.)
2/2
 C 
Legendary Creature – Human Soldier
Oppression (This creature can't be blocked by creatures with toughness 1. Whenever this creature attacks, put a 1/1 red Rebel creature token onto the battlefield under defending player's control.)
3/2
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature gets -2/-0.
1/1
 C 
Creature – Human Soldier
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature can't block.
2/1
 C 
Creature – Human Rebel
Subversive Infiltrator can't be blocked by creatures with greater power.
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, each player puts the top five cards of his or her library into his or her graveyard.
1/1
 C 
Creature – Human Citizen
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, gain 4 life.
2/4
 C 
Creature – Human Soldier
Conquer — Whenever a permanent an opponent controls leaves the battlefield, that player loses 1 life.
2/1
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature. Aggressive Gambit deals 4 damage divided as you choose among one or two target creatures of your choice.
• Aggressive Gambit deals 3 damage to target creature of your choice.
 C 
Creature – Human Rebel
Sabotage creatures — Whenever a creature enters the battlefield under your opponent's control, you may reveal Black Knight Informant from your hand and pay {1}{r}. If you do, cast it without paying its mana cost.
3/2
 C 
Creature – Human Rebel
First strike
Overthrow_A (This costs {1} less to cast for each creature you attacked with this turn.)
3/1
 C 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, add {r}{r} to your mana pool.
2/2
 C 
Creature – Human Rebel
Revolution ({7}: Transform all Rebels you control.)
2/1
Respected Soldier
 
 C 
Colour indicator R Creature – Human Soldier
When this creature transforms into Respected Soldier, target creature can't block this turn.
2/3
 C 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, Incensed Underdog deals 2 damage to each opponent.
3/1
 C 
Creature – Human Rebel
Revolution — Whenever another Rebel enters the battlefield under your control, target creature can't block this turn.
2/2
 U 
Creature – Human Soldier
Whenever you cast a Geass spell that targets a creature an opponent controls, gain control of that creature until end of turn, untap it, and it gains haste until end of turn.
2/2
 C 
Creature – Human Citizen
Menace
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, untap Mob of Elevens.
3/3
 C 
Creature – Human Rebel
Underdog — When Partisan Saboteur enters the battlefield, if you control fewer creatures than defending player, it deals 2 damage to target creature.
4/2
 U 
Creature – Human Soldier
Abet 2 ({t}: When target creature attacks this turn, it gets +2/+0 and gains trample until end of turn. When that creature deals combat damage to a player, untap this.)
2/1
 U 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, create a 1/1 red Rebel creature token.
3/1
 R 
Creature – Human Rebel
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn and you've only had one combat phase this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
 C 
Creature – Human Warrior
Led by Example – Whenever Inspired Protectors attacks or blocks along with a creature with greater power, regenerate target creature.
1/3
 U 
Sorcery
Target opponent chooses one —
• You sacrifice a creature and search your library for up to three basic land cards, put one onto the battlefield and the rest into your hand, then shuffle your library.
• You search your library for a basic land card and put it onto the battlefield, then shuffle your library.
 U 
Creature – Human Rebel
Haste
Overthrow — At the beginning of your postcombat main phase, if an opponent was dealt 4 or more combat damage this turn, that player discards a card.
3/2
Creature – Human Soldier
Purity — Whenever Elite Squadman attacks, if no non-Soldier creatures are attacking, Elite Squadman gains lifelink until end of turn.
3/1
 R 
Creature – Human Noble
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
When subjugated creature dies, return it to the battlefield under your control.
2/3
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Swamp or a Forest, regenerate target creature you control and draw a card.
 C 
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Forest or an Island, untap target creature and it gets +1/+1 until end of turn.
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
When target attacking creature deals combat damage to a player this turn, draw three cards then discard a card.
 C 
Instant
Set in Motion ({2}: Exile this card face down from your hand with two time counters on it. At the beginning of your upkeep, remove a time counter. While it has exactly one time counter, you may cast it without paying its mana cost. Set in Motion only as a sorcery.)
If you control a Mountain or a Plains, target creature gets +1/+0 and gains first strike until end of turn.
 C 
Artifact
{2}, Sacrifice Land Mine: If {r} was spent to activate this ability, it deals 3 damage to target opponent. If {g} was spent, put a +1/+1 counter on target creature. (Do both if {r}{g} was spent.)

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