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Showing 13 of 13 White cards
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Show rarities: C U R
When Canny Major enters the battlefield, predict. (Choose a colour and a number.)
Whenever an opponent casts a spell with the predicted colour and converted mana cost, target creature you control gains protection from the predicted colour until end of turn.
Whenever an opponent casts a spell with the predicted colour and converted mana cost, target creature you control gains protection from the predicted colour until end of turn.
2/2
First strike
Entitlement 1 (When Cocky Knight enters the battlefield, you may exile a permanent you control until Cocky Knight leaves the battlefield. If you do, put a +1/+1 counter on Cocky Knight.)
Entitlement 1 (When Cocky Knight enters the battlefield, you may exile a permanent you control until Cocky Knight leaves the battlefield. If you do, put a +1/+1 counter on Cocky Knight.)
1/1
Regenerate target creature. You gain control of that creature if it regenerates this way.
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
: Tap subjugated creature.

1/1
Loyalty (Whenever another creature you control would die, you may sacrifice this creature instead.)
1/1
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Subjugated creature loses first strike, trample and deathtouch.
Subjugated creature loses first strike, trample and deathtouch.
2/2
Conquer — Whenever a permanent an opponent controls leaves the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
1/2
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life.
Whenever a creature paired with Incursion Force deals combat damage, you gain that much life.
2/4
Target opponent chooses one —
• You sacrifice a creature and put three 1/1 white Fighter creature tokens with flying onto the battlefield.
• You put three 1/1 white Soldier creature tokens onto the battlefield.
• You sacrifice a creature and put three 1/1 white Fighter creature tokens with flying onto the battlefield.
• You put three 1/1 white Soldier creature tokens onto the battlefield.
Subjugate (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield.
Whenever subjugated creature attacks or blocks, put two 1/1 white Soldier creature tokens onto the battlefield.
2/1
Retribution 1 (This creature enters the battlefield with a +1/+1 counter on it if you were dealt damage since your last end step.)
1/3
Promotion (When this creature enters the battlefield, return a creature you control to its owner's hand or pay
.)
Flying
When Sky Marshal enters the battlefield, gain 3 life.

Flying
When Sky Marshal enters the battlefield, gain 3 life.
3/3
Go to section: White (13) Blue (4) Black (14) Red (13) Green (2) Multicolour (3) Hybrid (4) Artifact (1)
Show rarities: C U R
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As long as you control a creature with a -1/-1 counter on it, Britannian Occupiers has vigilance.
last 2014-11-13 17:51:18 by Alex