New Mirrodin: Recent Activity
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 22:41:26)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-04 22:41:26)
Is it supposed to create a chain that culminates in the death of all of the walls and potentially a large amount of damage?
Reminds me a bit of Ib Halfheart, Goblin Tactician. He makes tokens, and then they explode.
Walls may not feel like creatures, but they are, so you can just say "Whenever a Wall dies".
I like the design. It seems strange red gets defenders, but red does get walls.
Changed 'sacrifice an artifact' to 'exile an artifact in your graveyard'. New Mirrodin is gearing up to have some very clean graveyards...
Added the 'wallsplosion' effect instead.
Hmm... Still working on this. Jaroot is born from the flavor text of Typhoon Season. Originally, I gave him "Whenever a wall you control goes to the graveyard from play, deal 1 damage to ~.", but, while I think it's okay to throw something like this in a set once in a while, the payoff doesn't seem that great. Not sure where to take this card from here.
Oh, what the hey. I changed it to a 4/2, so now its easier to parse. In general chumping him with 1/1s won't work. Anything with 2 power will stop him, unless you got a trick. Now the card is all about "does he have the trick", which seems fine to me.
Well, again, this doesn't answer the problem of "If Tower Gargoyle is acceptable, and can never be blocked when facing certain decks, then how is this card worse?" Lure is a definite problem, and the possibility of combat tricks is also sticky. This is also 'best with frenemies'. In multiplayer, I'm attacking the guy with the Wall of Air out, and agreeing to only attack him with my Viashino for a little while. Sounds very strong.
It is woefully poor when your opponent is winning. I know that's not really part of the argument, but it shouldn't be ignored. It's very tight. There isn't much to compare this to, either. Giant Solifuge, but the ease of Hybrid is what makes that card attractive. Huntmaster is mythic. Spellbreaker Behemoth and Rumbling Slum are both good 5/5s, but they lend no relevance to this ability. Bloodbraid Elf also doesn't tell us much, really.
I also have a problem with the Lure argument, in that we're saying that the card comboes well, but a lot of cards combo well with Lure. Compared to creatures that, out of nowhere, wipe your opponent's board, getting a bonus 4/3 seems mundane... especially if a group block killed the base creature.
I'm keeping it in the file as is with "needs to be seriously watched when testing". I know the cards good, and I know the card can be exciting. I don't want the card to be frustrating... but that can only be observed when people have to put up with it. I don't want to drop it to a 3/3, but I will.
Assuming your opponent only blocks it when they can kill it (which is usually the correct behaviour :)), this is equivalent to something like Cudgel Troll. Better because it doesn't take mana to "regenerate", worse because it only regenerates when attacking.
But if they need to chump block, they've pretty much lost. I'm worried that if you buff this with a pump spell, or lure, or something, then it's too good.
It's got 4 power. I can maybe afford to not block it once? Maybe twice? Ok, only an RG deck can run it, but in such a deck it's Hill Giant cost for a 4/3 with added 'block me and doom'.
Naah, this looks fine to me. The mana requirements are pretty intense and fiddly; almost at the level of Ghost Council of Orzhova. R/G has previously got 4-drops like Rumbling Slum, so I think this is fine (although it's certainly good in a R/G deck).
Well, you don't have to block it if you don't want to. Since "forced blocking" is the red ion effect in this set, which only appears on specific cards, this creature should never get that ability in block. So, most times, that would make this situational evasion. Hmm. You might be right, but I can't really tell. Compare to Tower Gargoyle I suppose? I'd also point out that if your opponent is sporting an Ironroot Treefolk and you don't have any tricks, this guy isn't getting you anywhere. It sure does say "Swing whenever you feel like it", though.
This is far too cheap to be this powerful, unless it's missing something like "Under the control of the blocking creatures controller"
I really like this card, but it's competing for casting cost space with the CHHD cycle, and the creature tokens mess with the non-basic land cycle. Maybe I'll 'fix' it later.
Ooh, you're right. Can't have your spells telling you what you can and can't do, can we?
Oh, and yes, as soon as I decided to go with defender, I realized I had to add a huge flying, defending creature to the set. That was one of the reasons I settled on defender instead of intimidate... how many flying intimidators are there? Evidently, there is one: Withengar Unbound.
[Shrug] I don't know. I suppose the same could be asked of Woolly Thoctar. What makes that card White? I assume the Alara team said to themselves "Red, Green and White are the best creature colors. Let's make the best vanilla creature we can using RGW." That's kind of what happened here, except instead the two best creature colors got together, and White is forcing the card to have box stats, I guess.
I could probably pull up a bunch of silly arguments that I'd argue just for the sake of arguing, because that's the guy I am, but, really, this guy just looks good to me. I guess if we critiqued every card for not staying strictly within color boundaries, then Dominaria would be a boring place.
I like it, but... This might be a stupid question, but what's white about the card? White's a "creature colour" hence Watchwolf, but does it get 4-drop 5/5s more than any other colour?
Ha. Whereas I've often seen Hurricane described as green reach in the old sense (player burn). But it's fine to remove that for something else. This has an odd effect on flying defenders like Sunweb.
BTW: it's "~ deals", not just straight "Deal" imperative.
Well, I'll take that as a win, then. Also, shiny new flavor text added. Jaroot is going to be one strange card when I make him...