Eldrazi Futuresight: Recent Activity
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Recent updates to Eldrazi Futuresight: (Generated at 2025-05-03 00:08:48)
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I agree that I do like that design a bit more, but I think both are /slightly/ underpowered still.
Eh, I like this more as a design:
https://www.reddit.com/r/custommagic/comments/75spbh/genius_loci_a_0_mana_land_planeswalker/
Drawing and other stuff seems unrelated to the card. Note that on the reddit card the ultimate gives an ability to the 'walker itself which is a cute trick as well.
Also, there would be pressure to make this a "Legendary Planeswalker Land". The Legendary rule is a drawback, even when it doesn't look like it is.
I've seen this pop up a few times, and I haven't been too keen on it. I like this execution. It's simple, yet still Mythic. But I always end up wondering "Why can your opponent attack this land? Why can't it just gain counters, then use the counters?" Using the Planeswalker template is cool, but not playing the cards in your hand because your opponent controls a Grizzly Bears is unfun.
I will say this, though. I think the biggest problem I have with this design is that designers consistantly put the starting loyalty way too low. You shouldn't be able to kill a land with a Shock on the opponent's round 1. My suggestion would be to put the starting loyalty at 4 (and make the second ability cost -8.) +1 for activating the first ability would put this card at 5 before your opponent can respond. They'd need to seriously concentrate on tackling the land either with one big thing, or multiple small things potentially over a few turns. If that happened, then 5-9 damage didn't hit the card's controller, which feels like an acceptable sacrifice for losing a land.
I mean, vaguely? But again, there are already 2 planeswalkers that add mana to your mana pool.
Also, this design is probably slightly underpowered as is, but it's more of a thought experiment right now.
So you have to float it? Ew.
There's already more than one planewalker that adds mana to your mana pool. This card can only add mana at sorcery speed.
Interesting design space. Not strictly better than forest, because it can (and will) be attacked. That ultimate though, it's probably worth the risk.
Only downside is it being realllly fiddly to drop a counter every turn you want mana. And maybe rules-fixes needed because a loyalty ability at mana ability speed could cause something somewhere to go odd.
oooh; yeah; I didn't even know there was a card. I figured this was just a placeholder and a nice bold statement of the purest form of a colourless card.
So it's actually.. kinda a variant on the old "Comes back if creatures are on top of it"? Ish?
I like that name, and will probably put it on there when I'm not too lazy to go do it.
The image is visible if the tab is selected, but by default the empty mockup tab is open so it's easy to miss.
The design has many of the same strengths and weaknesses of Narcomoeba, but exile instead of graveyard. So, Paradigm Shift will you get the playset of these on the board. Perhaps Eternal Scourge, Torrent Elemental, Misthollow Griffin, and Coax from the Blind Eternities in the same deck as well. I don't think it's well advised to encourage such a deck.
Some name would be nice... "Spectral Convict" perhaps?
I agree. This is a +1 for 2 mana, with a pretty easy to satisfy condition (your opponent is playing a non-creature spell), plus they will lose the mana they spent in addition to the card. Compared to Murder, which is a +0 that's 1 more mana, only slightly more conditional, and is the sort of card that I'd pick very high in limited.
I feel like 3U is the "fair" cost for this and 2U is the pushed cost. UU is the "this will warp every format it is in except maybe vintage" sort of cost.
Scatter Arc? Compared to Negate, getting a card for turning
to
seems pretty crazy.
Eh, sure. I would add "under your control" there though. (Sepulchral Primordial)
Neat. Totally overcost outside of multiplayer. It's nice to get utility lands and even vicious combos to upstage Boundless Realms in a multiplayer deck - starting at ca. four players.
I'm pretty sure we just fundamentally disagree about how color pie works. I'm pretty sure my concept of it is a lot closer to that of Wizards (who has in fact, made very many colorless burn spells, (Staff of Nin, Scuttling Doom Engine, Aetherflux Reservoir, Triskelion, Walking Ballista, Meteorite, Sword of Fire and Ice, Sword of War and Peace). The reason that something like paying 2 colorless for a burn spell is okay, but paying 2U for one isn't, is because, if there are a bunch of blue burns spells, then a blue burn deck becomes somewhat reasonable, but colorless spells don't create this problem, because every time there is a colorless burn spell, red will have access to it (in addition to red burn spells), which means that this doesn't effect the fact that red is the best at burn.
Colorless cards don't make playing a deck around an idea that belongs to a particular color, without that color, ideal or reasonable in most cases.
Anyways, I do get you have your theories about how you think color pie should work, but I and Wizards disagree with them, so I don't think that evaluating cards I design based on your concept of color pie (which is neither the same as mine, or Wizards) is exactly useful criticism.
This comes back to the role of colorless cards in the color pie. To a certain extend, yes, I would consider all of those color bleeds though maybe not outright breaks.
From what I can gather, SecretInfiltrator (and many other people) holds a view that these colorless cards are fine as long as they aren't powerwise better than the effect's actual holding color equivalent. I don't care for that since power levels fluctuate all the time so something that was bad when compared to the other cards in the environment could easily be better than the colored equivalent with the same effect in a less powered environment.
That being said, there's also talk about how color pie is not actually related to the color of mana spend to cast the spell, but more like color identity, which is just ludicrous to me. With that idea I don't even know if this card would fall under "colorless pie" scrutiny.
MaRo has said that powerlevel is not related to color pie, but this seems to go out of the window when colorless artifacts and colorless hybrid are the subject.
See this and this.
As for the card... I like the 2 life for 2 damage thing. Flashback doesn't seem necessary at all and would need some good flavor to make sense with it. Giving all colors access to Scorching Spear / Hornet Sting is one thing (not a fan of that either), but Shock now as well? Ugh.
Draw seven for
and it doesn't exile itself? Looks broken.
Kinda odd; but I guess Red gets to host green. Nice way to promote "Play
" without being absolutely dogmatic about it.
Very interesting combination.