New Mirrodin: Recent Activity
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Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-05 02:28:43)
New Mirrodin: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton |
Recent updates to New Mirrodin: (Generated at 2025-05-05 02:28:43)
I thought you were making Nimbus Maze into a cycle when I first read this.
Damn it, you're right. I knew it was too good to be true. Thanks for the heads up, Alex. I'm going back to the drawing board.
This is just Nimbus Maze but without the tap-for-colourless, isn't it?
That design has been on my mind. I've kind of been dodging it... I'm pretty sure I've seen something very close to it on Multiverse, and it hovers rather close to Graven Cairns. It seems so doable, that I wouldn't be surprised if it popped up next block, or the block after. I've been trumped by Wizards before, and I don't like setting myself up for it.
It is funny, though, intentionally obsoleting yourself. When I made Magic 20XX, I chose Hellbent as the ability that returned because I was pretty sure Wizards wouldn't put that in a core set for a while. H:HH is otherwise a good plan. Had I worked for Wizards, I would have promoted it.
You could reduce it to common I suspect by making it:
:
which is a nicely minimal piece of card text. Might make it a bit too good then, though.
That's good to hear. This might be right on point for uncommon. Solid, but a bit temperamental.
Oooh, gives you the OTHER mana. That I didn't notice on first reading. Fiddly!
Too confusing for common ... probably. Too good? It doesn't let you get to cc, but does push you automatically to cd and dc whichever you didn't get yet. I like it as it is. Painful as it would be to draw nothing but this kind of dual in a starting hand and have to mulligan them, I don't think it needs to tap for 1.
Hmm. I was working on common land ideas for cards that have casting costs like

, stumbled across this and thought "too confusing and good for common". Too good for common is a bit odd in non-basic lands, but, whatever. The question is "Is this too good/too confusing" for uncommon? Or does this need to bump to rare?
(Oh, and if this bumps to rare, does this need to tap for
? I really don't want to make this tap for
...)
(Also, also. This land qualifies for "A terrible place to sneak in the type line: Land - Forest Plains".)
Oh, look, another appropriate reprint. This time, it's Clear the Land. I took the luxury of making this an uncommon. It's clearly not broken without some sort of manipulation, and the effect is simple enough.
Unfortunately, normal adjectives that express the demeanor of the animal don't get the idea across of "I'm trying to use this animal as a plowbeast, but this is a hard animal to break". That's kind of because humans don't break animals that are hard to break. We'd only do that if there were no domesticatable animals to work with, the way the Mirrans are operating on Glornica.
I suppose one could go with "Willful Beast of Burden" or something or other. By dropping Vorrac, and leaving the vorrac in just the picture, it would work as a normal Magic card. Unfortunately, I don't have artists to work with, so that answer is more theoretical than practical.
You'd think the horsey set would have invented such a word - but I can't find it either, if they did. Fresh? Brash? Wilful?
I just don't like the word "part" when referring to something that's partially done. I also spent at least 10 minutes looking up alternatives, but I couldn't find any.
I went searching for the correct terminology for hard to domesticate animals. There's not good name for it... just "Part-This" and "Semi-That". I'll take the suggestion, though. It doesn't sound better to my ears, but if it does to yours, that's good enough for me.
I like the design, but the name isn't very good. What about "Semi-Tamed"?
I added Vorrac Battleyoke and figured it would be weird to have a yoke without any vorracs to put it on, so I made a Vorrac. Ornery fellow, them vorracs. Don't domesticate easily.
Also, I find it funny what this card does when you start monkeying with the creature type line. Turn this Vorrac into an Elk? Well, it's a 4/4 Elk that can attack and block normally. Does your opponent have a Wizard and a Vorrac? You can turn his Vorrac into a beast, and force the other one to attack. Good times.
Also, as a last addition, I changed the normal "creatures you control" to "creatures on the battlefield". I figure, attacking is better than not attacking, and most likely you're in a draft, and your opponent just played a Part-Wild Vorrac... it's not the same as feeding off your opponent's goblins with Gempalm Incinerator...
Cut "You may search..." and "If you do...". I'd prefer that players didn't have to search and shuffle if they didn't need to, but the difference was a smaller font size... that seems less worth it.